WorksheetsChapter 3 Quiz
Total questions: 25
Worksheet time: 32mins
All of the following terms convey how digital technology can affect the attitudes and behaviors of teachers and students except
Unique
Powerfull
All encompassing
Transformative
Which statement is true about the ISTE Standards for Students and the 21st Century Student Outcomes for Learning?
Each is focused on improving students' math and science learning in elementary school.
Each emphasizes how technology creates new teaching and learning experiences for students.
Each mandates technology integration at every grade level.
Each is focused on improving students' reading and writing across the curriculum.
Which statement accurately reflects Nicholas Burbules and Thomas Callister, Jr.’s idea of how technology can affect education?
Providing computers for every student is essential for 21st century learning.
The capacity for educational transformation is not intrinsic to the technology itself.
Every technology creates positive new teaching and learning experiences for students.
Digital technologies must be combined with non-computer-based materials.
What computer pioneer’s research and work was based on the idea that youngsters will invest more time, energy, and meaning in knowledge they themselves create?
(a)
Providing self-correcting feedback to student learners is a primary feature of what type of educational technology?
Serious online games
Computer-based exams
Podcasts and vodcasts
3D modeling software
In what ways have digital technologies transformed writing by students and teachers?
Which of the following describes James Gee’s views about online games as educational tools?
Students connect academic concepts to issues and puzzles they care about solving.
Students learn the value of competing for points and earning tangible rewards for their efforts.
Students receive preparation for careers in math and science fields.
Students learn how to play games on their own without help from other players.
It is recommended that teachers use which of the following features of immersive problem-solving games?
Competition to determine winners and losers
Face-to-face instructional activities
Opportunities for game players to learn from mistakes and improve their performance
Enrichment and reward activities when students finish in-class assignments
Digital technologies have affected the development of literacy in which of the following ways?
The three R’s of reading, writing and arithmetic are now less important.
Understanding the Internet, mass media and digital information is now more important.
Books and other paper sources of information in libraries are now less important.
Owning the most up-to-date personal computer is now a necessity for learning.
Discussions between students and teachers to clarify meanings and correct misconceptions when reading print and online material is part of which the following instructional approaches?
Reciprocal teaching
Teacher-centered learning
Independent student research
Multimodal learning
Teaching students to be critical evaluators of online information is the basis of which of the following literacies?
a.
b.
c.
d.
Information literacy
Multicultural literacy
Technological literacy
Mathematical literacy
What researcher has made designing effective ways for people to learn through visual presentations the focus of his work about technology?
Charles Babbage
Seymour Papert
John Dewey
Edward Tufte
Why did educator and philosopher John Dewey see gaining the “inner attention” of students as an essential component of the teaching and learning process?
Social media platforms such as Twitter and Pinterest can be used to promote which of the following types of unique, powerful and transforming learning with technology?
Digital literacy and engaged citizenship
Collaboration and communication
Critical thinking and problem-solving
Creative and artistic self-expression
A “progressive consensus” about effective instructional practices emphasizes having teachers use which of the following instructional methodologies?
More whole-class instruction
More reliance on standardized tests
More time spent with textbooks
More small group instruction
Which of the following is a reason why teachers might combine groupwork and cooperative learning with technology to promote student learning?
Students learn more when competing with peers for higher grades.
Students can teach each other when they work together.
Students can complete assignments more quickly by working as a team.
Students need to be able to take a break from the pace of individual learning.
Which of the following statements most accurately describes creativity when applied to the learning of students in schools?
It is an unattainable goal by almost every student since only a few truly creative individuals are born every generation.
It is a talent not highly valued by business executives, school administrators or leaders in many other fields.
It includes thinking and acting in ways that generate alternative approaches to people, situations and problems.
It is an individual talent that cannot be influenced or promoted by technology.
How does groupwork differ from cooperative learning when used in classroom teaching situations?
As digital citizens, students are expected to do which of the following activities in schools?
Follow the acceptable use policies of schools
Join a social network to freely share images with peers
Cite information from Wikipedia without attribution
Maintain a personal website or blog of their academic accomplishments
Service Learning by students differs from Community Service by students in which of these ways?
Through service learning, teachers connect students’ community activities to the academic curriculum.
Service learning always involves students earning academic credit for their community activities.
Community Service always involves students earning academic credit for their community activities.
There is no difference between Service Learning and Community Service.
Each of the following are regarded as appropriate ways to teach digital citizenship except
Requiring students to properly cite their online sources in a research paper
Assisting students to create and maintain a class blog, wiki or website
Having students to develop their own voice and viewpoint within their writing
Telling students not to use technology inappropriately and punishing them if they do
Digital games and simulations develop students’ talents as problem solvers and critical thinkers in which of the following ways?
By accumulating points to achieve higher score than other students
By establishing an online identity through an avatar
By solving problems through critical thinking about strategy and results
By earning digital badges for achieving different game levels
Which of the following best illustrates reciprocal teaching as an instructional technique for developing Internet literacy?
Students teach each other about the meaning of an online text.
Teachers and students explore the meaning of an online text through dialog and discussion.
Teachers explain the meaning of an online text at the beginning and then again at the end of class.
Teachers use students’ wrong answers on a test to identify misconceptions about an online text.
Which of the following terms most accurately describes teachers and students creating classroom rules together?
Teacher-directed rule making
Active rule making
Collaborative rule making
Digital rule making
According to Sir Ken Robinson, which of the following describes how students’ creativity is expressed in schools?
It is a special talent or ability that only a few students possess.
It can be tested and measured by standardized exams.
It can be encouraged through competitions and awarding prizes.
It emerges often in unexpected ways from hunches and random experiences.
