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HCI-Usable things Psychology

Total questions: 19

Worksheet time: 10mins

Name
Class
Date
1.

When simple things need pictures, labels, or instructions, the design has .....

a)

succeeded

b)

failed

c)

completed

2.

the range of possible (physical) actions by a user on an artefact are

a)

Affordances

b)

Efforts

c)

Real affordances

3.

..... are the actions a user thinks to be possible

a)

Real Affordances

b)

Hidden Affordances

c)

Perceived Affordances

4.

Perceived affordances may be correct or incorrect

a)

True

b)

False

5.

What are signifiers?

a)

signs indicating what you can do

b)

to make sure the affordances are clear

c)

pictures, labels, instructions

d)

functions the product provides

6.
a)

Good affordances

b)

Bad affordances

7.

"when you see a button, you want to push it."

a)

Strong affordances

b)

Weak affordances

c)

Singifiers

d)

None of above

8.

When perceived affordances are taken advantage of, the user knows what to do just by (a)  

9.

Badly designed doors are sometimes called

a)

Bad doors

b)

Bad dogs

c)

Norman doors

10.

Screen affords touching.

Mouse affords pointing.

What type of affordances are they?

a)

built-in physical affordances

b)

GUI affordances

c)

bad affordances

11.

(a)   are the relationships between controls and their effects on a system

12.

Move a control up to move an object up.

a)

physical analogy

b)

No mapping

c)

cultural standards

d)

Natural mapping

13.

Feedback must be

a)

short

b)

long

c)

immediate

14.

....rely upon our knowledge of the situation and of the world.

a)

Physical constraints

b)

Logical constraints

c)

Semantic constraints

15.

•Red is a rear light, yellow a front light.

What type of constraint is this?

a)

Cultural

b)

Logical

c)

Physical

16.

Conventions are cultural constraints

a)

True

b)

False

17.

In China, Red color is a symbol of?

a)

danger

b)

life

c)

death

d)

happiness

18.

Causality is the relation between two events, ....

a)

Good and bad events

b)

Death and life

c)

cause and effect

19.

When an action has no apparent result, you may conclude it was ineffective.

a)

False

b)

True

c)

Not a causality