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The Phantom Tollbooth Act 2

Total questions: 44

Worksheet time: 30mins

Name
Class
Date
1.
In Act II, which item helps Milo rescue the princesses from the Castle-in-the-Air?
a)
the car
b)
the tollbooth
c)
the magic pencil
d)
the package of letters
2.
What is true about both King Azaz and the Mathemagician at the end of the play?
a)
They both want Rhyme and Reason to reign again.
b)
They both want numbers to be most important.
c)
They both want words to be most important.
d)
They both want Milo punished.
3.
According to King Azaz and the Mathemagician, why is Milo able to do the impossible in Act II of the play?
a)
He has Tock and Humbug to help him.
b)
He does not know that the task is impossible.
c)
He has learned a lot about math and numbers.
d)
He is dreamingm and anything can happen in a dream.
4.
Which sentence best explains how Milo has changed by the end of the play?
a)
He has learned to make friends more easily,
b)
He has become afraid of making mistakes.
c)
He has become bored and tired.
d)
He has learned to value time.
5.
Suppose that you are taking a walk in the woods.  Which of the following would most likely be an obstacle to your movement.  Base your answer on the meaning of obstacle.
a)
a boulder across the path
b)
sunlight peeking through trees
c)
a view of a lake from the hilltop
d)
a light breeze that rustles the leaves.
6.
In the play, glittering numbers are dug up from a mine.  What is this meant to show?
a)
that numbers need to be protected from thieves
b)
that numbers are as precious as jewels
c)
that numbers are not easy to find
d)
that numbers come from mines.
7.
Which comment by Dodecahedron best illustrates why numbers are dug from mines.
a)
Why, numbers are the most beautiful and valuable things in the world.
b)
That may be true, but it's completely accurate, as long as the answer is right, who cares if the question is wrong?
c)
We dig them and polish them right here, and then send them all over the world.
d)
It's completely logical.  The more you want, the less you get, and the less you get, the more you have.  Simple arithmetic, that's all. 
8.
Sound effects are noises that are not made by the characters themselves.  Which excerpt contains a stage direction that gives information about a sound effect?
a)
Senses Taker...Now, if you'll just tell me:  [handing them a form to fill.  Speaking slowly and deliberately}...
b)
Senses Taker...A circus of your very own. [CIRCUS MUSIC is heard.  Milo seems to go into a trance]...
c)
Milo, Tock and Humbug...The Castle -in-th-Air! [They throw down their papers and run past him up the first few stairs.]
d)
[After a moment, Milo, Tock and Humbug join in laughing and the spells are broken].  Milo...There was no circus. 
9.

Where are the princesses being kept?

a)

the castle-in-the-air

b)

the jungle-in-the-book

c)

the palace-in-the-sky

d)

the mansion-of-the-heart

10.

What is a blackout in a play?

a)

everyone wears black shirts

b)

the lights turn off to build suspense

c)

the lights turn on to build excitement

d)

everyone enjoys viewing different shades of the color black

11.

In what land is the castle-in-the-air located?

a)

land of wisdom

b)

land of ignorance

c)

Dictionopolis

d)

Digitopolis

12.

What does Mathemagician say Milo, Tock, and Humbug will run into on their journey to the princesses?

a)

an obtuse triangle

b)

an obstacle of great height

c)

an obstacle that is ugly

d)

an obstacle that Mathemagician will not explain more

13.

How much time had actually gone by at the end of the play?

a)

3 days

b)

1 day

c)

10 minutes

d)

60 minutes

14.

What did Azaz and Mathemagician reveal about Milo's journey?

a)

It was easy.

b)

It was impossible.

c)

It was possible.

d)

It was perfect in every way.

15.

How are Milo, Tock, and Humbug heroes at the end of the play?

a)

They had the courage to try something difficult.

b)

They never made any mistakes.

c)

They had luck throughout the entirety of their trip.

d)

They learned that heroes never show fear.

16.

What does Milo use to get the princesses out of the castle?

a)

a bottle of laughter

b)

a magic staff

c)

a box of letters

d)

a cloak from Azaz

17.

How is the Senses Taker evil?

a)

He asks boring questions and overwhelms the senses.

b)

He asks Milo to do things that waste time.

c)

He lies to Milo and his friends about where to go.

d)

He asks exciting questions, but he can be annoying.

18.

How is the Man/the Terrible Trivium evil?

a)

He asks boring questions and overwhelms the senses.

b)

He asks Milo and his friends to do jobs that waste time.

c)

He lies to Milo and his friends.

d)

He asks exciting questions, but he can be annoying.

19.

What is a pun?

a)

a mean joke about someone's mama

b)

a sad story about losing someone you love

c)

a joke playing with double meaning of a word

d)

a joke that shows how funny words are

20.

What is foreshadowing?

a)

an advance sign or warning of what is to come in the future

b)

a funny joke

c)

a stinky smell

d)

a long speech where someone tells you what happened in the past

21.

