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Spring21_Wiltraut_Quizizz

Total questions: 10

Worksheet time: 10mins

Name
Class
Date
1.

According to Jane McGonigal in her TedTalks video, children spend _ hours playing video games by the time they graduate.

a)

10,000

b)

20,000

c)

5,000

d)

15,000

2.

Gameplay has cognitive benefits because games have been shown to improve...

a)

attention

b)

focus

c)

reaction time

d)

action

3.

Game-based learning related to the use of games to enhance the _ experience.

a)

athletic

b)

learning

c)

relationship

d)

technological

4.

The _ School is a school that was formed as a school within a school at the New Roads School in Santa Monica, CA in 2012. The school was funded by the Gates's and incorporates principles of game-based learning into the entire instructional model, but with an emphasis on a hands-on making and discovering approach.

a)

Activity

b)

Gaming

c)

Playmaker

d)

Virtual Learning

5.

Gamification introduces concepts like...

a)

badges

b)

levels

c)

achievements

d)

productive struggle

6.

All of the following are school appropriate Gamification Sites except

a)

Class Dojo

b)

Kahoot

c)

Duolingo

d)

Call of Duty

7.

Which of the following are negative impacts of video games?

a)

obsession

b)

increase in motivation

c)

increase in problem solving skills

d)

violence

8.

Game-based learning relates to the use of games to enhance the _ experience

(a)  

9.

Games let us know if we are failing or succeeding at a moment's notice and allow us to _ after a failure or loss.

(a)  

10.

True or false, is there a difference between gamification and game-based learning?

a)

True

b)

False