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EDN113 Quiz

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

What are the Meaningful Learning Framework Components?

a)

Engaging, Cooperative, Authentic, Intentional, Constructive.

b)

Active, Constructive, Collaborative, Authentic, Purposeful

c)

Active, Cooperative, Authentic, Constructive, Intentional.

d)

Engaging, Intentional, Collaborative, Effective, Authentic.

2.

What are the components of the CRAAP test?

a)

Currency, Reliability, Accuracy, Authority,

Purpose.

b)

Currency, Relevence, Authority, Accuracy,

Purpose.

c)

Currency, Relevence, Accuracy, Authentic,

Purpose.

d)

Currency, Reliability, Authority, Accuracy,

Point of view.

3.

What isn't a WebQuest component.

a)

Process/Task

b)

Introduction

c)

Evaluation/Conclusion

d)

Task

4.

Which of the Following is not a Digital System?

a)

eBook

b)

Clock

c)

SmartPhone

d)

Pictures

5.

What is the main component a serious game must have?

a)

Creativity

b)

Fun

c)

MultiTasking

d)

A challenge

6.

What is a Serious game?

a)

A serious game is boring and only educational based.

b)

A serious game is fun and interactive only.

c)

A serious game is educational, interactive, and challenging.

7.

Which of the following are ways a teacher can support students in gameplay learning?

a)

Motivator:

finding ways to engage students.

b)

Role model: showing students how it is done before they can do it.

c)

Tutor: guiding and coaches students through the games if they are struggling.

d)

Explainer: teaching them in depth on the board

8.

What is the main component of a Virtual world?

a)

the illusion of 2D shapes

b)

Role-Play

c)

Avatars.

d)

A Facilitated learning environment

9.

What is Active Learning?

a)

Articulate what they have done

b)

Work to fulfill a cognitive goal

c)

Interact with an evironment/ Manipulate objects

d)

Apply ideas in the real world

10.

Why to use educational robots?

a)

They create more Inclusivity

b)

Prepares them for the present.

c)

They can turn their frustration into creativity.

d)

It increases innovation, and creativity.