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Game Design and Development

Total questions: 38

Worksheet time: 24mins

Name
Class
Date
1.

IDE

a)

Integrated Design Engineer

b)

Interrupted Developer Environment

c)

Invented Developer Engineer

d)

Integrated Design Environment

2.

API

a)

Apple Paid Individual

b)

Application Programming Interface

c)

Application Planned Interface

d)

Applications Programmed Imaginary

3.

SDK

a)

Software Development Kit

b)

Source Design Kit

c)

Source Development Kit

d)

Software Designed Kitten

4.

SCM

a)

Software Counts Math

b)

Software Counts Many

c)

Source Code Mathematics

d)

Source Control Management

5.

GDD

a)

Gaming Done Doc

b)

Good Document Design

c)

Game Design Document

d)

Game Design Deadline

6.

TDD

a)

Totally Done Design

b)

Technically Done Design

c)

Tools Designed Document

d)

Technical Design Document

7.

NPC

a)

Non- Playing Champion

b)

Non-Player Character

c)

No Personal Computer

d)

Non-Player Computer

8.

ESRB

a)

Entertainment Software Rating Board

b)

Example Server Router Base

c)

Entertaining Someone Rudely Behaving

d)

Educational School Ranking Board

9.

GUI

a)

Graphical Unit Industry

b)

Graphical User Interface

c)

Get Users Integrated

d)

Gaming Union Influencers

10.

A(n) ________ allows programmers and Web developers to access tools to interact and design products or services connected to or powered by a particular piece of software.

a)

Application Programming Interface

b)

Integrated Development Environment

c)

Dev-Kit

d)

Technical Design Document

11.
During the pre-production process of game design, which of these comes first?
a)
Create sprites
b)
Decide on a theme
c)
Create the first level
12.
The items that are closest to the camera in a scene are in the:
a)
Background
b)
Foreground
c)
Plane
13.
What does the acronym AI stand for in game design?
a)
American Idol
b)
Analog Input
c)
Artificial Intelligence
14.
What is the most important step to guide the refinement of your game?
a)
Collect money
b)
Collect testing data
c)
Marketing
15.
Which file type is NOT used for sound in games?
a)
midi
b)
mp3
c)
mov
16.
What is the process of ensuring consistency when producing a game?
a)
Manufacturing
b)
Quality Control
c)
Time Management
17.
How large and detailed you desire your game to be is called:
a)
Game Concept
b)
Game Flow
c)
Project Scope
18.
Testing your game extensively to find bugs and glitches is done the most at what stage of development?
a)
Brainstorming
b)
Development
c)
Post-Production
19.
Which of the following software might you use to create a game background?
a)
Access
b)
Excel
c)
Photoshop
20.
Which skill is most important to designing a board game?
a)
Computer access
b)
3D Modeling
c)
Sketching
21.
The instructions that the computer and game engine use to make the game work are called:
a)
Actions
b)
Events
c)
Scripts
22.
What is the term for the simplest version of a game, with only the core mechanics implemented?
a)
Minimum Viable Product
b)
Baseline Game
c)
Rough Draft
23.
Which shows the steps of the game design process in the correct order:
a)
Marketing -> Development -> Post-Production
b)
Brainstorm -> Pre-Production -> Development -> Post-Production
c)
Brainstorm -> Development -> Release
24.
The design process is a systematic, interactive approach to ____________ that yields design solutions.
a)
Critiquing
b)
Finalizing
c)
Problem Solving
25.
An on-screen prompt used as a method of telling the player to perform some immediate action is known as a(n):
a)
emergency prompt
b)
end-of-game notice
c)
in-game alert
26.
A game responding to a key or button being pressed is translating _____________ into an in game event.
a)
player input
b)
player intentions
c)
artificial intelligence
27.
The sun or fire might be painted with warm colors, which include:
a)
red, orange, and yellow
b)
blue, green, and purple
c)
white, black, and gray
28.
Cool colors like blue, green, and purple might be used to paint _____________.
a)
a forest or lake
b)
a hot fudge sundae
c)
a fire or sunset
29.
When working with a team, what is most important to ensure that the project gets finished on time?
a)
You get your way
b)
Communication and Collaboration
c)
Add every idea to the game
30.
What is a genre?
a)
A category characterized by similarities
b)
A playist
c)
An animal
d)
A category of music
31.
Which of the following is not video game genre?
a)
Adventure
b)
Action
c)
Comedy
d)
Strategy
32.
Define mechanics of a game?
a)
The amount of levels
b)
The complexity of the game
c)
If the game is fun
d)
How the game is played
33.
What does playability mean?
a)
Is your game consistent?
b)
Is your game appropriate?
c)
Is your game hard or easy?
d)
Is your game fun to play?
34.
Define a sprite? (Scratch)
a)
A beverage
b)
2-dimensional character
c)
An animal
d)
None
35.
Define animation
a)
A construction of rules
b)
2-Dimensional character
c)
None
d)
A sequential collection of drawings
36.
Which of the following is a mechanic of game play?
a)
Jumping
b)
Standing
c)
Laying
d)
Not moving
37.
Which of the following is an example of a system in gameplay?
a)
Jumping
b)
Running
c)
Loosing
d)
Score keeping
38.
What is a game?
a)
Something you play on a piece of paper
b)
A recreational activity involving one or more players.
c)
An outdoor activity
d)
An indoor activity