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WorksheetsSummative Test - Midterm - IT in Educ
Total questions: 70
Worksheet time: 1hrs 10mins
a mental disposition or way of thinking about something (place, person, event, activity, etc.); attitudes are linked to particular believers and their willingness to engage in particular activities
Attitude
Competency
Education
Educational Technology
a set of related knowledge, specific skills, and attitudes that
enable a person to effectively perform a particular task
Competency
Education
Attitude
Learning
the study and ethical practice of facilitating learning
and improving performance by creating, using and managing appropriate
technological processes and resources
Educational Technology
Learning
Formal Learning
Informal Learning
characterized by stable and persistent changes in what a person or group of people believe, know, and are able to do
Learning
Formal Learning
Informal Learning
Instruction
structured sequences of instruction in support of intentional
learning typically set in an institutional context with explicit goals and objectives
Formal Learning
Informal Learning
Learning
Instruction
learning that occurs outside the context of a formal setting;
examples include field trips, museums, and incidental learning in the context of
everyday activities;
Informal Learning
Instruction
Learning
Formal Learning
which is intended to support, facilitate, or enhance learning and performance
Instruction
Slides or Powerpoint
Learning Management System
Learning Materials
the planning, creation, refinement, selection, sequencing,
managing and evaluating activities and resources in support of targeted goals
and objectives
Instructional Design
Instruction
Learning
Learning Design
goal-oriented, purposeful learning common in formal
learning, and workplace learning situations
Intentional Learning
Lifelong Learning
Media
Multimodal Resources
learning that is ongoing through an individual’s life; it is
typically voluntary, self-selected, and self-regulated; such efforts may be
associated with personal interests or professional goals
Lifelong Learning
Intentional Learning
Informal Learning
Formal Learning
a means of representing, presenting, disseminating, and storing
information in a variety of formats, some of which may be digital
Media
Presentation
Learning Management System
Google Classroom
a form of learning that exists between formal and informal
learning that is typically somewhat structured, may have goals, and is often
associated with organized activities; much adult learning falls into this fuzzy
category which includes such activities as cooking, dance, and reading clubs
Non-Formal Learning
Formal Learning
Intentional Learning
Informal Learning
responsible for helping teachers and instructors find,
modify, use, and/or integrate a variety of educational technology resources.
Technology coordinator
System Administrator
Developer/Programmer
Evaluator
responsible for managing and supporting an education
system, content management system, learning management system, and/or a
network environment used to support learning and instruction.
System Administrator
Technology Coordinator
Instructor
Evaluator
responsible for coding instructionally related software
and/or developing objects and resources to be used in support of learning and
instruction.
Developer/Programmer
Instructional Designer
Instructional Project Manager
Media Specialist
responsible for the formative and summative evaluation of lessons,
courses, programs, and instructional systems, and/or learning environments.
Evaluator
Principle
Instructor
Supervisor
responsible leading units of instruction, tutoring students, and/or
providing learning guidance and feedback in the context of formal learning
contexts.
Instructor
Evaluator
Media Specialist
Instructional Designer
responsible for planning, analyzing, designing,
developing, modifying, implementing, evaluating, and/or managing a variety of
courses, instructional systems, and learning environments.
Instructional Designer
Instructional Project Manager
Media Specialist
System Administrator
an educational technologist has to have
well-developed knowledge in a number of areas, including learning psychology,
human-computer interaction, social psychology, instructional design, software
engineering, technology integration, and so on.
Knowledge
Process
Application
Personal & Social
maintaining an up-to-date understanding of
what can and cannot be done and at what cost and with which expertise is
expected of an educational technology professional.
Process
Knowledge
Application
Personal & Social
educational technologists are often
responsible for making things happen, such as taking the specification for a
learning environment or course and translating that specification into a reality.
Application
Knowledge
Process
Personal & Social
the work of educational technologist
offers within the context of a team involving persons with different backgrounds
and expertise.
Personal & Social
Innovation and Creativity
Knowledge
Process
new technologies and
approaches to learning create a need for professional to be flexible and creative
in making use of appropriate resources and technologist to achieve desired
outcomes; this often involves significant changes in learning activities, teaching
methods, and instructional designs.
Innovation and Creativity
Knowledge
Process
Application
responsible for leading instructional
development projects, directing educational programs, and/or managing the
creation of learning environment efforts.
Instructional Project Manager
Instructional Designer
Media Specialist
Technology Coordinator
responsible for creating, finding, modifying, and/or using a
variety of media artifacts in various formats.
Media Specialist
Instructor
Evaluator
System Administrator
The learning process is a gradual attempt and error until the consistent success is attained.
Behaviorism
Cognitivism
Constructivism
Connectivism
The key to learning success depends on reinforcement.
Behaviorism
Cognitivism
Constructivism
Connectivism
Short-term memory (working memory) permits the learner to hold information briefly in mind to make further sense of it and to connect it with other information that is already in long-term
memory.
Cognitivism
Behaviorism
Connectivism
Humanism
Long-term memory enables the learner to remember and apply information long after it was originally learned.
Cognitivism
Connectivism
Constructivism
Humanism
Learning is or should be learner-centered.
Constructivism
Connectivism
Cognitivism
Behaviorism
Learning is the process by which learners construct internal
psychological representation actively.
Constructivism
Connectivism
Humanism
Behaviorism
Learning is not only an individualized behavior, but also a
social and language-centered behavior; learning requires
communication and cooperation.
Constructivism
Connectivism
Humanism
Behaviorism
a hypothesis of learning which emphasizes the
role of social and cultural context.
Connectivism
Constructivism
Cognitivism
Humanism
It is the integration of principles from chaos, network, and
complexity and self-organization theories.
