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Lesson 11

Total questions: 40

Worksheet time: 30mins

Name
Class
Date
1.

Scratch is an example of a ---------

a)

haedware

b)

programming software

c)

game

d)

operating software

2.

When scratch opens, it shows a character known as a ---------

a)

block categories

b)

block palette

c)

sprite

d)

script area

3.

The default sprite in Scratch is a ---------

a)

block categories

b)

block palette

c)

script area

d)

cat

4.

When we add a block to our program in Scratch, a -------- appears showing us where the block will be added.

a)

grey area

b)

black area

c)

blue area

d)

red area

5.

In Scratch, the -------- category has blocks to make the sprite move.

a)

motion

b)

move

c)

delete

6.

In Scratch, to ------ our program, we click on any block in the Script Area.

a)

start

b)

run

c)

click

7.

In Scratch, to ------- a block from the script, we click on it and Delete on the keyboard.

a)

remove

b)

add

c)

save

d)

click

8.

In Scratch, we can ------- from the File menu.

a)

insert

b)

remove

c)

delete

d)

save our program

9.

In Scratch, to ------ we go to the File menu and choose ------.

a)

open a program, Load from your computer

b)

click a program, Load from your computer

10.

The ------ are found under the Looks category.

a)

blocks for sound

b)

blocks for speech

11.

In Scratch, to run our program, we ------ on any block in the Script Area.

a)

start

b)

click

c)

run

12.

In Scratch, we can save our program from the ----- menu.

a)

insert

b)

view

c)

edit

d)

File

13.

In Scratch, the ------- category has blocks for playing sound.

a)

Sound

b)

speech

14.

In Scratch, the Sound category has blocks for————

a)

playing sprite.

b)

playing sound.

15.

In Scratch, the ---------- category has blocks to perform arithmetic operations.

a)

Operators

b)

events

c)

Motion

16.

In Scratch, the Operators category has blocks to perform ---------operations.

a)

arithmetic

b)

events

c)

Motion

17.

Sprite goes to a random location

a)
b)
c)
d)
e)
18.

Sprite turns 15 degrees anti-clockwise

a)
b)
c)
d)
e)
19.

Sprite goes to a specific location

a)
b)
c)
d)
e)
20.

Sprite turns 15 degrees clockwise

a)
b)
c)
d)
e)
21.

Sprite moves slowly to a specific location

a)
b)
c)
d)
e)
22.

Block that asks the user a question

a)
b)
c)
d)
e)
23.

Displays text in a thought bubble

a)
b)
c)
d)
e)
24.
a)

Displays text in a thought bubble

b)

Displays text in a speech bubble for a specific number of seconds

c)

Saves the response the user enters

d)

Displays text in a thought bubble

25.

Displays text in a thought bubble for a specific number of seconds

a)
b)
c)
d)
e)
26.
a)

Displays text in a speech bubble for a specific number of seconds

b)

Block that asks the user a question

c)

Saves the response the user enters

d)

Displays text in a speech bubble

27.

a)

Displays text in a speech bubble for a specific number of seconds

b)

Block that asks the user a question

c)

Saves the response the user enters

d)

Displays text in a speech bubble

28.

The ...........contains a list of blocks that we can add to our program.

a)

Block Palette

b)

Script Area

c)

stage

d)

coordinates

29.

In Scratch, to create our program, we add blocks to the............

a)

Block Palette

b)

Script Area

c)

stage

d)

coordinates

30.

In Scratch, the program runs in the............

a)

Block Palette

b)

Script Area

c)

stage

d)

coordinates

31.

X and Y ............give us the exact location of the sprite.

a)

Block Palette

b)

Script Area

c)

stage

d)

coordinates

32.

Location (0,0) is found at the ............of the stage.

a)

Block Palette

b)

center

c)

stage

d)

coordinates

33.
a)

Adds two numbers

b)

Returns TRUE if the first number is larger than the second number; otherwise, it returns FALSE

c)

Multiplies two numbers

34.

a)

Adds two numbers

b)

Returns TRUE if the first number is larger than the second number; otherwise, it returns FALSE

c)

Multiplies two numbers

35.

Subtracts one number from another

a)
b)
c)
d)
e)
36.

Divides one number by another

a)
b)
c)
d)
e)
37.

Returns TRUE if the first number is less than the second number; otherwise, it returns FALSE

a)
b)
c)
d)
e)
38.

Returns TRUE if the first number is equal to the second number; otherwise, it returns FALSE

a)
b)
c)
d)
e)
39.

Multiplies two numbers

a)
b)
c)
d)
e)
40.

When a sprite share words or information, or asks the user questions it is said to be ...............with the user.

a)

interacting

b)

stage

c)

block palette