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Unit 3.2 - 4.4 Vocab Quiz

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

An approach to systems design and development that aims to make interactive systems more usable by focusing on the users of the system—their needs and requirements—and applying human factors/ergonomics and usability knowledge and techniques.

a)

Human Centered Design

b)

Biomimicry

c)

Anthropometric

2.

Copying or imitating the special characteristics of living organisms (animals, plants, etc.) in materials, processes, or products. From bios, meaning life, and mimesis, meaning to imitate.

a)

Human Centered Design

b)

Biomimicry

c)

Anthropometric

3.

Of or relating to the scientific study of the measurements and proportions of the human body.

a)

Human Centered Design

b)

Biomimicry

c)

Anthropometric

4.

A visual representation of an idea. Can be a sketch, concept map, schematic, flow chart, or any other visual representation.

a)

Conceptual Model

b)

Systems Model

c)

Graphic Organizer

5.

An abstract representation of a system that identifies interacting elements and components of the system and the relationships among those components and elements.

a)

Conceptual Model

b)

Systems Model

c)

Graphic Organizer

6.

A visual display that demonstrates relationships between facts, concepts, or ideas. A graphic organizer guides the learner's thinking as they fill in and build upon a visual map or diagram.

a)

Conceptual Model

b)

Systems Model

c)

Graphic Organizer

7.

An iterative design process involving a program that generates a certain number of outputs meeting certain constraints.

a)

Generative Design

b)

Algorithms

c)

Geometry

d)

Fusion 360

8.

An ordered set of instructions that are used to carry out a task.

a)

Generative Design

b)

Algorithms

c)

Geometry

d)

Fusion 360

9.

When an object moves in a straight line from one point in space to another.

a)

Linear Motion

b)

Rotary Motion

c)

Reciprocating Motion

d)

Oscillating Motion

10.

Rotation around a fixed axis

a)

Linear Motion

b)

Rotary Motion

c)

Reciprocating Motion

d)

Oscillating Motion

11.

When an object is translated, or moved linearly, in one direction and then back along the same path in the opposite direction until it returns to its starting point; the cycle is then repeated.

a)

Linear Motion

b)

Rotary Motion

c)

Reciprocating Motion

d)

Oscillating Motion

12.

When an object moves back and forth in a reciprocating manner, but with elements of rotational motion like swinging.

a)

Linear Motion

b)

Rotary Motion

c)

Reciprocating Motion

d)

Oscillating Motion

13.

A rotating or sliding part in a mechanism used especially to transform rotational motion to linear motion or vice versa.

a)

Cam

b)

Spring

c)

Wheel

d)

Slide

14.

3D modeling where geometry is created with association to other geometry.

a)

Parametric Modeling

b)

4D Modeling

c)

Assembly

d)

Joints

15.

The study of motion of a system without consideration of forces acting within the system.

a)

Kinematics

b)

Force

c)

Physics

d)

Experiment

16.

An external force applied to an object.

a)

Effort Force

b)

Resistance Force

17.

Impeding effect exerted by one material object on another.

a)

Effort Force

b)

Resistance Force

18.

The length of a spring at rest.

a)

Natural Length

b)

Displacement

c)

Applied force

19.

A measurement between the starting position and final position of an object regardless of the path followed. Described by a magnitude and direction making it a vector quantity.

a)

Natural Length

b)

Displacement

c)

Applied force

20.

The force that something or someone exerts on an object.

a)

Natural Length

b)

Displacement

c)

Applied force