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HCI Midterm Exam

Total questions: 60

Worksheet time: 38mins

Name
Class
Date
1.

Protecting the user from dangerous conditions and undesirable situation

a)

Usability

b)

Safety

c)

Efficiency

d)

Utility

2.

Ease of learning and ease of use.

a)

Usability

b)

Safety

c)

Efficiency

d)

Utility

3.

A measure of how quickly users can accomplish their goals or finish their work using the system

a)

Usability

b)

Safety

c)

Efficiency

d)

Utility

4.

Concern a user’s ability to accomplish a desired goal or to carry out work

a)

Effectiveness

b)

Safety

c)

Efficiency

d)

Utility

5.

Extent of providing the right kind of functionality so that users can do what they need or want to do

a)

Effectiveness

b)

Safety

c)

Efficiency

d)

Utility

6.

Is the art of combining text and graphics and communicating an effective message in design of posters, brochures, signs, logos & other type of visual communication?

a)

Graphic Design

b)

Product Design

c)

Industrial Design

d)

UI Designers

7.

Is the process of planning the product's specification?

a)

Graphic Design

b)

Product Design

c)

Industrial Design

d)

UI Designers

8.

Involves a person’s expectations and his/her ability to determine the results of actions ahead of time

a)

Predictability

b)

Conventions

c)

Generalizability

d)

Constraints

9.

Will help us use the knowledge we gathered from previous experience and apply it to similar situations

a)

Predictability

b)

Generalizability

c)

Conventions

d)

Constraints

10.

Allow us to use our intuitions which are based on previous experience and logic; if something is consistently done in a particular way, it will eventually become the conventional way of doing it

a)

Predictability

b)

Generalizability

c)

Conventions

d)

Constraints

11.

Will involve limiting the actions that can be performed in a particular design

a)

Predictability

b)

Generalizability

c)

Conventions

d)

Constraints

12.

Safety in data means, preventing user from making serious errors by ____________ of wrong keys/buttons being mistakenly activated

a)

reducing risk

b)

recovering errors

c)

privacy

d)

All of the answers

13.

Safety in data means, providing user with means of ________________.

a)

reducing risk

b)

recovering errors

c)

privacy

d)

All of the answers

14.

The user has a list of items to choose from, and can make selections by highlighting one

a)

Command Line Interface

b)

Menu Driven Interface

c)

Graphical User Interface

d)

Natural Language Interface

15.

Uses windows, icons, menus and pointers (WIMP) which can be manipulated by a mouse (and often to an extent by a keyboard as well)

a)

Command Line Interface

b)

Menu Driven Interface

c)

Graphical User Interface

d)

Natural Language Interface

16.

Can range from simple command systems to voice activated text processing

a)

Command Line Interface

b)

Menu Driven Interface

c)

Graphical User Interface

d)

Natural Language Interface

17.

Requires the user to learn “complex” commands or language

a)

Command Line Interface

b)

Menu Driven Interface

c)

Graphical User Interface

d)

Natural Language Interface

18.

Norman's Principles of Usability, ___________ is the principle is nature: when you talk to somebody, you expect a reply send back to use

a)

Invisible Technology

b)

feedback

c)

constraints

d)

logical Constraints

19.

Norman's Principles of Usability, ______________ is restricting some kinds of user interaction to take place at a given moment

a)

Invisible Technology

b)

feedback

c)

constraints

d)

logical Constraints

20.

Norman's Principles of Usability, _________________ is exploit people’s common-sense reasoning about actions and their consequences

a)

Invisible Technology

b)

feedback

c)

constraints

d)

logical Constraints

21.

Can reduce both learning time & errors

a)

Compatibility

b)

Simplicity

c)

Progressive disclosure

d)

Ease of Learning

Familiarity

e)

Generalizabilty

22.

The system should be easy to learn so that the user can rapidly start getting some work done with the system

a)

Compatibility

b)

Simplicity

c)

Progressive disclosure

d)

Ease of Learning

e)

Generalizabilty

23.

It will be easier to remember if a particular object is placed in a consistent location, e.g., always putting the search box in the upper right-hand corner of a Web page

a)

Memorability

b)

Simplicity

c)

Progressive disclosure

d)

Ease of Learning

e)

Generalizabilty

24.

Involves a person’s expectations and his/her ability to determine the results of actions ahead of time

a)

Predictability

b)

Memorability

c)

Conventions

d)

Constraints

e)

Compatibility

25.

