wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Coding Technical Vocabulary

Total questions: 37

Worksheet time: 12mins

Name
Class
Date
1.

One or more commands or algorithm(s) designed to be carried out by a computer.

a)

Packets

b)

Program

c)

Code

d)

Loop

2.

Mental processes and strategies that include: decomposition, pattern matching,

abstraction, algorithms

a)

Workspace

b)

URL

c)

Computational thinking

d)

Wi-Fi

3.

Statements that only run under certain conditions or situations.

a)

Digital footprint

b)

Code

c)

Conditionals

d)

Decompose

4.

An instruction for the computer. Many commands put together make up algorithms and computer

programs.

a)

Crowdsourcing

b)

Command

c)

Conditionals

d)

Computer science

5.

Getting help from a large group of people to finish something faster.

a)

Fiber optic cable

b)

Crowdsourcing

c)

DSL/cable

d)

Event

6.

A field in which people use the power of computers to solve big problems.

a)

Computer science

b)

Event-handler

c)

Internet

d)

IP address -

7.

A list of steps to finish a task. A set of instructions that can be performed with or without a computer.

a)

Loop

b)

Digital footprint

c)

Fiber optic cable

d)

Algorithm

8.

Quantities, characters, or symbols that are the inputs and outputs of computer programs.

a)

Debugging

b)

DNS

c)

Data

d)

Digital citizen

9.

A way of representing information using only two options.

a)

Data

b)

Code

c)

Binary

d)

DNS

10.

Finding and fixing errors in programs.

a)

Username

b)

Debugging

c)

Program

d)

Servers

11.

Pulling out specific differences to make one solution work for multiple problems.

a)

Conditionals

b)

Decompose

c)

Abstraction

d)

Bug

12.

Break a problem down into smaller pieces.

a)

Crowdsourcing

b)

Function

c)

Decompose

d)

Internet

13.

The information about someone on the Internet.

a)

Digital footprint

b)

Code

c)

Bug

d)

Username

14.

(domain name service) - The service that translates URLs to IP addresses.

a)

DNS

b)

DSN

c)

NDS

d)

SDN

15.

A monitor for a specific event or action on a computer.

a)

Loop

b)

Event-handler

c)

Internet

d)

Program

16.

A method of sending information using telephone or television cables.

a)

Function

b)

Digital citizen

c)

DSL/cable

d)

Internet

17.

A group of computers and servers that are connected to each other.

a)

Internet

b)

Igloo

c)

Intranet

d)

inermy

18.

Someone who acts safely, responsibly, and respectfully online.

a)

DSL/cable

b)

Debugging

c)

Function

d)

Digital citizen

19.

Computers that exist only to provide things to others.

a)

WI-Fi

b)

Servers

c)

Code

d)

DNS

20.

Small chunks of information that have been carefully formed from larger chunks of information.

a)

Servers

b)

Code

c)

Packets

d)

Computers

21.

An action that causes something to happen.

a)

Code

b)

Event

c)

Storyboard

d)

Variable

22.

A connection that uses light to transmit information.

a)

Function

b)

Fruit Loops

c)

Fiber optic cable

d)

Iteration

23.

A piece of code that you can easily call over and over again.

a)

Code

b)

Function

c)

Packets

d)

Loop

24.

A wireless method of sending information using radio waves.

a)

Code

b)

Loop

c)

Wi-Fi

d)

Storyboard

25.

A number assigned to any item that is connected to the Internet.

a)

Loop

b)

Program

c)

Code

d)

IP address

26.

A repetitive action or command typically created with programming loops.

a)

Function

b)

Event

c)

Iteration

d)

Loop

27.

The area where you drag and drop commands to build your program.

a)

DSL

b)

Workspace

c)

Digital footprint

d)

Decompose

28.

The action of doing something over and over again.

a)

Loop

b)

Variable

c)

Wi-Fi

d)

Storyboard

29.

Finding similarities between things.

a)

Run program

b)

Pattern matching

c)

Loop

d)

Wi-Fi

30.

Trying again and again, even when something is very hard.

a)

Program

b)

Persistence

c)

Packets

d)

My Peeps

31.

An algorithm that has been coded into something that can be run by a machine.

a)

URL

b)

Program

c)

Variable

d)

Storyboard

32.

An error in a program that prevents the program from running as expected.

a)

Persistence

b)

Bug

c)

Debugging

d)

Run program

33.

Cause the computer to execute the commands you’ve written in your program.

a)

Servers

b)

Run program

c)

Code

d)

Loopy

34.

a sequence of drawings, typically with some directions and dialogue, representing the shots

planned for the program.

a)

Storyboard

b)

Packets

c)

URL

d)

IP address

35.

An easy-to-remember address for calling a web page (like www.code.org).

a)

URL

b)

DNS

c)

IP

d)

DSL

36.

A name you make up so that you can see or do things on a website, sometimes called a

“screen name.”

a)

Pattern matching

b)

Username

c)

Digital footprint

d)

Computer science

37.

A placeholder for a piece of information that can change.

a)

Computational thinking

b)

Bug

c)

Variable

d)

Crowdsourcing