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CCEA Digital Technology Chapter 14 Multimedia Applications

Total questions: 20

Worksheet time: 8mins

Name
Class
Date
1.

True or False?

Multimedia refers to the combination of images, sound, animation, video and text to present information in a digital application.

a)

True

b)

False

2.

Are podcasts that are streamed on a website/app considered an example of multimedia?

a)

Yes

b)

No

3.

What does VoIP stand for?

a)

Variety of interactive protocols

b)

Voice on internet protocol

c)

Volatile on internet protocol

d)

Voice over internet protocol

4.

Which of these are examples of interactive features?

a)

Hyperlinks to other pages

b)

Filling out online forms

c)

Roll over images

d)

Virtual Tours

e)

All of the above

5.

What is e-commerce?

a)

The process of shipping goods globally.

b)

A way of conducting business transactions over electronic

networks.

c)

Business transactions that are carried out in person and in a

physical shop.

d)

The combination of both physical and electronic business transactions.

6.

Tick all of the business that support e-commerce.

a)

Amazon

b)

Lidl

c)

Primark

d)

Ebay

e)

Tesco

7.

Select two reasons why the interactive feature of "posting reviews" might be considered as a disadvantage.

a)

Too subjective

b)

Limited word length

c)

Damage the reputation of the product/business

d)

Companies have to waste time fixing problems highlighted in the reviews.

8.

What interactive feature allows customers to use key words to narrow down a search when shopping online?

(a)  

9.

True or False?

Push technology does not allow information to be delivered automatically to the recipient?

a)

True

b)

False

10.

A virtual community is a group of individuals who can (a)   in an online forum?

11.

Tick 2 advantages of e-commerce.

a)

Customers can save items and purchase later

b)

Tracking of items are not always provided by the company

c)

Purchasers and sellers do not have to share their bank details

d)

Email alerts do not annoy customers, but encourage them to shop.

12.

A call to action button on a social media page is defined as a (a)   that prompts the user to take some form of action.

13.

Tick which of the following are examples of a "call to action button" on a social media page.

a)

Like buttons

b)

Share buttons

c)

Sign up buttons/links

d)

Links to other profiles

e)

All of the above.

14.

Feedback in gaming is where (a)   is affected by the output.

15.

Which game setting can the user not change before they start a game?

a)

The sound

b)

Adjust the levels of difficulty

c)

Creating characters

d)

Control options

16.

True or False?

Role play in gaming is where the end user plays the game in the persona of a character from the game.

a)

True

b)

False

17.

Consider if the statement below is an advantage or disadvantage.

"Specialised input devices are often needed for realistic interactions in gaming".

a)

Advantage

b)

Disadvantage

18.

What is meant by the term "Web space"?

a)

An allocated space on the WWW for users to upload content.

b)

A second generation WWW technologies aimed at supporting user collaboration online.

c)

An area of a host's server made available to the end user for the storage of their content.

19.

Which of the digital applications listed below also support multimedia and interactive content?

a)

Digital TV

b)

Home Utility Controls

c)

Mobile phone apps

d)

All of the above

20.

Is the image above an example of a push notification from an e-commerce website?

a)

Yes

b)

No