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Raycasting

Total questions: 7

Worksheet time: 4mins

Name
Class
Date
1.

What is raycasting?

a)

its a radar

b)

its an animal

c)

it is a technique to measure the distance between the player and the wall

d)

a mechanism that broadcasts a message to draw a wall at a distance

based on the ray

2.

Why is RayCasting in Unity2D

a)

To create a new prefab

b)

To delete a gameobject

c)

Character line of sight

d)

None of the Above

3.

Which is the process of shooting an invisible ray from a point.

a)

Initialization

b)

OFF-RayCasting

c)

IN-Raycasting

d)

Raycasting

4.

Which property of Raycasting detects the colliders on Certain Layers.

a)

Origin

b)

Filter mask

c)

Layer Mask

d)

Distance

5.

Which Funtion is used to raycast?

a)

RayCastHit2D()

b)

RayCastHitiing()

c)

RayHitting()

d)

RayTracing().

6.

What does Debug.ray() do?

a)

It Displays ray on the Scene View

b)

It Displays ray on Game Scene

c)

It Collapses the Ray

d)

It Increases the Ray Length

7.

When rendering objects, the position of the light source is not important

a)

True

b)

False