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2D games Technical constraints

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.

Which one of these is a common file format used by a 2D game engine?

a)

.DOCX

b)

.H.264

c)

.PNG

d)

.EXL

2.

A game architecture, game framework or gameframe, is a software-development environment designed for people to build video games. best describes..

a)

2D design programme

b)

Game platform

c)

Game engine

3.

What is a games engine?

a)

A file format for storing digital audio data on a computer system

b)

A game engine is a software used to develop games.

c)

An interface used to view games

d)

A game box.

4.

What is MP3 abbreviated as

a)

Master audio layer 3

b)

Music audacity layer 3

c)

MPEG audacity layer 3

d)

MPEG audio layer 3

5.

AI stands for?

a)

Audio interface

b)

Artificial intellegance

c)

Algorithm interface

d)

Aliasing interface

6.

What does GUI stand for?

a)

Games user interface

b)

Graphics user instrument

c)

Giga user interface

d)

Graphics user interface

7.

Which one of these is a physics engine?

a)

Blender

b)

Matrian 3D

c)

Box 2D

d)

Physics

8.

What is the common set of functionality for a games engine?

a)

Main game, Graphics and audio

b)

Main game, Colour system and audio

c)

Main game, frame rate and audio

d)

Main game, functionality and audio

9.

Why did developers create Game frameworks

a)

The name sounded cool

b)

They were ineffective and slow to use.

c)

They were effective and fast to use.

d)

They help developers with audio files

10.

What year was the Wolfenstein engine created?

a)

1999

b)

1991

c)

1989

d)

2000

11.

Who created the doom engine

a)

Steve jobs and Apple

b)

Bill gates and Microsoft

c)

John Carmack and ID software

12.

Bethesda created the Xngine in 1999

a)

True

b)

False

13.

Buttons, dropdown menus, sliders and Maps all come under the category:

a)

UI elements

b)

AI elements

c)

Game engine tools

d)

Software bugs