WorksheetsTechnology for Teaching 2 (Quiz 2 for M2)
Total questions: 25
Worksheet time: 24mins
A teacher may adjust their teaching style to effectively match the new digital world of information and communication technology.
True
False
It requires whole brain thinking executed when students define a problem, design the appropriate solution, apply the solution, and assess the process and result.
Information Fluency
Solution to Fluency
Collaboration Fluency
What are the three subskills of information fluency?
Ability to access, retrieve and assess information.
Ability to relate, use or implement information.
Ability to access, solve and apply information.
What is the ability to reflect on, assess and rewrite for instructive information packages?
Solution Fluency
Information Fluency
Collaboration Fluency
What refers to teamwork with virtual or real partners in the online environment?
Collaboration Fluency
Information Fluency
Solution Fluency
__________ refers to channels of mass communication.
Media Fluency
Information Fluency
Collaboration Fluency
Which of the following fluency refers to the artistic proficiency that adds meaning by way of design, art, and story-telling to package a message?
Media Fluency
Information Fluency
Creativity Fluency
What is digital ethics?
The digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship, and personal accountability.
The digital citizen is guided by principles of collaboration, global responsibility, environmental unawareness, global citizenship, and personal accountability.
The digital citizen is unguided by principles of leadership, global responsibility, environmental awareness, global citizenship, and personal accountability
The left hemisphere of the brain works sequentially through a series of events like talking, reading, and writing.
True
False
The right hemisphere of the brain takes care of synthesis, emotional expression, context within bigger picture in order to create meaning.
True
False
In the instructional process, there is also an instructional shift from lecture-to-tasks to digital tasks-to-learning.
True
False
Assessment needs to conform, not with the literacy of the past century but the new literacy of the 21st century.
True
False
Teachers must adopt a new mindset both for instruction and evaluation.
True
False
What must be geared to assessment of essential knowledge and skills so that learners can function effectively, productively and creatively in a new world.?
Learning
Evaluation
Statrategies
What are the sic fluency of the 21st century ICT skills?
solution fluency, information fluency, collaboration fluency, creative fluency, media fluency and digital citizenship
reading fluency, mathematical fluency, motor fluency, agility, readiness and effort
teaching strategy, motivation, information access, readiness, flexibility, and collaborative fluency
The use of desktop publishing software can make writing to both easier as well as more exciting for learners.
True
False
The Internet also offers avenues for publishing creative outputs and these are the web sites, blogs, wikis, podcasts, and videos.
True
False
Relevance and engagement shall be carried both in the learning process, as well as in the evaluation schemes of new digital expressions in learning.
True
False
In these projects, the teacher steps out of the traditional role of being a content expert and information provider, and instead lets the students find their own facts and information.
Resource-Based Projects
Research-Based Projects
Simple Creations
Students can be made to create and post webpages on a given topic. But creating webpages, even single page webpages, may be too sophisticated and time consuming for the average student.
Research-Based Projects
Web-Based Projects
Simple Creations
Through computer technology, educators saw the amplification of learning along computer literacy.
True
False
The computer can be a tutor in effect relieving the teacher of many activities in his/ her personal role as classroom tutor.
True
False
In integrating computer programs in instruction, use tutorial software associated with cognitive learning. While practice exercise or learning-by-doing is still the heart of tutorial.
True
False
Computer games can be utilize for instructional materials.
True
False
The computer is a tutor in this new age of learning. It does not replace the teacher, although it assumes certain roles previously assigned to teachers who now has to take the new role of facilitator and guide.
True
False