Allow us to use our intuitions which are based on previous experience and logic; if something is consistently done in a particular way, it will eventually become the conventional way of doing it

a)

Predictability

b)

Memorability

c)

Conventions

d)

Constraints

e)

Compatibility

26.

Show the user only what is necessary

a)

Predictability

b)

Progressive disclosure

c)

Conventions

d)

Ease of Learning

e)

Compatibility

27.

Involve limiting the actions that can be performed in a particular design

a)

Predictability

b)

Progressive disclosure

c)

Constraints

d)

Ease of Learning

e)

Compatibility

28.

Allow more user control & accommodates variations in user skill and preferences, i.e., give users choices

a)

Generalizabilty

b)

Flexibility

c)

Responsiveness

d)

Protection

e)

Aesthetically pleasing

29.

Computer should respond immediately to a user’s input or inform the user when long delays are unavoidable

a)

Generalizabilty

b)

Flexibility

c)

Responsiveness

d)

Protection

e)

Aesthetically pleasing

30.

Protect users against disastrous results of common human error

a)

Generalizabilty

b)

Flexibility

c)

Responsiveness

d)

Protection

e)

Aesthetically pleasing

31.

(a)   is study of people, computer technology and the ways these influence each other

32.

(a)   usually involves a dialog with feedback & control throughout performing a task (e.g., user invokes “print” command and then interface replies with a dialog box).

33.

Computer and software manufacturers have noticed the importance of making computers (a)   : easy to use, save people time

34.

(Human Factors) Discipline contribute to HCI which provide information about human physical capabilities.

(a)  

35.

What is WYSIWYG stands for

(a)  

36.

(a)   involves a person’s expectations and his/her ability to determine the results of actions ahead of time

37.

Allow us to use our intuitions which are based on previous experience and logic; if something is consistently done in a particular way, it will eventually become the conventional way of doing it.

(a)  

38.

(a)   will show the user only what is necessary

39.

(a)   means computer should respond immediately to a user’s input or inform the user when long delays are unavoidable.

40.

Norman's Principles of Usability, (a)   is the principle is nature: when you talk to somebody, you expect a reply send back to use.

41.

Norman's Principles of Usability, (a)   is restricting some kinds of user interaction to take place at a given moment.

42.

Norman's Principles of Usability, (a)   is exploit people’s common-sense reasoning about actions and their consequences.

43.

Affordance is (a)   : for physical objects and do not have to be learned.

44.

Affordance is (a)   : for screen-based interfaces and can be considered as learned conventions.

45.

Norman's Principles of Usability, (a)   is natural relationship between controls & their effects.

46.

We study HCI to determine how we can make this computer technology more usable by people.

a)

TRUE

b)

FALSE

47.

HCI is the study and application of usability.

a)

TRUE

b)

FALSE

48.

Safety in data means, providing user with means of recovering errors.

a)

TRUE

b)

FALSE

49.

Safety in data means, ensuring publicly & security (protect sensitive information such as passwords, VISA card numbers.

a)

TRUE

b)

FALSE

50.

Nielsen Norman Group: “provide a wide range of design services, in each case targeted to address the product development needs at hand”.

a)

TRUE

b)

FALSE

51.

Constraints, allow more user control & accommodates variations in user skill and preferences, i.e., give users choice.

a)

TRUE

b)

FALSE

52.

Norman's Principles of Usability, physical constraints rely on learned conventions.

a)

TRUE

b)

FALSE

53.

Norman's Principles of Usability, avoidance mean to give clues to operations of things.

a)

TRUE

b)

FALSE

54.

Using Online Help documentation will make it easy for the user to search for a topic of concern.

a)

TRUE

b)

FALSE

55.

Technical guide is intended for Novice people.

a)

TRUE

b)

FALSE

56.

One of the Key Issues for Evaluation of User Interface is "Bases" which Avoid selective data gathering.

a)

TRUE

b)

FALSE

57.

In the Predictive Evaluation, experts simulate less experienced users

a)

TRUE

b)

FALSE

58.

The developer is the final evaluator of your product.

a)

TRUE

b)

FALSE

59.

Using Online Help documentation will make it easy for the user to search for a topic of concern.

a)

TRUE

b)

FALSE

60.

Technical guide is intended for Novice people.

a)

TRUE

b)

FALSE