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WorksheetsCharacter Rigging
Total questions: 10
Worksheet time: 7mins
A technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones.
Rigging
Scaling
Constraining
Kinematics
This is the process of binding a modeled surface to a skeleton.
UV Mapping
Inverse Kinematics
Creating Joints
Skinning
The _________ is the interface for your character, dictating how the character moves.
Joint
Rig
Constraint
Timeline
(a) connect objects so that they move together.
A _________ is basically a marker used to specify an object's position and attributes at a given point in time.
Timeframe
Spacing Frame
Keyframe
Scene Frame
It refers on how the child node, as it moves, effects all the parents' position and orientation values
(a)
After you create a skeleton, you bind it with the character’s surface so that the surfaces move with the skeleton during animation. The character’s surface after binding is called a ______.
Skin
Constraint
UV Map
Texture
What is the shape of a virtual bone in Maya?
(a)
When you move the main joint, all of the other joints move based on the rotation of the main joint. This is an example of (a) .
These are the building blocks of skeletons and their points of articulation; they have no shape and therefore can not be rendered.
Workspace
Nodes
Rigs
Joints
