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GAMIFICATION IN LANGUAGE LEARNING

Total questions: 10

Worksheet time: 7mins

Name
Class
Date
1.

Gamification is used in business and training. It is proved to be effective in increasing the benefits of both fields. Now, educators find out that it may also is possible to be applied in the classroom. In classroom context, what is the possible definition of gamification?

a)

gamification is putting the elements of games into regular classroom practice

b)

gamification is adding games or plays into all aspects of teaching and learning activities

c)

gamification is making games useful for the students

d)

gamification is asking students to create games for themselves

2.

Gamification is proved to be beneficial for classroom activities. What is one of benefit that gamification gives to the students or teacher?

a)

reducing teachers' task

b)

increasing the teachers' understanding on students' behaviour

c)

facilitating students' assessment

d)

giving Immediate feedback for students

3.

How is gamifying your classroom may increase students' motivation?

a)

it lets students to work outside the class

b)

it makes students curious how to play

c)

it has challenges to complete

d)

it is not a compulsory

4.

Mr. Tanjung wants to motivate his students by gamifying his class. However, he wants to apply a non-internet based activity. What activity can he use?

a)

having students practice reading aloud using read along application

b)

giving comprehension questions in group, then ask students to check their friends' worksheet

c)

asking students to work in pair, the first pair finishing the task will get some point

d)

asking students to write a story about their last holiday

5.

To make classroom activities more interesting, Mr. Tubagus changes some words into gaming terms. What expression is might be used?

a)

task= job

b)

students=players

c)

unit= time

d)

group work= pair

6.

Ms. Rita wanted to divide her students to work in group or pair-work in synchronous mode or online lesson, she can asks student to join …. .

a)

Breakout rooms

b)

An interactive white board

c)

A chat box   

d)

Face-to-face meeting

7.

Mr. Anwar need a learning platform to conduct synchronous  and asynchronous lesson. He also needs to share documents, set homework, forum discussion and quizzes. He could use ….

a)

  Flipgrid

b)

Google Classroom

c)

Gmail

d)

WhatssApp

8.

Mr. Rudi wanted to create community where he can share a video posing a question or setting a task and students respond with their own video. And they can see and respond to each other. He needs …. for asynchronous tool.

a)

Padlet

b)

Quizizz

c)

Mentimeter

d)

Flipgrid

9.

A teaching strategy that involves students to do their activities together, to do the same thing, at and in the same time, same pace and expected to achieve the same results called …. .

a)

Lockstep teaching

 

b)

Integrated learning

c)

Individual learning 

d)

Collaborative teaching

10.

These following terms in teaching and learning are related to considering different levels of students, EXCEPT …

a)

  Differentiated learning

b)

Teaching Mixed Ability Classes

 

c)

Teaching in homogenous class

d)

Differentiated instructions