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SCRATCH VOCABULARY C. OWENS

Total questions: 25

Worksheet time: 8mins

Name
Class
Date
1.

1.      a sequence of steps or instructions that repeats.

a)

EVENTS

b)

Initializing

c)

LOOPS

d)

NEXT SEQUENCE

2.

2. one image in a series.

a)

Code

b)

SPRITE

c)

frame

d)

PHOTO

3.

3. a digital image made with pixels.

a)

picture

b)

bitmap

c)

frame

d)

loop

4.

4. the frequency at which frames in a video sequence are displayed, as

a)

frame rate

b)

Loops

c)

rate

d)

Vector

5.

5. an action that causes something to happen.

a)

computer graphics

b)

loops

c)

bitmap

d)

Event

6.

6. assigning an initial (starting) value to a variable or object.

a)

Initializing

b)

vector

c)

bitmap

d)

X/Y Coordinates

7.

7. the horizontal (x) and vertical (y) address of any point on an XY grid.

a)

Event

b)

Initializing

c)

XY coordinates

d)

frame rate

8.

8. a series of instructions that follow one another in order.

a)

Scrips

b)

Sequence

c)

loops

d)

Events

9.

9. sets of instructions that run at the same time.

a)

Code

b)

Blocks

c)

 Parallelism

d)

directions

10.

10. Finding and fixing errors in a program

a)

repeat action

b)

debugging

c)

cleanup

d)

fixing

11.

11. A series of still frames that are shown in rapid succession.

a)

Pictures

b)

Sequence

c)

Event

d)

Animation

12.

12.   The ________ sends a message to all the sprites in the program.

a)

broadcast block

b)

Animation

c)

Sprits

d)

Navigator

13.

13.   tells the sprite to listen for a specific message so that it can then respond.

a)

When I setup the sprites it

b)

When I broadcast block

c)

When I receive block

d)

When I click the green flag it

14.

14. A set of steps that explain how to complete a task.

a)

Algorithm

b)

Scrips

c)

Code

d)

Blocks

15.

15. _______the place where users can interact and communicate with computers and other devices.

a)

Programming Party

b)

Code Area

c)

User Interface

d)

Stage

16.

16. ________ A programming technique in which two programmers, a driver and a navigator, work together on one problem.

a)

Team programming

b)

Code

c)

Pair programming

d)

Driver

17.

17. ______ the programmer who controls the actions of the computer.

a)

Driver

b)

Pair Progrmmer

c)

Coders

d)

Developers

18.

18._______ the place that we put our code blocks in Scratch to build scripts that control the

a)

Block Area

b)

Stage

c)

Code Area

d)

Scrip Area

19.

19. ______the image shown on the Stage behind the sprites in Scratch

a)

Backdrop

b)

Stage

c)

Code Area

d)

Background

20.

20. _______when clicked in Scratch, starts all scripts in a program.

a)

Sprites

b)

Computer Keys

c)

Green Flag

d)

Code

21.

21. _____ the area in Scratch that displays a finished program when it is being run.

a)

Desk Top

b)

Stage

c)

Code Area

d)

Block Area

22.

22. _______ when clicked in Scratch, starts all scripts in a program.

a)

Start Button

b)

Parallelism

c)

Green Flag

d)

Code

23.

23.  __________ the programmer who helps the driver, thinks about the big picture, and offers

a)

Creator

b)

Sprite

c)

Driver

d)

Navigator

24.

24. A character or object we control with code

a)

Stage

b)

Backdrop

c)

Sprite

d)

The Cat

25.

25. _____single instructions for a sprite which can be dragged and snapped together.

a)

Codes

b)

Algorithm

c)

Script

d)

Blocks