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MIND GAMES

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Revolutionary and is constantly changing in step with new advances in technology, particularly with the advent of modern internet user experiences and artificial intelligence (AI).

a)

Digital Learning

b)

Adaptive learning

c)

Blended Learning.

d)

Classroom Technologies

2.

A learning technology that utilizes the latest AI advances to measure, and analyse a learner's comprehension of a subject.

a)

Badging And Gamification

b)

Learning Analytics

c)

Adaptive Learning

d)

Mobile Learning

3.

Offers the best of both worlds by merging digital learning with traditional classroom learning.

a)

Classroom Technologies

b)

Blended Learning

c)

Learning Analytics

d)

Virtual Reality

4.

Electronic versions of traditional textbooks

a)

E-textbooks

b)

Virtual Reality

c)

Badging And Gamification

d)

Mobile Learning

5.

Digital instructions help students to learn at the early stage of their lives to be responsible.

a)

True

b)

False

6.

Digital learning is important because it allows learners and teachers to have access to courses wherever they have an electronic device.

a)

True

b)

False

7.

Interactive technologies and digital channels that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks.

a)

Textbooks

b)

Podcast

c)

Online Games

d)

Social media

8.

Video game that is either partially or primarily played through the Internet or any other computer network available.

a)

Mobile Phones

b)

Online game

c)

Textbooks

d)

Videos

9.

Digitized tasks that support formative evaluation, which corresponds to the learning outcomes and topics of subject programs of national curricula and are located in the Examination Information System (EIS).

a)

E-tests

b)

E-tasks

c)

E-workbooks

d)

E-textbooks

10.

Study materials published in digital format

a)

E-textbooks

b)

E-workbooks

c)

E-learning materials

d)

E-tasks

11.

a motivational tool that rewards the learner through the use of digital badges.

a)

Badging And Gamification

b)

Blended Learning

c)

Classroom Technologies

d)

Learning Objects

12.

a term used for learning processes that can be engaged across multiple platforms

a)

Personalized Learning

b)

Mobile Learning

c)

Learning Objects

d)

Learning Analytics

13.

Enables leaners to advance their knowledge through the internet

a)

Learning Objects

b)

Online Learning

c)

Learning Analytics

d)

Mobile Learning

14.

Can be accessed by computers. Some of them are 'born- digital',or originated in a digital form, others were converted into digital files.

a)

Digital Learning Material

b)

Digital Material

c)

Personalized Learning

d)

Learning Objects

15.

A virtual medium that helps the individuals or students in understanding the concepts better with the help videos.

a)

Podcast

b)

Blogs

c)

Videos

d)

Educational Video