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Multimedia Design I Semester 1 Terminology

Total questions: 79

Worksheet time: 40mins

Name
Class
Date
1.

The lining up of objects vertically or horizontally to give a sense of order

a)

Alignment

b)

Depth of Field

c)

Timeline

d)

Variety

2.

Adding text confined to a specific area

a)

Area Type

b)

Drawing Mode

c)

Shape

d)

Tone

3.

The proportion of an images width and height

a)

Tracking

b)

Aspect Ratio

c)

SA

d)

Depth of Field

4.

Organizing the visual weight in a design for equal distribution through strategic spacing

a)

Bit Depth

b)

Rasterize

c)

Balance

d)

Type on a Path

5.

The amount of colors on an image

a)

Copyright

b)

NC

c)

Area Type

d)

Bit Depth

6.

The amount a document will extend past the printable area of a page

a)

Negative Space

b)

Bleed

c)

Scope Creep

d)

Due Dates

7.

The estimated calculated cost of a project

a)

Aspect Ratio

b)

Gradient Mesh

c)

Space

d)

Budget

8.

A Creative Commons license that refers to attribution use, meaning an artist will need to credit the original author for the work they are using

a)

BY

b)

Gamut

c)

Resources

d)

Variety

9.

Allows one layer to show through another layer

a)

Clipping Mask

b)

Variety

c)

Balance

d)

Unity

10.

The type of color format for a file, which includes RGB or CMYK

a)

Color Mode

b)

Resample

c)

Feedback Loop

d)

Shape

11.

Limitations which affect a projects schedule

a)

Location Release

b)

Project Life Cycle

c)

Movement

d)

Constraints

12.

The differences between colors and other settings within a design

a)

Project Life Cycle

b)

Contrast

c)

Budget

d)

ND

13.

A term that defines that the original creator has exclusive rights for the use and distribution of their work

a)

Copyright

b)

Emphasis

c)

Form

d)

Work for Hire

14.

A type of license which gives others permission to share, use, or add to a created work

a)

Type on a Path

b)

Creative Commons

c)

Rhythm

d)

Proximity

15.

The act of trimming the edges of a picture to remove what is not needed

a)

Gradient Mesh

b)

Cropping

c)

Pasteboard

d)

Color Mode

16.

Formal changes to a project scope which should be formally requested and either approved or denied

a)

Change Orders

b)

Dithering

c)

Rasterize

d)

Project Life Cycle

17.

The distance between the nearest and furthest objects that are in focus in a picture

a)

Project Life Cycle

b)

Depth of Field

c)

Area Type

d)

Dithering

18.

Creations which include major copyright-protected elements of an original

a)

Derivative Works

b)

SA

c)

Timeline

d)

Kerning

19.

The process of reducing the number of colors of an image

a)

Dithering

b)

Texture

c)

Render

d)

Rasterize

20.

A mode that allows the user to control how drawing occurs in relation to another object

a)

Gradient Mesh

b)

Bleed

c)

Vertical Type

d)

Drawing Mode

21.

Planned dates that mark major milestones and the overall project completion

a)

Due Dates

b)

Aspect Ratio

c)

Gamut

d)

Area Type

22.

The idea of making an object stand out over others, thus creating a focal point

a)

Resources

b)

Emphasis

c)

Drawing Mode

d)

Tasks

23.

A work that is similar to an original

a)

Texture

b)

Example

c)

Repetition

d)

Resources

24.

The limited use of copyrighted material without acquiring permission

a)

Public Domain

b)

Resample

c)

Fair Use Doctrine

d)

Rule of Thirds

25.

The order in which feedback is presented on an aspect of a project

a)

Negative Space

b)

Tasks

c)

Bleed

d)

Feedback Loop

26.

The area captured in a picture

a)

Field of View

b)

Gamut

c)

Movement

d)

White Balance

27.

Contains in-focus elements that appear closest to the viewer

a)

Field of View

b)

Foreground

c)

Negative Space

d)

Intellectual Property

28.

A three-dimensional object that has depth

a)

Form

b)

Rhythm

c)

Tone

d)

Vector

29.

The range of colors that are available on a given file

a)

Resources

b)

Gamut

c)

Alignment

d)

Balance

30.

The principle of focus on cognitive behaviors in a design, referring to the theory that the whole is greater than the sum of its parts

a)

Rhythm

b)

Budget

c)

ND

d)

Gestalt

31.

A multipoint gradient

a)

Raster

b)

Drawing Mode

c)

Balance

d)

Gradient Mesh

32.

A work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

a)

Project Scope

b)

Intellectual Property

c)

Vector

d)

Preview Mode

33.

A view mode that focuses on a specified object, group, or layer

a)

Shape

b)

Isolation Mode

c)

Model Release

d)

Tone

34.

A cycle of a design plan

a)

Pasteboard

b)

Proximity

c)

Iteration

d)

Type on a Path

35.

The space between two characters

a)

Gradient Mesh

b)

Repetition

c)

Line

d)

Kerning

36.

The space between lines

a)

Leading

b)

Dithering

c)

Shape

d)

Unity

37.

The act of getting written permission to use copyrighted material

a)

Change Orders

b)

Licensing

c)

White Balance

d)

Space

38.

A path moving through space

a)

Negative Space

b)

Rasterize

c)

Line

d)

Resources

39.

A signed document for a location that allows an artist to use the footage of the specified location in a project

a)

Emphasis

b)

Resources

c)

Balance

d)

Location Release

40.

Ingrained data that contains information that describes the properties of a file

a)

Derivative Works

b)

BY

c)

Emphasis

d)

Metadata

41.

