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Quiz 1 - Final Term - SDLC (BSIT 2F)

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Throwaway prototyping is also called ______.

a)

Rapid prototyping

b)

Extreme prototyping

c)

Evolutionary prototyping

d)

Incremental prototyping

2.

The traditional SDLC follows a rigid process model with a high emphasis on requirement analysis and gathering before the coding starts.

a)

TRUE.

b)

FALSE.

3.

A prototype is a working model of software with complete functionality.

a)

TRUE.

b)

FALSE.

4.

Agile is based on adaptive software development methods, whereas the traditional SLDC models like the Waterfall Model are based on the predictive approach.

a)

TRUE.

b)

FALSE.

5.

It comprises of focusing all the possible resources in software development and coding, with very little or no planning.

a)

Big Bang Model

b)

Waterfall Model

c)

V-Model

d)

Iterative Model

6.

It is also referred to as the High-Level Design.

a)

System Desing

b)

Object-Oriented Design

c)

Architectural Design

d)

Module Design

7.

It is also referred to as the Low-Level Design.

a)

System Desing

b)

Object-Oriented Design

c)

Architectural Design

d)

Module Design

8.

It is a type of testing in the Validation phase of V-Model that is considered as testing at the code level and it helps eliminate bugs at an early stage.

a)

Unit Testing

b)

Integration Testing

c)

System Testing

d)

Acceptance Testing

9.

It is a type of testing in the Validation phase of the V-Model that checks the entire system functionality and the communication of the system under development with external systems.

a)

Unit Testing

b)

Integration Testing

c)

System Testing

d)

Acceptance Testing

10.

This model may be described as an "evolutionary acquisition" or "incremental build" approach.

a)

V-Model

b)

Waterfall Model

c)

Spiral Model

d)

Iterative Model

11.

It is also known as breadboard prototyping.

a)

Rapid prototyping

b)

Extreme prototyping

c)

Evolutionary prototyping

d)

Incremental prototyping

12.

Customer Interaction is the backbone of Agile methodology.

a)

TRUE.

b)

FALSE.

13.

The following are considered as Agile manifesto principles except for:

a)

Individuals and interactions

b)

Working software

c)

Customer collaboration

d)

None of the above.

14.

RAD stands for _____.

a)

Rapid Application Development

b)

Random Application Development

c)

Rapid Agile Development

d)

None of the above.

15.

Agile development is focused on quick responses to change and continuous development.

a)

TRUE.

b)

FALSE.