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ERT Quiz

Total questions: 25

Worksheet time: 11mins

Name
Class
Date
1.

it implies the use of all educational resources.

a)

global technology

b)

internet

c)

educational technology

d)

technology

2.

it allows user to browse, query linked text and video databases, author video modules and play back the selected video over network.

a)

live streaming

b)

video on demand

c)

fb live

d)

offline

3.

it introduce goals, interaction, feedback, problem solving, competition, narrative and fun learning environments, elements that can increase learner engagement and motivation.

a)

duolingo

b)

rosetta stone

c)

minecraft

d)

games

4.

is the integration of game elements like point systems, leaderboards and badges.

a)

gamification

b)

game-based learning

c)

video games

d)

recognition technology

5.

it offers up to 250 hours of language learning in 24 languages that can be accessed on any mobile devise.

a)

duolingo

b)

rosetta stone

c)

minecraft

d)

coursera

6.

is the number one site for education. it lets you create and manage teacher and students websites

a)

blog

b)

wordpress

c)

edublog

d)

kidblog

7.

is a safe, secure publishing platform designed for grades k-12. Some of the features include no advertising, privacy and password protected.

a)

wordpress

b)

blog

c)

edublog

d)

kidblog

8.

is a free blogging site and a good choice if your blogs go public.

a)

wordpress

b)

kidblog

c)

edublog

d)

blog

9.

is an application that teaches language through interactive games.

a)

minecraft

b)

rosetta stone

c)

duolingo

d)

coursera

10.

is the broadcast of an event over the internet as it happens.

a)

video on demand

b)

live streaming

c)

blog

d)

offline

11.

Blogging enables students to stay:

a)

engaged

b)

informed

c)

connected

d)

all of the above

12.

Blogging is NOT:

a)

an online journal

b)

a tool that can be used in the classroom for a variety of educational purposes

c)

a replacement for teacher instruction

d)

an online space for students to work on writing projects or to collaborate with each other

13.

Which of the following are benefits of game-based learning?

a)

Engages students in new and different ways

b)

Helps children understand the real-world applications of knowledge

c)

Allows for healthy competition to fuel learning

d)

All of the above

14.

What is the key purpose of gamification?

a)

to increase student engagement

b)

to allow students a competitive edge

c)

to offer creativity

d)

to make feedback more immediate

15.

While your students are playing the game your primary role should be as a _____.

a)

mentor

b)

player

c)

spectator

d)

facilitator

16.

Which case is an example of gamification?

a)

Mrs. Clark plays bingo with her students and gives prizes to the winners.

b)

Mrs. Clark allows students to use avatars to represent their progress along their personalized learning levels.

c)

Mrs. Clark has a classroom website where students send her messages.

d)

Mrs. Clark lets students play video games on the computer and on the tablets.

17.

Gamification should contain _____, which are the content or behavioral goals a student needs to achieve.

a)

Learning Outcomes

b)

Learning Facts

c)

Student Outcomes

d)

Student Grades

18.

What is the reason for rewarding students in a gamified classroom?

a)

To demotivate students

b)

To get students to do something

c)

For every little thing they do

d)

To mark an achievement

19.

Which of these is NOT a format for game-based learning?

a)

Arm wrestling

b)

Video games

c)

Card games

d)

Board games

20.

Video games enhance instruction by

a)

having great graphics

b)

being slightly easier than students are used to

c)

adjusting to each student's ability.

d)

being slightly harder than kids can do.

21.

Gamification is the use of games in the classroom to _____.

a)

resolve interpersonal disputes

b)

aid learning

c)

assign classroom chores

d)

grow friendship between students

22.

Well done game-based learning is composed of which elements?

a)

Engaging

b)

Competitive

c)

All of the answers are correct

d)

Offers immediate rewards

23.

After choosing an appropriate game, you should next _____.

a)

give students an exit ticket

b)

play the game

c)

outline a set of rules

d)

review the content of the game

24.

Video games are an added bonus to teachers because

a)

you can use them as a reward.

b)

when students play you get a break.

c)

they test and grade.

d)

they provide valuable information like learning levels and future instruction.

25.

it's a bit like an online diary or journal. short for web blog.

a)

blog

b)

portfolio

c)

comment box

d)

notepad