A signed document allowing an artist to use someones likeness or image in a project

a)

Model Release

b)

Preview Mode

c)

Bleed

d)

ND

42.

The illusion that an item on the drawing is moving

a)

Movement

b)

White Balance

c)

Form

d)

Vertical Type

43.

A Creative Commons license that refers to non-commercial use, meaning an artist can use the work as long as they do not charge for work

a)

Drawing Mode

b)

NC

c)

Resources

d)

Fair Use Doctrine

44.

A Creative Commons license that refers to NoDerivs use, meaning the work can be used but cannot be altered

a)

Scope Creep

b)

Rasterize

c)

Balance

d)

ND

45.

The space around and between the subject of design

a)

Rule of Thirds

b)

Repetition

c)

Kerning

d)

Negative Space

46.

A view mode that enables the user to see how shapes were actually built

a)

Vector

b)

Variety

c)

Gradient Mest

d)

Outline Mode

47.

The area around the document

a)

Pasteboard

b)

Public Domain

c)

Intellectual Property

d)

Rule of Thirds

48.

Adding text to a document without restraints to a specific area

a)

Point Type

b)

Shape

c)

SA

d)

Scope Creep

49.

A view mode that displays what the actual document will look like in finished form

a)

Iteration

b)

Scale

c)

Model Release

d)

Preview Mode

50.

The phases of a project that include planning and analysis, designing, building, testing, and implementing and publishing

a)

Project Life Cycle

b)

Timeline

c)

Copyright

d)

Location Release

51.

The definition of a particular project such as the how, why, and when of the project

a)

Project Scope

b)

Stakeholders

c)

Isolation Mode

d)

Fair Use Doctrine

52.

The idea of using equal spacing in a design

a)

Contrast

b)

Negative Space

c)

Proximity

d)

Derivative Works

53.

Works that have become free for use

a)

Isolation Mode

b)

Derivative Works

c)

Budget

d)

Public Domain

54.

An image created by pixels

a)

Fair Use Doctrine

b)

Depth of Field

c)

Raster

d)

Resources

55.

The process of converting a vector image into a raster image

a)

Foreground

b)

Repetition

c)

Rasterize

d)

Kerning

56.

The process of taking an image and applying a filter to make it look as realistic as possible

a)

Example

b)

Scope Creep

c)

Public Domain

d)

Render

57.

The idea of using the same pattern or color repeatedly in a design

a)

Gradient Mesh

b)

Repetition

c)

Due Dates

d)

Contrast

58.

The process of changing pixel dimensions of an image

a)

Type on a Path

b)

Resample

c)

Model Release

d)

Unity

59.

The items needed to complete a project which can include equipment and other tangible items needed

a)

Constraints

b)

Field of View

c)

Copyright

d)

Resources

60.

The idea of consistency within a design

a)

Rhythm

b)

Model Release

c)

Example

d)

Emphasis

61.

The idea of having vertical and horizontal thirds in a design, with the object of emphasis placed on a third rather than the middle of the design

a)

Render

b)

Movement

c)

Public Domain

d)

Rule of Thirds

62.

A Creative Commons license that refers to ShareAlike use, meaning that when the work is used, it must retain the same licensing that applied to the original work, when shared

a)

SA

b)

Clipping Mask

c)

Color Mode

d)

Movement

63.

The sizing of elements in relation to one another within a design

a)

Leading

b)

Scale

c)

Negative Space

d)

Drawing Mode

64.

The act of unauthorized changes to a project scope that can result in the derailment of a project timeline and budget

a)

Pasteboard

b)

Scope Creep

c)

BY

d)

Timeline

65.

The contour of a flat object

a)

Balance

b)

Resources

c)

Shape

d)

Kerning

66.

The internal and external area of a design

a)

Space

b)

Model Release

c)

Constraints

d)

Tracking

67.

A person or entity that has an interest in the outcome of a project

a)

Metadata

b)

Stakeholders

c)

Point Type

d)

Aspect Ratio

68.

The individual project pieces that need to be completed to finish a project

a)

Emphasis

b)

Tasks

c)

Project Scope

d)

Proximity

69.

A pattern or object that is often used as a background and to convey the mood of a design

a)

Gradient Mesh

b)

Vertical Type

c)

Texture

d)

Color Mode

70.

The estimated time planned for the completion of a project

a)

Gestalt

b)

Tracking

c)

Timeline

d)

Outline Mode

71.

The shading of light and dark on an object

a)

Line

b)

Gestalt

c)

Tone

d)

BY

72.

Similar to kerning, this is the spacing between multiple characters such as a word

a)

Movement

b)

Tracking

c)

Due Dates

d)

Color Mode

73.

Allows text being typed to follow a path along an object

a)

Type on a Path

b)

Form

c)

Field of View

d)

Balance

74.

The idea of making a design uniform, tranquil, and harmonious

a)

Texture

b)

Gamut

c)

Rhythm

d)

Unity

75.

The act of using a high amount of contrast within a design

a)

NC

b)

Clipping Mask

c)

Variety

d)

Change Orders

76.

An image that is created by calculated paths

a)

Resample

b)

Foreground

c)

Contrast

d)

Vector

77.

Allows text to be typed vertically

a)

Render

b)

Vertical Type

c)

Change Orders

d)

Stakeholders

78.

The color balance of a picture

a)

Bleed

b)

Field of View

c)

Timeline

d)

White Balance

79.

Work that is done for pay

a)

Work for Hire

b)

Tone

c)

Project Scope

d)

Form