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Unit 2 Assessment - 5G

Total questions: 10

Worksheet time: 8mins

Name
Class
Date
1.

Which loop is a better choice, if I'd like my animation to end at some

point?

a)
b)
2.

Which key press is normally used to start or reset an animation?

a)
b)
c)
3.

When the code is run, how many steps will the sprite move?

a)

0

b)

20

c)

30

d)

40

4.

When the code is run, how many steps will the sprite move?

a)

0

b)

30

c)

40

d)

50

5.

Ballerina has 4 costumes. If you want the animation to end on the last costume, what number should be in the repeat loop?

a)

2

b)

3

c)

4

d)

5

6.

Vector and Bitmap are two well known formats for storing art digitally.

Which format would I use, if I needed the illustration to scale properly

with smooth edges?

a)

Vector

b)

Bitmap

7.

Select ALL of the below scripts that will move a sprite exactly 3 steps.

a)
b)
c)
d)
8.

Look at this script. Which of the scripts below will do the same thing as the original

script above? Select all of the scripts below that will do the same thing as the

original script.

a)
b)
c)
d)
9.

Look at the script below, which will control the sprite on the grid to the right. Each square is one step. The sprite is in the top left corner of the grid when the green flag is clicked. Where will the sprite stop moving?

a)

On the square marked with the letter A.

b)

On the square marked with the letter B.

c)

On the same square where it started.

d)

The sprite will not stop moving. The sprite will go to A, then B, then C, then

back to the corner and keep doing that again and again until the program is

stopped.

e)

The sprite will not stop moving. The sprite will walk to A and then keep

walking straight off the edge of the grid until the program is stopped.

10.

Click on image to enlarge and read.

a)

The sprite will grow to the size shown in Picture B and then stop changing.

b)

The sprite will grow to the size shown in Picture B, then shrink back to the

size shown in Picture A, and then stop changing.

c)

The sprite will grow to the size shown in Picture B, then shrink back to the

size shown in Picture A, and keep doing this over and over again until the

program is stopped.

d)

The sprite will keep growing and growing and will eventually fill the entire

stage.