What gift does Dischord give Milo and his group?

a)

a bottle of joy

b)

a bottle of laughter

c)

a bottle of beautiful noise

d)

a bottle of ugly noise

22.

What did the Mathmagician say they did with the numbers that are broken in the mine?

a)

make Subtraction Stew

b)

make Fractions

c)

Make "pi"

d)

Make Addition Oatmeal

23.

What food does Milo, Tock, and Humbug eat in Digitopolis

a)

Starvation Stew

b)

Subtraction Stew

c)

Addition Stew

d)

Addition Oatmeal

24.

In the play, the Terrible Trivium makes the following statement to Milo:

If you spend all your time doing only the easy and useless jobs, you'll never have time to worry about the important ones which are so difficult. What does his speech most clearly imply or suggest about human beings?

a)

People sometimes avoid difficult tasks by doing easy ones instead.

b)

People worry too much about the difficult tasks they must do.

c)

People have too many easy and useless jobs they must do.

d)

People need help figuring out which tasks are important.

25.
How did Milo impact the argument between Azaz and Mathmagician?
a)
He tricks them by giving them math problems to complete.
b)
He tricks them be confusing them with words.
c)
He tricks them by showing them another route to take.
d)
He tricks them by saying that if they agree to disagree that they are really agreeing.
26.
According to King Azaz and the Mathemagician, why is Milo able to do the impossible in Act II of the play?
a)
He has Tock and Humbug to help him.
b)
He does not know that the task is impossible.
c)
He has learned a lot about math and numbers.
d)
He is dreamingm and anything can happen in a dream.
27.
What is true about both King Azaz and the Mathemagician at the end of the play?
a)
They both want Rhyme and Reason to reign again.
b)
They both want numbers to be most important.
c)
They both want words to be most important.
d)
They both want Milo punished.
28.
Which sentence best explains how Milo has changed by the end of the play?
a)
He has learned to make friends more easily,
b)
He has become afraid of making mistakes.
c)
He has become bored and tired.
d)
He has learned to value time.
29.
What is one important lesson that Milo learns by the end of the play?
a)
the importance of an education
b)
the worthlessness of time
c)
the value of persistence.
d)
the effects of pride.
30.
Which sentence best supports the important lesson Milo learns by the end of the play?
a)
He could be right.  On the other hand, he could also be wrong.  Does it make a difference or not?
b)
Just because you have a choice, it doesn't mean that any of them has to be right.
c)
Everyone is so sensitive about what he knows best.
d)
And, as you discovered, many things are possible just as long as you don't know they're impossible.
31.

In what way has Milo changed by the end of Act II of The Phantom Tollbooth?

a)

He has become afraid of making mistakes.

b)

He has learned to value time.

32.

According to Azaz and Mathemagician, why is Milo able to do the impossible in Act II of The Phantom Tollbooth?

a)

He is dreaming and anything can happen in a dream.

b)

He does not know the task is impossible.

33.

Which scene would probably be most exciting for the audience?

a)

when demons chase the Princesses and the heroes

b)

when Milo and the others learn about the Land of Infinity

34.

In The Phantom Tollbooth, Act II, details in the stage directions help you picture how the characters look. Which direction below helps you picture how the Mathemagician looks when he talks about Rhyme and Reason?

a)

[Opening a closet door.]

b)

[Sadness turns to fury.]

35.

A scene is ...

a)

like a paragraph in poems

b)

a part of a movie or play

36.

At the end of a story, when the problem gets fixed, it's called...

a)

climax

b)

plot

c)

resolution

d)

scene

37.
The setting of the story is...
a)
a part of a movie or play
b)
where the story takes place
c)
where and when the story takes place
d)
the most exciting action
38.

What do Dr. Dischord & his assistant go around collecting everyday?

a)

Unused words

b)

Rare numbers

c)

Rocks for the numbers mine

d)

Unpleasant sounds

39.

What does the Dodecahedron have 12 of?

a)

Hands

b)

Faces

c)

Legs

d)

Toes

40.

What happens after Milo, Tock and Humbug eat what the Mathemagician serves them?

a)

They turn into numbers

b)

They are more & more hungry

c)

They fall asleep

d)

They are transported to the Castle-in-the-Air

41.

What does the Mathemagician include in his letter to King Azaz?

a)

Made-up words

b)

Broken letters & numbers

c)

Just a bunch of numbers

d)

A request to meet in person

42.

What does the Mathemagician present to Milo to help him on his quest?

a)

A large number 3

b)

His giant notepad

c)

A small, magic pencil

d)

The key to the numbers mine

43.

How does Tock help get everyone down from the Castle in the Air?

a)

He carries them as they fly down

b)

He shoves them out a window

c)

They climb down using Reason's hair

d)

They climb using a rope

44.

What's the theme? (Pick 2)

a)

You should always try

b)

Rescue people you care about

c)

Don't be lazy

d)

Learning is important