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1st Semester Game Development Vocab Review

Total questions: 12

Worksheet time: 5mins

Name
Class
Date
1.

What is the definition of Syntax?

a)

How We Write Code

b)

Names used to hold values

c)

Person who plays the game

d)

A character that can perform actions

2.

What is the definition of loops?

a)

How We Write Code

b)

Names used to hold values

c)

Programming structure used to repeat actions

d)

A character that can perform actions

3.

What is the definition of variables?

a)

How We Write Code

b)

Names used to hold values

c)

Programming structure used to repeat actions

d)

A character that can perform actions

4.

What is the definition of a spawnable?

a)

How We Write Code

b)

An object in a game a student can add

c)

Programming structure used to repeat actions

d)

A character that can perform actions

5.

What is the definition of a mechanic?

a)

A person who works on cars

b)

An object in a game a student can add

c)

Rules that govern how a player interacts with the game

d)

A character that can perform actions

6.

What is the definition of a player?

a)

A person who plays the game

b)

An person who wins the game

c)

A person who loses the game

d)

A person that destroys the game

7.

What is the definition of a property?

a)

A way to tell the computer how to display content

b)

Names used to hold values

c)

A characteristic of an object

d)

How we write code

8.

What does HTML stand for?

a)

Home To Mechanic Loops

b)

Hypertext Markup Language

c)

Hippos Talk More Loops

d)

Hypotext Markdown Language

9.

What is the definition of element?

a)

The entire HTML code

b)

Cascading Style Sheets

c)

A way to tell the computer how to display content

d)

An Individual part of HTML.

10.

What is an Attribute?

a)

Information include with the HTML tag itself

b)

An object representing something that happened

c)

Algorithm used in program design

d)

An action performed by an object

11.

What is a conditional?

a)

Cascading Style Sheets

b)

How we write code

c)

A characteristic of an object

d)

Building block of modern programming. Checks the condition at the moment to perform actions

12.

What is a function?

a)

An action performed by an object

b)

Nothing

c)

Cascading style sheets

d)

Code Combat