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Trends in Language Teaching

Total questions: 15

Worksheet time: 5mins

Name
Class
Date
1.

This trend also known as M-learning, is a new way to access learning content using handy devices.

a)

Mobile Teacher

b)

Mobile Learning

c)

Mobile Phone

d)

Mobile Cart

2.

This trend is defined as the application of typical elements of game playing (rules of play, point scoring, competition with others) to other areas of activity, specifically to engage users in problem solving.

a)

Artificial Intelligence

b)

Virtual Reality

c)

Gamification

d)

Gora na itey!

3.

The following applications support synchronous communication, except:

a)

Google Meet

b)

Zoom application

c)

Microsoft Teams

d)

Google Drive

4.

The following applications can do asynchronous connection, except:

a)

SMS

b)

Google Meet

c)

Messenger

d)

WhatsApp

5.

The following are the advantages of Mobile Learning, except:

a)

It increases engagement.

b)

It provides instant feedback.

c)

It boosts motivation such as awarding of badges.

d)

It has high cost of development.

6.

This trend teaches children specific academic skills with brief, focused activities. It “takes into account the contemporary demands of learner lifestyles that might hinder longer periods of focused study and time spent in the classroom."

a)

Digital citizenship

b)

Brain break

c)

Bite-sized learning

d)

Experiential learning

7.

This trend comprises short, five- to ten-minute activities—like dancing or standing up to stretch— that allow students to stay refreshed after focusing in class for a long period of time. These are most effective when scheduled throughout the school day. By taking these breaks, students are less likely to feel stressed or anxious, and they will be better able to focus on their next lesson or task.

a)

Digital citizenship

b)

Brain break

c)

Fast talk

d)

Fast break

8.

This is a strategy that, according to Western Governors University, allows students to learn and develop skills in a setting outside of the classroom. For elementary students, options for this trend may be limited. But you can still make the most of this strategy by taking students on field trips (virtual or otherwise) and providing students with assignments that encourage them to learn outside of school.

a)

Constructive feedback

b)

Experiential learning

c)

Mastery-based Learning

d)

Trauma-informed Trend

9.

This trend refers to any intervention designed to respond to the unique needs of children who have experienced trauma. Because more than half of all children will experience a traumatic event, it is essential to conduct training and implement strategies that support these children. Teachers and students have all experienced the traumatic effects of the COVID-19 pandemic.

a)

Psychological First Aid

b)

Trauma-informed practices

c)

Content-based Teaching

10.

Which among the choices below belong to "Old-School Games?"

(Check all that apply)

a)

Crossword Puzzle

b)

Quizizz

c)

Word Search

d)

Similarities and Differences

11.

This trend in education combines traditional learning with online learning. Students have the best of both worlds: face-to-face interaction and personalized learning materials.

a)

Synchronous learning

b)

Blended learning

c)

Asynchronous Learning

d)

Home visitation

12.

This trend is based on the idea that learning is not just about remembering. It involves using the mind and the body, collaborating, discussing and exploring. Learners need to be emotionally, intellectually, physically and socially engaged.

a)

Physical Education

b)

Embodied Learning

c)

Gamification

d)

Changing Role of a Teacher in the 21st Century

13.

This trend can refer to a pedagogical process of utilizing more than one language within a classroom lesson or it can be used to describe the way bilinguals use their linguistic resources to make sense of and interact with the world around them

a)

Mother tongue

b)

Translanguaging

c)

Transformer

d)

MTB-MLE Curriculum

14.

This trend incorporates active participation of students by involving them in posing questions and bringing real-life experiences to them. The basis of this method is to channel the thought process of the studen​​​​ts through queries and help them in “how to think" instead of “what to think".​

a)

Content-based Learning

b)

Inquiry-based Learning

c)

Experiential Learning

d)

Mastery-based Learning

15.

This trend shows students how to recognize, understand, and respond to feelings of others, thereby developing their cognitive and personal flexibility.

a)

Socio-Emotional Learning

b)

Cultivation of empathy

c)

Cultivation of collaboration

d)

Roleplaying