Connectivism
Humanism
Behaviorism
Cognitivism
The nodes may be people, organizations, libraries, Web sites,
books, database, or any other source of information.
Connectivism
Cognitivism
Constructivism
Humanism
The learning that happens in our heads is an internal network
(neural).
Connectivism
Cognitivism
Humanism
Behaviorism
Individuals can freely choose their own development direction
and value.
Humanism
Connectivism
Cognitivism
Behaviorism
is a perspective that focuses on the value of the
individual and personal freedom.
Humanism
Connectivism
Cognitivism
Behaviorism
Learners could achieve their goals through certain learning
procedures.
Behaviorism
Cognitivism
Constructivism
Connectivism
Instruction is self-paced, and learners are required to be
active by completing exercises and tests and proceeding based
on feedback from the instruction.
Behaviorism
Connectivism
Cognitivism
Humanism
Examples are drawing a straight line, learning to
ride a bicycle, changing a flat tire.
Motor Skills
Verbal Info
Cognitive Strategy
Intellectual Skills
Examples include knowing that
insects have six legs or that a byte consists of eight bits (zeros
or ones).
Verbal Info
Cognitive Strategy
Motor Skills
Attitudes
Examples include using a split-half
approach to solving a troubleshooting problem or applying a
bubble sorting algorithm for a selected data set.
Cognitive Strategy
Verbal Info
Problem Solving
Intellectual Skills
Examples include solving equations, sorting
objects into categories, and identifying relevant principles to
apply in particular situations.
Intellectual Skills
Cognitive Strategy
Motor Skills
Concept Application
Example is being predisposed to react in certain ways and having a particular interest in something.
Attitudes
Discrimination
Rule Using
Intellectual Skills
Examples tasks include distinguishing different
classes of objects, such as flowers, dogs, vegetables, and people
of different nationalities.
Discrimination
Attitudes
Concept Application
Rule Using
Examples of concrete objects include chairs and tables
and abstract objects include hate and social cohesion.
Concept Application
Rule Using
Cognitive Strategy
Problem Solving
Example is to multiple the probabilities of individual events to determine the probability of both events
happening.
Rule Using
Motor Skils
Intellectual Skills
Attitudes
This is based on the assumption that all
students of a class can learn and attain the mastery level if sufficient time, adequate instruction, and timely help are
provided to them according to their needs, interests, and
abilities
Mastery Learning
Programmed Learning
Simulation
Direct Teaching
the learning performed or instruction provided by a
teaching machine or textbook
Programmed Learning
Mastery Learning
Informal Learning
Formal Learning
This is used as a technique for providing training to the
students.
Simulation
Training & Seminar
Hands on
Demonstration
This is the pedagogy that makes mastering academic
knowledge and skills its central purpose.
Direct Teaching
Programmed Learning
Formal Learning
Inductive Thinking
Learning how to classify is fundamental; consequently, students learn information and concepts through the activity of classifying.
Inductive Thinking
Direct Teaching
Concept Attainment
Advance Orgnizers
This model facilitates the type of learning
referred to as conceptual learning in contrast with the rote
learning of factual information or of vocabulary.
Concept Attainment
Informal Learning
Direct Teaching
Programmed Learning
The primary means of enriching or strengthening the learner’s cognitive structure and enhancing the possibilities of learning or retention
of new knowledge or information.
Advance Organizers
Cognitive Strategy
Inductive Thinking
Direct Teaching
Austrian biologist __________ (1901–1972) is known as one of the founders of general system theory that was
published in 1968.
Ludwig Von Bertalanffy
Ludwig Van Bertalanffy
Ludwig Von Bertelanffy
Ludwig Von Bertalenffy
___________ (born 1947) is an American system scientist and the founder of the Society for Organizational Learning.
Peter Michael Senge
Peter Michael Sange
Peter Michael Senga
Peter Michael Sengge
A __________is a combination of more than two interacting and interconnected elements which function as an organic or integrated or coordinated whole.
System
Educational System
System Perspective
Education System
A system consists of two or more elements. Systems are
pervasive. Many objects and processes involve systems.
True
False
A system is more than a collection of elements and includes how the elements are connected and how they interact over time. Systems change over time.
True
False
A system is a kind of bounded whole that is situated in a particular environment or context, with input coming from the environment and outputs going back to the environment. Systems exist in an environment.
True
False
According to the characteristics of the system, the education system can be categorized to different levels: state, social education system;
macro level
meso level
micro level
mini level
According to the characteristics of the system, the education system can be categorized to different levels: community and school education system;
meso level
macro level
micro level
mini level
According to the characteristics of the system, the education system can be categorized to different levels: teaching process, learning process, media
development, and other education system.
micro level
meso level
macro level
mini level
A system is composed of elements within an environment and
should interact in a way that fulfills the purpose of the system.
overall principle
feedback principle
order principle
If all students simply attended and then left without any kind of assessment (neither formative nor summative), the system would become unstable and unable to attain its intended purpose of helping students develop knowledge and master skills.
feedback principle
overall principle
order principle
Given the prior mention of thinking about an education system as a collection of subsystems, one can then categorize the subsystems as progressing along these two scales
(simple-to-complex, and disordered to-ordered).
order principle
overall principle
feedback principle
The term _______ means a specific field or scope of knowledge, such as algebra, critical thinking, and psychology.
domain
learner
pedagogical
interface
We simply need to record, represent, and track characteristics of the learner before, during, and after learning.
learner
domain
pedagogical
interface
The __________ model accepts information from the domain models and student models and devices tutoring strategies with actions.
pedagogical
learner
domain
interface
