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WorksheetsLesson Deepening #4: Animation 4
Total questions: 10
Worksheet time: 6mins
A type of Maya light that is used to simulate the combination of direct and indirect lighting.
Ambient
Directional
Point
Area
A type of Maya light that uses parallel rays of light as if illuminating the object from a far distance.
Area
Spot
Volume
Directional
A type of Maya Light that shines evenly in all direction from small point source.
Area
Directional
Point
Spot
A physical-based 2 dimensional rectangular light source that can be used to simulate indirect lighting.
Area Light
Spot Light
Volume Light
Directional Light
A type of Maya light that can be used to simulate car headlights.
Point
Spot
Area
Volume
These Maya lights are unique in that the light’s illumination is based on one of four shapes. You can specify that the light is either a Box, Sphere, Cylinder, or Cone.
Area
Volume
Directional
Spot
A type of Maya light that acts like a Spot Light when enclosed in a geometry (from three sides).
(a)
Spot light in Maya shines a beam of light in a direction defined by a (a) .
A type of Maya Shadow that is produced through an image map and is calculated immediately before the actual render takes place.
Hard Shadow
Depth Map
Raytrace
Fall-out
A type of Maya Shadow that is generally slower to compute, but offers the advantage of lower RAM requirements, soft shadows, and properly cast shadows for objects that have transparency, such as windows.
Soft Shadow
Hard Shadow
Fall-out
Raytrace
