wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

Modelling and Rigging Quiz no.1

Total questions: 15

Worksheet time: 11mins

Name
Class
Date
1.

Descriptive of a region of space that has width, height and depth.

(a)  

2.

A hypothetical linear path around which an object can be rotated, or across which it can be mirrored.

(a)  

3.

An object created by combining two objects using mathematical operators. The two objects may be subtracted from one other, merged, or intersected to form the new object.

(a)  

4.

A modelling tool which deforms the structure of an entire object. However, the exact meaning of the term varies from software package to software package.

(a)  

5.

A set of mathematical attributes that determine the ways in which the surface of a model to which they are applied reacts to light. These attributes are sub-divided into individual channels.

(a)  

6.

The surface geometry of a 3D model, made up of a series of linked geometry elements such as polygons, patches or NURBS surfaces.

(a)  

7.

Used as a noun, it means the 3D object created as the end product of the modelling process.

(a)  

8.

A method of displaying 3D scenes adopted by many high-end software applications, in which a scene is shown simultaneously in Top, Side, Front and Perspective views.

(a)  

9.

A set of 3D objects, including the models themselves and the lights and camera that will be used when rendering them out.

(a)  

10.

The automatic alignment of one object to another or to a reference grid, intended to aid the precise placement of objects within a scene or modelling hierarchy.

(a)  

11.

A simple three-dimensional form used as the basis for constructive solid geometry modelling techniques. Typical primitives include the plane, the cube, the sphere, the cone and the torus.

(a)  

12.

The process of creating simplified models with low polygon counts, usually for use in videogames, where scenes must be rendered in real time, by software with a limited ability to handle complex models.

(a)  

13.

With this technique we use a camera and photograph an object multiple times from all angles in a lighting condition that is as even as possible.

(a)  

14.

This modelling technique starts with some primitive object, such as a cube or sphere, and we use classic modeling tools to create a shape from it.

(a)  

15.

A modelling technique in which a two-dimensional outline or profile is duplicated outwards along a linear path, and the set of duplicated profiles joined to create a continuous three-dimensional surface.

(a)