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PT 101 - Laboratory Seatwork 2

Total questions: 40

Worksheet time: 21mins

Name
Class
Date
1.

All the commands in Kodu are based around...

a)

WHERE / DO

b)

IF / DO

c)

IF/THEN

d)

WHEN / DO

2.

"See" is an example of a tile in Kodu. Is it a "WHEN" or a "DO" tile?

a)

WHEN

b)

DO

3.

"Turn" is an example of a tile in Kodu. Is turn a WHEN or a DO tile?

a)

When

b)

Do

4.

"SHOOT" is an example of a Kodu tile. Is it a "WHEN" or a "DO" tile?

a)

When

b)

Do

5.

"GOT" is a tile in Kodu - is it an example of a "WHEN" tile or a "DO" tile?

a)

WHEN

b)

DO

6.

What will happen when this line runs?

a)

The character will move when it can't see any coins

b)

The character will move when it sees coins

c)

The character will move when the keyboard is pressed

d)

The character will not move when it sees coins

7.

Which of the icons (from left to right) shown here is used for adding, editing and programming objects?

a)

no. 1

b)

no. 2

c)

no. 3

d)

no. 4

e)

no. 5

8.

Which of these statements are NOT correct? (Choose 1 -4 answers)

a)

Kodu is a visual programming language

b)

Kodu allows the user to create 3D games

c)

Kodu is a text based programming language

d)

Kodu allows users to create and edit their own sprites and characters

9.

This screen shows up when

a)

you try to load a file/game

b)

you try to save a file/game

c)

you try to play the game

d)

you try to quit Kodu

10.

Sunny has written a simple game in Kodu. What happens when the player hits a green apple?

a)

They get 10 points

b)

They lose the game

c)

They win the game

d)

Nothing happens

11.

What is the purpose of this icon on the Kodu toolbar?

a)

For changing the colour of the main player character

b)

For re-colouring objects

c)

For adding, painting or deleting ground

d)

For adding hills and valleys

12.
Which of these is not an object?
a)
Apple
b)
Kodu
c)
Rover
d)
Shoot
13.
In which settings can you turn glass walls off?
a)
Kodu settings
b)
World settings
c)
Characters settings
d)
Terrain settings
14.
How do you add or edit instructions (programming) to a Kodu object/character?
a)
Select Kodu from the menu then right click on Kodu
b)
Select path from the menu then right click on Kodu
c)
Select hills from the menu, then right click on Kodu
d)
Select hills from the menu, then left click on Kodu
15.
Which button on the keyboard is the 'back' button in Kodu?
a)
A
b)
Esc
c)
Space bar
d)
Delete
16.
Kodu is free and I can use it at home if I want
a)
True
b)
False
17.
To add land, water or hills when creating your game you left click. How do you take them away?
a)
Right Click
b)
Press Escape
c)
Rub them out
d)
Ask the teacher
18.

1. What does this rule tell the kodu to do? Circle the best answer.

a)

Go to a red fish if it sees one.

b)

Eat a red fish.

c)

Swim like a red fish.

19.
What can you make with programming?
a)
Games
b)
Websites
c)
Apps
d)
All of these
20.

Which tool is used to add terrain in Kodu?

a)
b)
c)
21.

Which programming block you will use for a condition in “Kodu”?

a)
b)
c)
22.

Kodu uses what type of programming language..?

a)

Procedural

b)

HTML

c)

Event Driven

d)

Scratch

23.

All the commands in Kodu are based around...

a)

WHERE / DO

b)

IF / DO

c)

IF/THEN

d)

WHEN / DO

24.

Sunny has written a simple game in Kodu. What happens when the player hits a green apple?

a)

They get 10 points

b)

They lose the game

c)

They win the game

d)

Nothing happens

25.

"See" is an example of a tile in Kodu. Is it a "WHEN" or a "DO" tile?

a)

WHEN

b)

DO

26.

What will happen when this line runs?

a)

The character will move when it can't see any coins

b)

The character will move when it sees coins

c)

The character will move when the keyboard is pressed

d)

The character will not move when it sees coins

27.

Sunny has written a simple game in Kodu. What happens when the player hits a green apple?

a)

They get 10 points

b)

They lose the game

c)

They win the game

d)

Nothing happens

28.
Kodu is a _______language
a)
Text
b)
Visual
c)
Block-Editor
d)
Coding
29.
To add land, water or hills when creating your game you left click. How do you take them away?
a)
Right Click
b)
Press Escape
c)
Rub them out
d)
Ask the teacher
30.
Which button on the keyboard is the 'back' button in Kodu?
a)
A
b)
Esc
c)
Space bar
d)
Delete
31.

what do we call these in Kodu ?

a)

icon

b)

tiles

c)

pictures

d)

image

32.

Kodu characters can NOT move.

a)

True

b)

False

33.

To change the size of an object you click

a)

The space bar

b)

The left mouse button

c)

The Tab key

d)

The right mouse button

34.

Which of these is not a program?

a)

Shoot

b)

Eat

c)

Kodu

d)

Move

35.
What does this code do?
WHEN ... DO Move on Path
a)
Moves the object on a path
b)
Nothing
c)
Moves the object
d)
Moves the character sideways
36.
What does this tool let you place in Kodu? (Brooke L, Leah G, Lauren C, & Jack C, Y8)
a)
Paths
b)
Objects
c)
Program object
d)
String
37.
How do you raise the water level in the Kodu game world? (Mia B, Y8)
a)
With the water tool selected, click and hold the left button
b)
You have to select the water coloured block and paint it on the floor
c)
Using the Terrain Tool
d)
You can't, water is always the same depth in Kodu
38.
What tool is used to raise and lower hills? (Sophie J, Y8)
a)
Up/Down: Create Hills or Valleys
b)
Mountain Magic Tool
c)
Magic Thingy
d)
Up Down Shapes Tool
39.
What is the name of this tool in Kodu? (Ruby H, Y8)
a)
Ground Brush
b)
Paint Tool
c)
Brushstroke
d)
Floor Tiler
40.
What is the name of this tool in Kodu? (Fin J, Y8)
a)
Move Camera
b)
Move Player
c)
Place Block
d)
Grabber Tool