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Lesson Deepening #4: Animation 4

Total questions: 10

Worksheet time: 6mins

Name
Class
Date
1.

A type of Maya light that is used to simulate the combination of direct and indirect lighting.

a)

Ambient

b)

Directional

c)

Point

d)

Area

2.

A type of Maya light that uses parallel rays of light as if illuminating the object from a far distance.

a)

Area

b)

Spot

c)

Volume

d)

Directional

3.

A type of Maya Light that shines evenly in all direction from small point source.

a)

Area

b)

Directional

c)

Point

d)

Spot

4.

A physical-based 2 dimensional rectangular light source that can be used to simulate indirect lighting.

a)

Area Light

b)

Spot Light

c)

Volume Light

d)

Directional Light

5.

A type of Maya light that can be used to simulate car headlights.

a)

Point

b)

Spot

c)

Area

d)

Volume

6.

These Maya lights are unique in that the light’s illumination is based on one of four shapes. You can specify that the light is either a Box, Sphere, Cylinder, or Cone.

a)

Area

b)

Volume

c)

Directional

d)

Spot

7.

A type of Maya light that acts like a Spot Light when enclosed in a geometry (from three sides).

(a)  

8.

Spot light in Maya shines a beam of light in a direction defined by a (a)   .

9.

A type of Maya Shadow that is produced through an image map and is calculated immediately before the actual render takes place.

a)

Hard Shadow

b)

Depth Map

c)

Raytrace

d)

Fall-out

10.

A type of Maya Shadow that is generally slower to compute, but offers the advantage of lower RAM requirements, soft shadows, and properly cast shadows for objects that have transparency, such as windows.

a)

Soft Shadow

b)

Hard Shadow

c)

Fall-out

d)

Raytrace