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Summative Test - Midterm - IT in Educ

Total questions: 70

Worksheet time: 1hrs 10mins

Name
Class
Date
1.

a mental disposition or way of thinking about something (place, person, event, activity, etc.); attitudes are linked to particular believers and their willingness to engage in particular activities

a)

Attitude

b)

Competency

c)

Education

d)

Educational Technology

2.

a set of related knowledge, specific skills, and attitudes that

enable a person to effectively perform a particular task

a)

Competency

b)

Education

c)

Attitude

d)

Learning

3.

the study and ethical practice of facilitating learning

and improving performance by creating, using and managing appropriate

technological processes and resources

a)

Educational Technology

b)

Learning

c)

Formal Learning

d)

Informal Learning

4.

characterized by stable and persistent changes in what a person or group of people believe, know, and are able to do

a)

Learning

b)

Formal Learning

c)

Informal Learning

d)

Instruction

5.

structured sequences of instruction in support of intentional

learning typically set in an institutional context with explicit goals and objectives

a)

Formal Learning

b)

Informal Learning

c)

Learning

d)

Instruction

6.

learning that occurs outside the context of a formal setting;

examples include field trips, museums, and incidental learning in the context of

everyday activities;

a)

Informal Learning

b)

Instruction

c)

Learning

d)

Formal Learning

7.

which is intended to support, facilitate, or enhance learning and performance

a)

Instruction

b)

Slides or Powerpoint

c)

Learning Management System

d)

Learning Materials

8.

the planning, creation, refinement, selection, sequencing,

managing and evaluating activities and resources in support of targeted goals

and objectives

a)

Instructional Design

b)

Instruction

c)

Learning

d)

Learning Design

9.

goal-oriented, purposeful learning common in formal

learning, and workplace learning situations

a)

Intentional Learning

b)

Lifelong Learning

c)

Media

d)

Multimodal Resources

10.

learning that is ongoing through an individual’s life; it is

typically voluntary, self-selected, and self-regulated; such efforts may be

associated with personal interests or professional goals

a)

Lifelong Learning

b)

Intentional Learning

c)

Informal Learning

d)

Formal Learning

11.

a means of representing, presenting, disseminating, and storing

information in a variety of formats, some of which may be digital

a)

Media

b)

Presentation

c)

Learning Management System

d)

Google Classroom

12.

a form of learning that exists between formal and informal

learning that is typically somewhat structured, may have goals, and is often

associated with organized activities; much adult learning falls into this fuzzy

category which includes such activities as cooking, dance, and reading clubs

a)

Non-Formal Learning

b)

Formal Learning

c)

Intentional Learning

d)

Informal Learning

13.

responsible for helping teachers and instructors find,

modify, use, and/or integrate a variety of educational technology resources.

a)

Technology coordinator

b)

System Administrator

c)

Developer/Programmer

d)

Evaluator

14.

responsible for managing and supporting an education

system, content management system, learning management system, and/or a

network environment used to support learning and instruction.

a)

System Administrator

b)

Technology Coordinator

c)

Instructor

d)

Evaluator

15.

responsible for coding instructionally related software

and/or developing objects and resources to be used in support of learning and

instruction.

a)

Developer/Programmer

b)

Instructional Designer

c)

Instructional Project Manager

d)

Media Specialist

16.

responsible for the formative and summative evaluation of lessons,

courses, programs, and instructional systems, and/or learning environments.

a)

Evaluator

b)

Principle

c)

Instructor

d)

Supervisor

17.

responsible leading units of instruction, tutoring students, and/or

providing learning guidance and feedback in the context of formal learning

contexts.

a)

Instructor

b)

Evaluator

c)

Media Specialist

d)

Instructional Designer

18.

responsible for planning, analyzing, designing,

developing, modifying, implementing, evaluating, and/or managing a variety of

courses, instructional systems, and learning environments.

a)

Instructional Designer

b)

Instructional Project Manager

c)

Media Specialist

d)

System Administrator

19.

an educational technologist has to have

well-developed knowledge in a number of areas, including learning psychology,

human-computer interaction, social psychology, instructional design, software

engineering, technology integration, and so on.

a)

Knowledge

b)

Process

c)

Application

d)

Personal & Social

20.

maintaining an up-to-date understanding of

what can and cannot be done and at what cost and with which expertise is

expected of an educational technology professional.

a)

Process

b)

Knowledge

c)

Application

d)

Personal & Social

21.

educational technologists are often

responsible for making things happen, such as taking the specification for a

learning environment or course and translating that specification into a reality.

a)

Application

b)

Knowledge

c)

Process

d)

Personal & Social

22.

