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Character Rigging

Total questions: 10

Worksheet time: 7mins

Name
Class
Date
1.

A technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones.

a)

Rigging

b)

Scaling

c)

Constraining

d)

Kinematics

2.

This is the process of binding a modeled surface to a skeleton.

a)

UV Mapping

b)

Inverse Kinematics

c)

Creating Joints

d)

Skinning

3.

The _________ is the interface for your character, dictating how the character moves.

a)

Joint

b)

Rig

c)

Constraint

d)

Timeline

4.

(a)   connect objects so that they move together.

5.

A _________ is basically a marker used to specify an object's position and attributes at a given point in time.

a)

Timeframe

b)

Spacing Frame

c)

Keyframe

d)

Scene Frame

6.

It refers on how the child node, as it moves, effects all the parents' position and orientation values

(a)  

7.

After you create a skeleton, you bind it with the character’s surface so that the surfaces move with the skeleton during animation. The character’s surface after binding is called a ______.

a)

Skin

b)

Constraint

c)

UV Map

d)

Texture

8.

What is the shape of a virtual bone in Maya?

(a)  

9.

When you move the main joint, all of the other joints move based on the rotation of the main joint. This is an example of (a)   .

10.

These are the building blocks of skeletons and their points of articulation; they have no shape and therefore can not be rendered.

a)

Workspace

b)

Nodes

c)

Rigs

d)

Joints