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Gamified Activities

Total questions: 20

Worksheet time: 7mins

Name
Class
Date
1.

Digital immigrants are the people who have grown up in the information age:

a)

TRUE

b)

FALSE

2.

    New generation of young people born into the digital age.

a)

Digital natives

b)

   Digital marketing

c)

Digital immigrants

d)

digital footprint

3.

According to Werbach and Hunter (2012), the gramification is:

a)

Is the use of tools to do mathematical calculations.

b)

It is the use of game elements and game design techniques in non-game contexts.

4.

Select some elements of the game that you think we can use in class:

a)

Points

b)

badges

c)

leaderboards

d)

exams

5.

Digital natives: They process information quickly, enjoy multitasking and gaming.

a)
b)
6.

They represent student's achievements. Marks, insignias…

a)

Levels

b)

Badges

c)

Leaderboards

7.

Progress bar: is Graphical control element used to visualize the progression of a game.

a)

TRUE

b)

FALSE

8.

Challenges between users is:

a)

Incentives players receive for any achievement.

b)

Competitions in which two or more people are engaged.

9.

Awards, trading and gifting:

Is Scoreboard showing names and current scores.

a)

TRUE

b)

FALSE

10.

Mark the correct answer:

Students must follow a rule that the teacher sets. Every time a student follows the rule, the class gets a point. Every time a student breaks a rule, the teacher gets a point.

a)

Giving learning badges

b)

Teacher vs. Class

c)

Awards

11.

•Contest in which two or more people are engaged where typically only one or a few participants will win, and others will not.

a)

Class competitions

b)

Giving learning badges

c)

Awards

12.

How kahoot works ?

a)

Create

b)

host or share

c)

play

d)

all are correct

13.

Gimkit can be used in any classroom to introduce or review

concepts.

a)

SI

b)

NO

14.

Giving learning badges:

Contest in which two or more people are engaged where typically only one or a few participants will win, and others will not.Teacher vs. Class:Students must follow a rule that the teacher sets. Anytime a student follows the rule, the Class gets a point. Anytime a student does not follow a rule, the teacher gets a point. Awards:

a)

TRUE

b)

FALSE

15.

Randomly generate tests based on your flashcard set.

a)

Test

b)

Flashcards

c)

Find

d)

Study

16.

Kahoot is:

a)

Is a free website providing learning tools for students, including flashcards, study and game modes.

b)

A learning platform to engage your class with interactive lessons.

17.

It's like a mix of Kahoot! and Quizlet, but with some unique features that none have.

a)

Classdojo

b)

Gimkit

c)

Classroom

18.

Write 1 advantages of using quizizz and kahoot:

4 lines
19.

What is the objective of using gamification?

4 lines
20.

What does gamification mean?

4 lines