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design thinking

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Constraints

a)

Limitations or obstacles in your challenge.

b)

When you identify your materials, constraints, and how you will be successful.

c)

A process for creative problem solving that is human-centered.

d)

When you self-reflect on your experiences with the problem or challenge.

2.

Define

a)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

b)

When you identify your materials, constraints, and how you will be successful.

c)

To rapidly change.

d)

When you create a 3-D model of your design.

3.

Design Thinking

a)

A process for creative problem solving that is human-centered.

b)

The process for creating and sharing ideas where yo use images and sketches instead of words to describe your idea.

c)

When you put the prototype into action, get feedback, identify successes, and iterate.

d)

Limitations or obstacles in your challenge.

4.

Empathize

a)

When you identify your materials, constraints, and how you will be successful.

b)

A process for creative problem solving that is human-centered.

c)

When you self-reflect on your experiences with the problem or challenge.

d)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

5.

Iterate

a)

To rapidly change.

b)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

c)

The process for creating and sharing ideas where you use images and sketches instead of words to describe your idea.

d)

When you brainstorm ideas, get feedback, create an initial design, share the design, and iterate.

6.

Which mindset does NOT fit with design thinking?

a)

There is only one real solution.

b)

Learn from failure.

c)

Empathy.

d)

Make your ideas tangible.

7.

The phases of Design Thinking are generally in the following order:

a)

Define, ideate, prototype, empathize, test

b)

Ideate, define, empathize, prototype, test

c)

Empathize, define, ideate, prototype test

d)

Empathize, ideate, define, prototype, test

8.

An iteration usually takes...

a)

one day

b)

a week

c)

two weeks

d)

As long/short as you do it.

9.

At the end of the design thinking cycle it makes sense to:

a)

Focus on improving your prototype.

b)

Leave the target audience alone.

c)

Generate lots of ideas.

d)

No more testing.

10.

With design thinking...

a)

the designer is central

b)

the product is central

c)

the process is central

d)

the end user is central