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Kodu

Total questions: 46

Worksheet time: 32mins

Name
Class
Date
1.

All the commands in Kodu are based around...

a)

WHERE / DO

b)

IF / DO

c)

IF/THEN

d)

WHEN / DO

2.

Which of the icons (from left to right) shown here is used for adding, editing and programming objects?

a)

no. 1

b)

no. 2

c)

no. 3

d)

no. 4

e)

no. 5

3.

Which of these statements are NOT correct? (Choose 1 -4 answers)

a)

Kodu is a visual programming language

b)

Kodu allows the user to create 3D games

c)

Kodu is a text based programming language

d)

Kodu allows users to create and edit their own sprites and characters

4.

What is the purpose of this icon on the Kodu toolbar?

a)

For changing the colour of the main player character

b)

For re-colouring objects

c)

For adding, painting or deleting ground

d)

For adding hills and valleys

5.
How do you add or edit instructions (programming) to a Kodu object/character?
a)
Select Kodu from the menu then right click on Kodu
b)
Select path from the menu then right click on Kodu
c)
Select hills from the menu, then right click on Kodu
d)
Select hills from the menu, then left click on Kodu
6.
To add land, water or hills when creating your game you left click. How do you take them away?
a)
Right Click
b)
Press Escape
c)
Rub them out
d)
Ask the teacher
7.
Kodu is a _______language
a)
Text
b)
Visual
c)
Block-Editor
d)
Coding
8.
What can you make with programming?
a)
Games
b)
Websites
c)
Apps
d)
All of these
9.

Which tool is used to add terrain in Kodu?

a)
b)
c)
10.

What will the code below do to a Kodu character?

a)

Character will move quickly

b)

Character will move slowly

c)

Character will walk

11.

"GOT" is a tile in Kodu - is it an example of a "WHEN" tile or a "DO" tile?

a)

WHEN

b)

DO

12.

What will happen when this line runs?

a)

The character will move when it can't see any coins

b)

The character will move when it sees coins

c)

The character will move when the keyboard is pressed

d)

The character will not move when it sees coins

13.

What is the name of the software we are using to create a video game?

a)

Keiro

b)

Kodu

c)

Nearpod

d)

Scratch

14.

Kodu characters can NOT move.

a)

True

b)

False

15.

Select an input device used in Kodu

a)

Printer

b)

Keyboard

c)

Speaker

d)

Monitor

16.

To change the size of an object you click

a)

The space bar

b)

The left mouse button

c)

The Tab key

d)

The right mouse button

17.

Which of these is not a program?

a)

Shoot

b)

Eat

c)

Kodu

d)

Move

18.
What does this code do?
WHEN ... DO Move on Path
a)
Moves the object on a path
b)
Nothing
c)
Moves the object
d)
Moves the character sideways
19.
Which button on the keyboard is the 'back' button in Kodu?
a)
A
b)
Esc
c)
Space bar
d)
Delete
20.
If I say the word "Algorithm" I am talking about what?
a)
When we all go to a store called Rithim.
b)
Algae that can DANCE!!!
c)
A new dance move.
d)
A list of steps you follow to finish a task.
21.
How many different types of ground terrain are there in Kodu? (Neve L, Y8)
a)
121
b)
64
c)
80
d)
53
22.
What does this tool let you place in Kodu? (Brooke L, Leah G, Lauren C, & Jack C, Y8)
a)
Paths
b)
Objects
c)
Program object
d)
String
23.
What does this tool let you add in Kodu? (Lucy H, Y8)
a)
Water
b)
Spiky Land
c)
Mountains
d)
Metallic
24.
What does this option allow you to change in Kodu? (Jessica B, Y8)
a)
Choose the type of ground terrain
b)
Change the size of the brush
c)
Lays down water
d)
Places four cubes
25.
How do you raise the water level in the Kodu game world? (Mia B, Y8)
a)
With the water tool selected, click and hold the left button
b)
You have to select the water coloured block and paint it on the floor
c)
Using the Terrain Tool
d)
You can't, water is always the same depth in Kodu
26.
What tool is used to raise and lower hills? (Sophie J, Y8)
a)
Up/Down: Create Hills or Valleys
b)
Mountain Magic Tool
c)
Magic Thingy
d)
Up Down Shapes Tool
27.
How many tools can you select from to alter the height / steepness of terrain in Kodu? (Jessica A, Y8)
a)
3
b)
1
c)
5
d)
6
28.
What is the name of this tool in Kodu? (Ruby H, Y8)
a)
Ground Brush
b)
Paint Tool
c)
Brushstroke
d)
Floor Tiler
29.
What is the name of this tool in Kodu? (Fin J, Y8)
a)
Move Camera
b)
Move Player
c)
Place Block
d)
Grabber Tool
30.

kodu is ..........................programming language.

a)

Text-based

b)

visual or graphical

31.

python is ..........................programming language.

a)

Text-based

b)

visual or graphical

32.

Game controller is..........................part

a)

output

b)

input

c)

process

33.

headphones is..............................part

a)

input

b)

output

c)

process

34.

people,animals and other objects in Kodu

a)

characters

b)

pages

c)

terrain

35.

the game setting in Kodu ; the ground,trees,sky,etc

a)

characters

b)

output

c)

terrain

36.

All the commands in Kodu are based around...

a)

WHERE / DO

b)

IF / DO

c)

IF/THEN

d)

WHEN / DO

37.

"See" is an example of a tile in Kodu. Is it a "WHEN" or a "DO" tile?

a)

WHEN

b)

DO

38.

"Turn" is an example of a tile in Kodu. Is turn a WHEN or a DO tile?

a)

When

b)

Do

39.

"SHOOT" is an example of a Kodu tile. Is it a "WHEN" or a "DO" tile?

a)

When

b)

Do

40.

"GOT" is a tile in Kodu - is it an example of a "WHEN" tile or a "DO" tile?

a)

WHEN

b)

DO

41.

Which of the icons (from left to right) shown here is used for adding, editing and programming objects?

a)

no. 1

b)

no. 2

c)

no. 3

d)

no. 4

e)

no. 5

42.

Which of these statements are NOT correct? (Choose 1 -4 answers)

a)

Kodu is a visual programming language

b)

Kodu allows the user to create 3D games

c)

Kodu is a text based programming language

d)

Kodu allows users to create and edit their own sprites and characters

43.

This screen shows up when

a)

you try to load a file/game

b)

you try to save a file/game

c)

you try to play the game

d)

you try to quit Kodu

44.

Sunny has written a simple game in Kodu. What happens when the player hits a green apple?

a)

They get 10 points

b)

They lose the game

c)

They win the game

d)

Nothing happens

45.
Which of these is not an object?
a)
Apple
b)
Kodu
c)
Rover
d)
Shoot
46.
In which settings can you turn glass walls off?
a)
Kodu settings
b)
World settings
c)
Characters settings
d)
Terrain settings