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Phase 1 Assessment

Total questions: 10

Worksheet time: 6mins

Name
Class
Date
1.

What is gamification?

a)

is a game 

b)

Gamification is the use of techniques, elements and dynamics typical of games and leisure in necessarily recreational activities in order to enhance motivation

c)

is the subfield of computer science and a branch of artificial intelligence, which aims to develop techniques that allow computers to learn

2.

Why not to use gamification ?

a)

is that too many gaming elements can just be distracting

b)

because you never learn anything using gamification and it's a waste of time

c)

because it only works for some subjects

d)

just becomes added noise that the learner has to comprehend while potentially missing critical information.

3.

Gamification has been used not only in language learning but also in other fields, for example ...

a)

marketing

b)

health

c)

farming

4.

The belief by a player where he is doing something greater than himself or he was "chosen" to do something.

a)

Epic Results

b)

Accomplishment & Development

c)

Epic Meaning & Calling

d)

Ownership & Possession

5.

The internal drive of making progress, developing skills, and eventually overcoming challenges.

a)

Empowerment & Creativity

b)

Achievements & Progress

c)

Empowerment & Feedback

d)

Accomplishment & Development

6.

Users are motivated because they feel like they can own something. They innately want to make what they owns better and own even more.

a)

Possessions & Having

b)

Abilities & Powers

c)

Ownership & Possession

d)

Ownership & Motivation

7.

Gamification and Games are the same thing

a)

True

b)

False

c)

I'm not sure.

8.

Gamification is only about competitions

a)

True

b)

False

c)

I'm not sure.

9.

How many Core Drives are there in Gamification?

a)

8

b)

6

c)

7

d)

9

10.

Gamification can only be done in a digital classroom

a)

True

b)

False

c)

I'm not sure