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2nd Year CPAS Review

Total questions: 22

Worksheet time: 11mins

Name
Class
Date
1.

A company that publishes video games that they have either developed internally or have had developed by a video game developer.

a)

Game publisher

b)

Game developer

c)

Game manufacturer

d)

Game licensor

2.

A company that specializes in video game development-the process and related disciplines of creating video games.

a)

Game Licensor

b)

Game Publisher

c)

Game manufacturer

d)

Game Developer

3.

A fixed regular payment is typically paid on a monthly or biweekly basis but is often expressed as an annual sum, made by an employer to an employee, especially a professional or white-collar worker.

a)

Variable costs

b)

Salaries

c)

Cost of good sold

d)

Units sold

4.

A hardware or software developer is independent of the primary product or platform that the consumer is using.

a)

Leadership

b)

Third-party developer

c)

Licenses

d)

Investors

5.

A measure of the total sales that a firm earns in a given reporting period.

a)

Units Sold

b)

Producer

c)

Flaw

d)

Fixed costs

6.

A permit from an authority to own or use something, do a particular thing, or carry on a trade.

a)

Interface Designer

b)

Administrative expense

c)

Licenses

d)

Distribution cost

7.

A person in this position typically oversees others who work in unison to create an overall artistic atmosphere or final product.

a)

Executive producer

b)

Producer

c)

Al Programmer

d)

Level designer

8.

A person is responsible for the financial and managerial aspects of the making of video games.

a)

Royalties

b)

Publisher

c)

Developer

d)

Producer

9.

A person who allocates capital with the expectation of a future financial return.

a)

Bug

b)

Investors

c)

Costs

d)

manufacturer

10.

A software problem at a much deeper level, particularly in the design, which likely bleeds into the code level as well.

a)

Beta

b)

Play testing

c)

Flaw

d)

Bug

11.

A software problem that exists in the implementation level ( i.e. only exist in source code).

a)

Bug

b)

Alpha

c)

Flaw

d)

Beta

12.

A sum of money paid to a patentee for the use of a patent or to an author or composer for each copy of a book sold or each public performance of a work.

a)

Third-party developer

b)

Royalties

c)

Salaries

d)

Licenses

13.

Business costs, such as rent, that are constant no matter the quantity of goods or services produced.

a)

Distribution cost

b)

Cost of good sold

c)

Salaries

d)

Fixed Costs

14.

Companies which make physical games.

a)

Game publisher

b)

Game manufacturer

c)

Game developer

d)

Game Licensor

15.

Cost or expense incurred in moving goods from the point of production to the point of consumption. Also called distribution expense.

a)

Variable cost

b)

Fixed costs

c)

Distribution cost

d)

ROI

( Return on Investment )

16.

Cost that an organization incurs is not directly tied to a specific function such as manufacturing/ production or sales.

a)

Quality Assurance

b)

Play testing

c)

Producer

d)

Administration expenses

17.

Costs that varies with the level of output.

a)

Variable costs

b)

Fixed costs

c)

Distribution costs

d)

Units sold

18.

Direct costs attributable to the production of the goods sold by a company.

a)

Beta

b)

Cost of good sold

c)

Royalties

d)

Al programmer

19.

Ensures the game's concepts are brought to life through a range of graphic design elements.

a)

Executive producer

b)

Producer

c)

Art director

d)

Leadership

20.

Gives the game a brain, constructing a set of parameters by which the characters not controlled by the player operate and make decisions.

a)

Interface Designer

b)

Level designer

c)

Third-party developer

d)

Al programmer

21.

If your game is based on a movie, TV show, comic book, or other established entity, then you need to work closely with the group that owns that property.

a)

Game licensor

b)

Game developer

c)

Game publisher

d)

Game manufacturer

22.

Involving creation of video game levels-locales, stages, or missions.

a)

Art director

b)

Level designer

c)

Interface designer

d)

Administrative expense