wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

3D Modeling & Rigging

Total questions: 66

Worksheet time: 2hrs 31mins

Name
Class
Date
1.

_____________ a face or polygon that is made up of five or more sides or edges connected by five or more vertices.

a)

Plane

b)

Cube

c)

Ngon

d)

Quad

2.

Which of the following modeling techniques allows for a real world object (or even actor) to be scanned, analyzed, and the raw data (typically an x,y,z point cloud) is used to generate an accurate polygonal or NURBS mesh.

a)

Digital Sculpting

b)

Spline Modeling

c)

3D Scanning

d)

Image Based Modeling

e)

Procedural Modeling

3.

_________________ Models are comprised of smoothly interpreted surfaces, created by "lofting" a mesh between two or more Bezier curves (also known as NURBS).

a)

Digital Sculpting

b)

Spline

c)

3D Scanned

d)

Image Based

e)

Solid Box

4.

____________________ meshes are created organically, using a (Wacom) tablet device to mold and shape the model almost exactly like a sculptor would use rake brushes on a real chunk of clay.

a)

Digital Sculpting

b)

Spline Modeling

c)

3D Scanning

d)

Image Based Modeling

e)

Procedural Modeling

5.

Choose the correct definition for Topology. (3D Modeling)

a)

Topology refers to basic shapes such as sphere, cube, cone, cylinder, torus, and plane.

b)

This refers to the geometric surface characteristics of a 3D object. Topology consist of faces, edges, and vertices. Faces are usually quadrilateral or triangular, and make up the surface of the 3D model.

c)

Topology is a modeling technique that allows the modeller to create 3D characthers usimg NURBS curves.

6.

What is the main difference between Photorealistic and Stylized 3D models?

a)

Stylized models tend to have exaggerated features that appear cartoony while Photorealistic modeling aims to simulate eye-for-eye a 3D object that looks exactly like the real-world object.

b)

Photorealistic models tend to have exaggerated features that appear cartoony while Stylized modeling aims to simulate eye-for-eye a 3D object that looks exactly like the real-world object.

c)

Both stylized and photorealistic models purposely go out of their way to make 3D objects a lot different to the real world in order to fulfill some purpose.

7.

3D Modeling is used in a wide range of fields, including:

a)

Football, Track and Field, Swimming, Tennis

b)

Film, Automotive, Video Games, Engineering

c)

Mathematics, English, Literature, Accounts

d)

Politics, Religion, Body building, Radio

8.

The Oculus Rift and Samsung Gear Headsets are used for:

a)

Rotoscoping

b)

Virtual Reality

c)

Motion Capture

d)

3D Scanning

9.

_________________is a technology that layers computer-generated enhancements atop an existing reality (Real World) in order to make it more meaningful through the ability to interact with it.

a)

Cutout Animation

b)

Virtual Reality

c)

Motion Capture

d)

Augmented Reality

10.

Which of the following software is used for 3D modeling?

a)

Illustrator, Photoshop, Krita

b)

Medi Bang, Flash, Open Toonz

c)

Cinema 4D, Z-Brush, Mud Box

d)

Toon Boom, Sinfig, Sketch Book Pro

11.

Identify the models that are stylized.

a)
b)
c)
d)
e)
12.

Which selection mode allows you to select edges, vertex, or face in Autodesk Maya?

a)

Component Mode

b)

Object Mode

c)

Soft Selection mode

d)

Content Mode

13.

Which is the correct order in which processes in a 3D Studio would occur

a)

Rigging, Animation, Modeling, Rendering

b)

Modeling, Rigging, Animation, Rendering

c)

Animation, Rendering, Modeling, Rigging

d)

Rendering Modeling, Animation, Rigging

14.

Select the images that show low polygon models.

a)
b)
c)
d)
e)
15.

Select the models that are photorealistic.

a)
b)
c)
d)
e)
16.

* (a)   Modelling is anything natural such as trees, animals and humans.

17.

(a)   surface models can be classified as anything that is machined or man-made eg. Chair, table car, while

18.

