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code.org course F Sprites 6th

Total questions: 23

Worksheet time: 23mins

Name
Class
Date
1.

What is a sprite?

a)

A delicious lemon-lime soda.

b)

An action that something performs continuously until it’s told to stop.

c)

A graphic on the screen with a location, size, and appearance.

d)

A small, magical, fairy-like creature.

2.

What is a behavior?

a)

An action that a sprite performs continuously until it’s told to stop.

b)

When you act a certain way that gets you in trouble.

c)

Solving an error in a line of code.

d)

A graphic on the screen with a location, size, and appearance.

3.

What do you think will happen when you run this code?

a)

Nothing will happen.

b)

The tumbleweed will move up and down.

c)

The tumbleweed will explode.

d)

The tumbleweed will perform the "tumbling" behavior.

4.

Which of these blocks is a Behavior block?

a)
b)
c)
d)
5.

Which of these blocks would let you add a new sprite to your program?

a)
b)
c)
d)
6.

What is an event?

a)

Something on your calendar that you've been preparing for for weeks!

b)

An evil tent.

c)

An action that causes something to happen.

d)

A big party.

7.

Which of these behavior blocks would make your sprite spin around?

a)
b)
c)
d)
8.

Which event would allow me to program certain actions to the press of a button?

a)
b)
c)
d)
9.

Which event would allow me to program certain actions to when a sprite is clicked?

a)
b)
c)
d)
10.

What will happen when I click run on this program?

a)

None of the aliens will begin their behaviors.

b)

The aliens will all begin their behaviors, and when the blue and yellow aliens touch, the bell will stop everything.

c)

The aliens will all begin their behaviors, and when the blue and pink aliens touch, the blue alien will switch from jittering to shrinking

d)

The aliens will all begin their behaviors, and when the blue and the pink aliens touch, all of them will stop everything.

11.

A list of steps to finish a task

a)

Bug

b)

Algorithm

c)

Condition

d)

Constant

12.

Part of a program that does not work correctly

a)

event

b)

loop

c)

bug

d)

repeat

13.

Finding and fixing problems in an algorithm or program.

a)

debugging

b)

programming

c)

loop

d)

algorithm

14.

feeling annoyed or angry because something is not the way you want it

a)

programming

b)

algorithm

c)

variable

d)

frustrated

15.

an algorithm that has been coded into something that can be run by a machine

a)

while loop

b)

program

c)

bug

d)

constant

16.

the action of doing something over and over again

a)

bug

b)

condition

c)

frustrated

d)

loop

17.

the art of creating a program

a)

function

b)

programming

c)

loop

d)

debugging

18.

trying again and again, even when something is very hard

a)

persistence

b)

frustrated

c)

bug

d)

while loop

19.

do something again

a)

function

b)

program

c)

repeat

d)

debugging

20.

a placeholder for a piece of information that can change

a)

repeat

b)

variable

c)

event

d)

constant

21.

statements that only run under certain conditions

a)

for loop

b)

frustrated

c)

function

d)

conditionals

22.

A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.

a)

condition

b)

programming

c)

constant

d)

event

23.

an action that causes something to happen

a)

condition

b)

loop

c)

bug

d)

event