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WorksheetsUDL
Total questions: 12
Worksheet time: 6mins
Name
Class
Date
1.
UDL requires a growth mindset?
a)
Yes
b)
No
2.
"Changing the system to eliminate inequities begins with who?
a)
Students
b)
Teachers
c)
Administrators
d)
Ourselves
3.
If we do not believe students can and will achieve at higher levels, there is a good chance they...?
a)
will
b)
will not
c)
Teacher beliefs about students is a non-factor to their academic success
4.
The best way to improve learning and teaching is to continue to only use traditional approaches to evaluate learning.
a)
True
b)
False
5.
UDL work best with which kinds of students?
a)
ESE
b)
Struggling
c)
Proficient
d)
All kinds of learners regardless of their abilities and learning styles
6.
1. A conceptual framework for the design of curricula with the needs of all students in mind, so that methods, materials, and assessment are usable by all.
a)
Metacognitive Strategy - Think Aloud
b)
Universal Design for Learning
c)
Classwide Peer Tutoring
d)
SIM: Learning Strategies
7.
UDL's principles include
a)
Representation, Assessment, and Common Core
b)
Representation, Action and Expression, and Engagement
c)
Engagement, Assessment, Learning
d)
Learning Targets, Expression and Assessment
8.
The goals of UDL include
a)
Mandatory computers in classrooms
b)
Eliminating or reducing physical and academic barriers
c)
Least restrictive environment
d)
One-to-One devices in schools
9.
The WHAT of learning!
Access to content
Resourceful, Knowledgeable Learners
Recognition Network
Access to content
Resourceful, Knowledgeable Learners
Recognition Network
a)
Representation
b)
Engagement
c)
Action and Expression
10.
The HOW of learning!
Fluctuate instructional methods: provide handouts, audio and visual support
Interaction with content, demonstrate knowledge
Fluctuate instructional methods: provide handouts, audio and visual support
Interaction with content, demonstrate knowledge
a)
Representation
b)
Engagement
c)
Action and Expression
11.
The WHY of learning!
Examples include Providing choices, Interactive games, Taking pictures, Video/Music, Collaborating with teams.
Examples include Providing choices, Interactive games, Taking pictures, Video/Music, Collaborating with teams.
a)
Representation
b)
Engagement
c)
Action and Expression
12.
What does UDL stand for?
a)
Universal Design for Learning
b)
Universal Data Link
c)
Ultimate Dodgeball League
d)
I'm not sure
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