Identify the images where the character is in a T-pose.

a)
b)
c)
d)
19.

Identify the icon/button that allows the user to use the Extrude tool in Autodesk Maya 2020.

a)
b)
c)
d)
20.

Identify the icon/button that allows the user to use the Target Weld tool in Autodesk Maya 2020.

a)
b)
c)
d)
21.

3D meshes that strive for with efficient polygon distribution, proper placement of polygonal edge-loops, few or no triangular faces are referred to as:

a)

Clean Topology

b)

Dirty Topology

c)

Clean Edge Flow

d)

Uneven Edge FLOW

22.

_______________is a process of making three-dimensional solid objects from a digital file. The object is created by laying down successive layers of material until the object is created.

a)

3D Scanning

b)

3D Printing

c)

3D Sculpting

d)

2D Printing

23.

Read the following statement and answer the question.


"When you make changes to 3D shape in Maya the information is stored in the channel box under the inputs section. A long list of all the tweaks are stored. It is important that you delete this history when you have finished modeling"


Why is it important to delete your history after you have finished modeling the object?

a)

This will result in a smaller file size for your model and it will load much faster when Maya is initiated

b)

It will prevent Maya from crashing.

c)

It will make the 3D models look more appealing

d)

This will result in a larger file size for your model and it will load much slower when Maya is initiated

24.

This process projects a texture map onto a 3D object

a)

UV Mapping

b)

Attribute Editor

c)

Channel Box

d)

3D Mapping

25.

These are the materials that actually define the color of your model when rendered or seen in the view port. Identify the different surface materials that you can choose from.

a)

Lambert

b)

Phong

c)

Blinn

d)

Ambient

e)

Specularity

26.

You can get assets from Autodesk Maya such as Paint Effects, Ocean examples, Fluid Examples, Sculpting Base Meshes, etc.


These can be accessed by going to the:

a)

Attribute Editor

b)

Outliner

c)

Content Browser

d)

UV Editor

27.

What are the 3 types of lights that are used in a 3 point light setup?

a)

Sky Dome, Sun, Area

b)

Ambient, Volume and Point

c)

Directional, Spot and Area

d)

Key, Fill and Rim

28.

The __________ is the main light source, and it is position on one side of the character. It is the brightest light used in a 3 point lighting setup.

a)

rim light

b)

key light

c)

back light

d)

fill light

29.

The ______________ is the secondary light and it is used to fill in dark areas or shadows on the object.

a)

directional light

b)

key light

c)

fill light

d)

area light

30.

The _____________ is position behind the character. This light is used to separate the character from the background. It ca add an halo effect on the outline of the object.

a)

Spot Light

b)

Fill Light

c)

Key Light

d)

Rim light

31.

Identify this light?

a)

Ambient Light

b)

Spot Light

c)

Area Light

d)

Volume Light

32.

Identify this type of light.

a)

Area Light

b)

Directional Light

c)

Sky Dome

d)

Fill Light

33.

Identify this type of light.

a)

Area Light

b)

Directional Light

c)

Spot Light

d)

Fill Light

34.

__________________ Light emits parallel light rays in a single direction but the light reaches out into infinity.This is light that mimics the lighting that you would get from the sun. You can rotate the light in any direction. Only its rotational values matter.

a)

directional light

b)

key light

c)

fill light

d)

area light

35.

______________________is the process of improving the appearance of an image on different devices. Various attributes of an image such as contrast, color, saturation, detail and black level, may be enhanced whether for motion pictures, videos, or still images.

a)

Colour grading

b)

Texturing

c)

UV Editing

d)

Rendering

36.

What does a colourist do?

a)

They rig 3D characters.

b)

They animate 3D characters

c)

They model 3D characters and object.

d)

They contribute to the mood and look of a film by defining its colours.

37.

__________________ is the automatic process of generating a photorealistic or non photorealistic image from a 2D or 3D scene by means of computer programs.

a)

Rendering

b)

Animating

c)

Modeling

d)

UV Mapping

38.