the work of educational technologist

offers within the context of a team involving persons with different backgrounds

and expertise.

a)

Personal & Social

b)

Innovation and Creativity

c)

Knowledge

d)

Process

23.

new technologies and

approaches to learning create a need for professional to be flexible and creative

in making use of appropriate resources and technologist to achieve desired

outcomes; this often involves significant changes in learning activities, teaching

methods, and instructional designs.

a)

Innovation and Creativity

b)

Knowledge

c)

Process

d)

Application

24.

responsible for leading instructional

development projects, directing educational programs, and/or managing the

creation of learning environment efforts.

a)

Instructional Project Manager

b)

Instructional Designer

c)

Media Specialist

d)

Technology Coordinator

25.

responsible for creating, finding, modifying, and/or using a

variety of media artifacts in various formats.

a)

Media Specialist

b)

Instructor

c)

Evaluator

d)

System Administrator

26.

The learning process is a gradual attempt and error until the consistent success is attained.

a)

Behaviorism

b)

Cognitivism

c)

Constructivism

d)

Connectivism

27.

The key to learning success depends on reinforcement.

a)

Behaviorism

b)

Cognitivism

c)

Constructivism

d)

Connectivism

28.

Short-term memory (working memory) permits the learner to hold information briefly in mind to make further sense of it and to connect it with other information that is already in long-term

memory.

a)

Cognitivism

b)

Behaviorism

c)

Connectivism

d)

Humanism

29.

Long-term memory enables the learner to remember and apply information long after it was originally learned.

a)

Cognitivism

b)

Connectivism

c)

Constructivism

d)

Humanism

30.

Learning is or should be learner-centered.

a)

Constructivism

b)

Connectivism

c)

Cognitivism

d)

Behaviorism

31.

Learning is the process by which learners construct internal

psychological representation actively.

a)

Constructivism

b)

Connectivism

c)

Humanism

d)

Behaviorism

32.

Learning is not only an individualized behavior, but also a

social and language-centered behavior; learning requires

communication and cooperation.

a)

Constructivism

b)

Connectivism

c)

Humanism

d)

Behaviorism

33.

a hypothesis of learning which emphasizes the

role of social and cultural context.

a)

Connectivism

b)

Constructivism

c)

Cognitivism

d)

Humanism

34.

It is the integration of principles from chaos, network, and

complexity and self-organization theories.

a)

Connectivism

b)

Humanism

c)

Behaviorism

d)

Cognitivism

35.

The nodes may be people, organizations, libraries, Web sites,

books, database, or any other source of information.

a)

Connectivism

b)

Cognitivism

c)

Constructivism

d)

Humanism

36.

The learning that happens in our heads is an internal network

(neural).

a)

Connectivism

b)

Cognitivism

c)

Humanism

d)

Behaviorism

37.

Individuals can freely choose their own development direction

and value.

a)

Humanism

b)

Connectivism

c)

Cognitivism

d)

Behaviorism

38.

is a perspective that focuses on the value of the

individual and personal freedom.

a)

Humanism

b)

Connectivism

c)

Cognitivism

d)

Behaviorism

39.

Learners could achieve their goals through certain learning

procedures.

a)

Behaviorism

b)

Cognitivism

c)

Constructivism

d)

Connectivism

40.

Instruction is self-paced, and learners are required to be

active by completing exercises and tests and proceeding based

on feedback from the instruction.

a)

Behaviorism

b)

Connectivism

c)

Cognitivism

d)

Humanism

41.

Examples are drawing a straight line, learning to

ride a bicycle, changing a flat tire.

a)

Motor Skills

b)

Verbal Info

c)

Cognitive Strategy

d)

Intellectual Skills

42.

Examples include knowing that

insects have six legs or that a byte consists of eight bits (zeros

or ones).

a)

Verbal Info

b)

Cognitive Strategy

c)

Motor Skills

d)

Attitudes

43.

Examples include using a split-half

approach to solving a troubleshooting problem or applying a

bubble sorting algorithm for a selected data set.

a)

Cognitive Strategy

b)

Verbal Info

c)

Problem Solving

d)

Intellectual Skills

44.

Examples include solving equations, sorting

objects into categories, and identifying relevant principles to

apply in particular situations.

a)

Intellectual Skills

b)

Cognitive Strategy

c)

Motor Skills

d)

Concept Application

45.

Example is being predisposed to react in certain ways and having a particular interest in something.

a)

Attitudes

b)

Discrimination

c)

Rule Using

d)

Intellectual Skills

46.

Examples tasks include distinguishing different

classes of objects, such as flowers, dogs, vegetables, and people

of different nationalities.

a)

Discrimination

b)

Attitudes

c)

Concept Application

d)

Rule Using

47.

