WorksheetsGamified Activities
Total questions: 20
Worksheet time: 7mins
Digital immigrants are the people who have grown up in the information age:
TRUE
FALSE
New generation of young people born into the digital age.
Digital natives
Digital marketing
Digital immigrants
digital footprint
According to Werbach and Hunter (2012), the gramification is:
Is the use of tools to do mathematical calculations.
It is the use of game elements and game design techniques in non-game contexts.
Select some elements of the game that you think we can use in class:
Points
badges
leaderboards
exams
Digital natives: They process information quickly, enjoy multitasking and gaming.
They represent student's achievements. Marks, insignias…
Levels
Badges
Leaderboards
Progress bar: is Graphical control element used to visualize the progression of a game.
TRUE
FALSE
Challenges between users is:
Incentives players receive for any achievement.
Competitions in which two or more people are engaged.
Awards, trading and gifting:
Is Scoreboard showing names and current scores.
TRUE
FALSE
Mark the correct answer:
Students must follow a rule that the teacher sets. Every time a student follows the rule, the class gets a point. Every time a student breaks a rule, the teacher gets a point.
Giving learning badges
Teacher vs. Class
Awards
•Contest in which two or more people are engaged where typically only one or a few participants will win, and others will not.
Class competitions
Giving learning badges
Awards
How kahoot works ?
Create
host or share
play
all are correct
Gimkit can be used in any classroom to introduce or review
concepts.
SI
NO
Giving learning badges:
Contest in which two or more people are engaged where typically only one or a few participants will win, and others will not.Teacher vs. Class:Students must follow a rule that the teacher sets. Anytime a student follows the rule, the Class gets a point. Anytime a student does not follow a rule, the teacher gets a point. Awards:
TRUE
FALSE
Randomly generate tests based on your flashcard set.
Test
Flashcards
Find
Study
Kahoot is:
Is a free website providing learning tools for students, including flashcards, study and game modes.
A learning platform to engage your class with interactive lessons.
It's like a mix of Kahoot! and Quizlet, but with some unique features that none have.
Classdojo
Gimkit
Classroom
Write 1 advantages of using quizizz and kahoot:
What is the objective of using gamification?
What does gamification mean?
