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WorksheetsUsing Social Networking and Gaming Effectively in the Classroom
Total questions: 10
Worksheet time: 20mins
Which of the following is a social benefit to using social media in the classroom?
More frequent/varied communication opportunities
Students have unlimited access to ask questions and share ideas
Improved collaboration opportunities through video calls, chats, and messaging apps
All of the above
Which social media platform could be used to effectively communicate important information, upcoming events, and school alerts? MARK ALL THAT APPLY.
It is not possible to communicate important information via social media
Using social media in the classroom can improve reading and writing skills because....
Students are more motivated to read online material
Students only like to look at the pretty pictures
Students will not gain any academic benefits whatsoever from using social media in the classroom
Students need to be competent in digital literacy skills
Gamification only refers to playing some type of online or digital game in the classroom.
True
False
Which of the following could be considered a benefit of using gamification in the classroom? MARK ALL THAT APPLY.
Motivates and engages students
Develops and improves social skills
Improves student persistence to a task
Makes learning boring
In order for students to become good digital citizens, it is necessary for educators to:
model and teach appropriate social media usage and guidelines
Set up a personal Facebook account
Educators do not have any responsibilities regarding digital citizenship
It is not possible for students to become good digital citizens.
What is a digital footprint?
All the online information that you have posted about yourself, or someone else has posted about you
A shape left behind in the sand when you walk on the beach
An imprint left behind when you get mad at your computer and kick it to try to get it to work correctly
A new type of computer that is shaped like a foot
How can educators ensure they are protecting student privacy when using social media and online games in the classroom? MARK ALL THAT APPLY.
Become familiar with school and district social media guidelines
Be vigilant in monitoring student social media and gaming usage at school
Use parental consent and opt-out forms
Educators are not responsible for protecting student privacy, so they don't have to worry about it
Personally identifiable information should NEVER be shared online. Which of the following is NOT considered personally identifiable information?
First and Last Name
Address
Handwriting
Shoe size
Which of the following would NOT be an appropriate way to use social media and/or gaming in the classroom?
Play a review game for an upcoming test on Kahoot
Students create a digital photo essay to share on Instagram
Students share their opinion on renewable vs. non-renewable energy options on a class blog
Students record fights around campus and post online