Examples of concrete objects include chairs and tables

and abstract objects include hate and social cohesion.

a)

Concept Application

b)

Rule Using

c)

Cognitive Strategy

d)

Problem Solving

48.

Example is to multiple the probabilities of individual events to determine the probability of both events

happening.

a)

Rule Using

b)

Motor Skils

c)

Intellectual Skills

d)

Attitudes

49.

This is based on the assumption that all

students of a class can learn and attain the mastery level if sufficient time, adequate instruction, and timely help are

provided to them according to their needs, interests, and

abilities

a)

Mastery Learning

b)

Programmed Learning

c)

Simulation

d)

Direct Teaching

50.

the learning performed or instruction provided by a

teaching machine or textbook

a)

Programmed Learning

b)

Mastery Learning

c)

Informal Learning

d)

Formal Learning

51.

This is used as a technique for providing training to the

students.

a)

Simulation

b)

Training & Seminar

c)

Hands on

d)

Demonstration

52.

This is the pedagogy that makes mastering academic

knowledge and skills its central purpose.

a)

Direct Teaching

b)

Programmed Learning

c)

Formal Learning

d)

Inductive Thinking

53.

Learning how to classify is fundamental; consequently, students learn information and concepts through the activity of classifying.

a)

Inductive Thinking

b)

Direct Teaching

c)

Concept Attainment

d)

Advance Orgnizers

54.

This model facilitates the type of learning

referred to as conceptual learning in contrast with the rote

learning of factual information or of vocabulary.

a)

Concept Attainment

b)

Informal Learning

c)

Direct Teaching

d)

Programmed Learning

55.

The primary means of enriching or strengthening the learner’s cognitive structure and enhancing the possibilities of learning or retention

of new knowledge or information.

a)

Advance Organizers

b)

Cognitive Strategy

c)

Inductive Thinking

d)

Direct Teaching

56.

Austrian biologist __________ (1901–1972) is known as one of the founders of general system theory that was

published in 1968.

a)

Ludwig Von Bertalanffy

b)

Ludwig Van Bertalanffy

c)

Ludwig Von Bertelanffy

d)

Ludwig Von Bertalenffy

57.

___________ (born 1947) is an American system scientist and the founder of the Society for Organizational Learning.

a)

Peter Michael Senge

b)

Peter Michael Sange

c)

Peter Michael Senga

d)

Peter Michael Sengge

58.

A __________is a combination of more than two interacting and interconnected elements which function as an organic or integrated or coordinated whole.

a)

System

b)

Educational System

c)

System Perspective

d)

Education System

59.

A system consists of two or more elements. Systems are

pervasive. Many objects and processes involve systems.

a)

True

b)

False

60.

A system is more than a collection of elements and includes how the elements are connected and how they interact over time. Systems change over time.

a)

True

b)

False

61.

A system is a kind of bounded whole that is situated in a particular environment or context, with input coming from the environment and outputs going back to the environment. Systems exist in an environment.

a)

True

b)

False

62.

According to the characteristics of the system, the education system can be categorized to different levels: state, social education system;

a)

macro level

b)

meso level

c)

micro level

d)

mini level

63.

According to the characteristics of the system, the education system can be categorized to different levels: community and school education system;

a)

meso level

b)

macro level

c)

micro level

d)

mini level

64.

According to the characteristics of the system, the education system can be categorized to different levels: teaching process, learning process, media

development, and other education system.

a)

micro level

b)

meso level

c)

macro level

d)

mini level

65.

A system is composed of elements within an environment and

should interact in a way that fulfills the purpose of the system.

a)

overall principle

b)

feedback principle

c)

order principle

66.

If all students simply attended and then left without any kind of assessment (neither formative nor summative), the system would become unstable and unable to attain its intended purpose of helping students develop knowledge and master skills.

a)

feedback principle

b)

overall principle

c)

order principle

67.

Given the prior mention of thinking about an education system as a collection of subsystems, one can then categorize the subsystems as progressing along these two scales

(simple-to-complex, and disordered to-ordered).

a)

order principle

b)

overall principle

c)

feedback principle

68.

The term _______ means a specific field or scope of knowledge, such as algebra, critical thinking, and psychology.

a)

domain

b)

learner

c)

pedagogical

d)

interface

69.

We simply need to record, represent, and track characteristics of the learner before, during, and after learning.

a)

learner

b)

domain

c)

pedagogical

d)

interface

70.

The __________ model accepts information from the domain models and student models and devices tutoring strategies with actions.

a)

pedagogical

b)

learner

c)

domain

d)

interface