A child within your character rig’s hierarchy can influence the movement of its parents. The node controls the rotation of the chain is known as:

a)

Forward Kinematics

b)

Inverse Kinematics

c)

Mirror Joints

d)

Weight Painting

39.

Mannualy rotating the characters limbs independently is known as

a)

Mirror Joints

b)

Weight Painting

c)

Inverse Kinematics

d)

Forward Kinematics

40.

3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image. This image is then projected onto a dome or sphere

a)

3 Point Lighting

b)

Point light

c)

Area Lighting

d)

Image-Based Lighting

41.

Which modeling technique is this?

a)

3D Sculpting

b)

3D Scanning

c)

3D Mapping

d)

Photography

42.

Identify this tool.

a)

Create IK Handle Tool

b)

Bind Skin Tool

c)

Forward Kinematics Tool

d)

Create Joint Tool

43.

Identify this tool.

a)

Create IK Handle Tool

b)

Bind Skin Tool

c)

Forward Kinematics Tool

d)

Create Joint Tool

44.

Sampling is defined as:

a)

collecting information from the scene geometry, shaders, lights, etc., and traces a number of random light transport paths that connect the objects seen. through the pixel to the light sources

b)

the process of creating a skeleton for a 3D model so it can move.

c)

the process of creating three-dimensional representations of an object or a surface.

d)

the art of making inanimate objects appear to move.

45.

An animal especially a mammal having four limbs specialized for walking is known as a:

a)

Quadruped

b)

Biped

c)

Triped

d)

Octoped

46.

An animal that uses two legs for walking is known as a:

a)

Quadruped

b)

Biped

c)

Triped

d)

Octoped

47.

This character is a:

a)

Biped

b)

Quadruped

c)

Donkey

d)

Live action character

48.

This character is a:

a)

Quadruped

b)

Biped

c)

3D Character

d)

Triped

49.

Which of these is the bridge tool?

a)

b)

c)

d)

50.

Which of these is the Combine tool?

a)

b)

c)

d)

51.

Which of these is the Bevel tool?

a)

b)

c)

d)

52.

Which of these is the Insert tool?

a)

b)

c)

d)

53.

What does   .ma stand for?

a)

Maya ASCII        

b)

Maya Binary

c)

Maya Apple

d)

  Maya Animation

54.

What does .mb stand for?

a)

  Maya Basics     

b)

Maya Build

c)

Maya Binary

d)

Maya Blend

55.

Which file type can be used universally across ALL 3D software?

a)

.Obj

b)

.ma

c)

.blend

d)

.max

56.

What does Stl stand for?

 

     

a)

Sterolithography  

b)

  Soon to be late

c)

Skydome lighting

d)

   Simulation lighting tool

57.

3D Printers can easily recognize:

 

      

a)

.Stl

b)

.ma

c)

.blend

d)

.max

58.

Which of the following are 3D file types?

a)

JPEG

b)

FBX

c)

stl

d)

psd

e)

png

59.

Which viewport would NOT be used to place joints in Maya?

a)

Perspective View

b)

Front View

c)

Top View

d)

Side View

60.

Which of the following in is NOT a selection mode in MAYA?

a)

Object Mode

b)

Soft Selection mode

c)

Component Mode

d)

Rendering Mode

61.

This process projects a texture map/2D image onto a 3D object is known as:

a)

UV Mapping

b)

Rendering

c)

Rigging

d)

Lighting

62.

Which tool is the UV Mapping Tool?

a)

b)

c)

d)

63.

Which tool is the Mirror Tool?

a)

b)

c)

d)

64.

This staff member is responsible for creating the joint structure in a 3D character mesh which enables the mesh deform and stretch when animated is known as a:

a)

3D Renderer

b)

3D Rigger

c)

3D Modeler

d)

3D Animator

65.

What feature would you click on in Maya that allows you to organize your project into a new folders?

a)

Project Window

b)

Project Manager

c)

Project Setup

d)

Project Files

66.

Which viewport would you place the spine and legs for a Biped character

a)

Top View

b)

Perspective View

c)

Side View

d)

Back View