Wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

Chapter 3 Quiz

Total questions: 25

Worksheet time: 32mins

Name
Class
Date
1.

All of the following terms convey how digital technology can affect the attitudes and behaviors of teachers and students except

a)

Unique

b)

Powerfull

c)

All encompassing

d)

Transformative

2.

Which statement is true about the ISTE Standards for Students and the 21st Century Student Outcomes for Learning?

a)

Each is focused on improving students' math and science learning in elementary school.

b)

Each emphasizes how technology creates new teaching and learning experiences for students.

c)

Each mandates technology integration at every grade level.

d)

Each is focused on improving students' reading and writing across the curriculum.

3.

Which statement accurately reflects Nicholas Burbules and Thomas Callister, Jr.’s idea of how technology can affect education?

a)

Providing computers for every student is essential for 21st century learning.

b)

The capacity for educational transformation is not intrinsic to the technology itself.

c)

Every technology creates positive new teaching and learning experiences for students.

d)

Digital technologies must be combined with non-computer-based materials.

4.

What computer pioneer’s research and work was based on the idea that youngsters will invest more time, energy, and meaning in knowledge they themselves create?

(a)  

5.

Providing self-correcting feedback to student learners is a primary feature of what type of educational technology?

a)

Serious online games

b)

Computer-based exams

c)

Podcasts and vodcasts

d)

3D modeling software

6.

In what ways have digital technologies transformed writing by students and teachers?

4 lines
7.

Which of the following describes James Gee’s views about online games as educational tools?

a)

Students connect academic concepts to issues and puzzles they care about solving.

b)

Students learn the value of competing for points and earning tangible rewards for their efforts.

c)

Students receive preparation for careers in math and science fields.

d)

Students learn how to play games on their own without help from other players.

8.

It is recommended that teachers use which of the following features of immersive problem-solving games?

a)

Competition to determine winners and losers

b)

Face-to-face instructional activities

c)

Opportunities for game players to learn from mistakes and improve their performance

d)

Enrichment and reward activities when students finish in-class assignments

9.

Digital technologies have affected the development of literacy in which of the following ways?

a)

The three R’s of reading, writing and arithmetic are now less important.

b)

Understanding the Internet, mass media and digital information is now more important.

c)

Books and other paper sources of information in libraries are now less important.

d)

Owning the most up-to-date personal computer is now a necessity for learning.

10.

Discussions between students and teachers to clarify meanings and correct misconceptions when reading print and online material is part of which the following instructional approaches?  

a)

Reciprocal teaching

b)

Teacher-centered learning

c)

Independent student research

d)

Multimodal learning

11.

Teaching students to be critical evaluators of online information is the basis of which of the following literacies?

a.  

b.  

c.  

d.  

a)

Information literacy

b)

Multicultural literacy

c)

Technological literacy

d)

Mathematical literacy

12.

What researcher has made designing effective ways for people to learn through visual presentations the focus of his work about technology? 

a)

Charles Babbage

b)

Seymour Papert

c)

John Dewey

d)

Edward Tufte

13.

Why did educator and philosopher John Dewey see gaining the “inner attention” of students as an essential component of the teaching and learning process?

4 lines
14.

Social media platforms such as Twitter and Pinterest can be used to promote which of the following types of unique, powerful and transforming learning with technology?

a)

Digital literacy and engaged citizenship

b)

Collaboration and communication

c)

Critical thinking and problem-solving

d)

Creative and artistic self-expression

15.

A “progressive consensus” about effective instructional practices emphasizes having teachers use which of the following instructional methodologies?  

a)

More whole-class instruction

b)

More reliance on standardized tests

c)

More time spent with textbooks

d)

More small group instruction

16.

Which of the following is a reason why teachers might combine groupwork and cooperative learning with technology to promote student learning? 

a)

Students learn more when competing with peers for higher grades.

b)

Students can teach each other when they work together.

c)

Students can complete assignments more quickly by working as a team.

d)

Students need to be able to take a break from the pace of individual learning.

17.

Which of the following statements most accurately describes creativity when applied to the learning of students in schools?

a)

It is an unattainable goal by almost every student since only a few truly creative individuals are born every generation.

b)

It is a talent not highly valued by business executives, school administrators or leaders in many other fields.

c)

It includes thinking and acting in ways that generate alternative approaches to people, situations and problems.

d)

It is an individual talent that cannot be influenced or promoted by technology.

18.

How does groupwork differ from cooperative learning when used in classroom teaching situations?

4 lines
19.

As digital citizens, students are expected to do which of the following activities in schools?

a)

Follow the acceptable use policies of schools

b)

Join a social network to freely share images with peers

c)

Cite information from Wikipedia without attribution

d)

Maintain a personal website or blog of their academic accomplishments

20.

Service Learning by students differs from Community Service by students in which of these ways?

a)

Through service learning, teachers connect students’ community activities to the academic curriculum.

b)

Service learning always involves students earning academic credit for their community activities.

c)

Community Service always involves students earning academic credit for their community activities.

d)

There is no difference between Service Learning and Community Service.

21.

Each of the following are regarded as appropriate ways to teach digital citizenship except

a)

Requiring students to properly cite their online sources in a research paper

b)

Assisting students to create and maintain a class blog, wiki or website

c)

Having students to develop their own voice and viewpoint within their writing

d)

Telling students not to use technology inappropriately and punishing them if they do

22.

Digital games and simulations develop students’ talents as problem solvers and critical thinkers in which of the following ways? 

a)

By accumulating points to achieve higher score than other students

b)

By establishing an online identity through an avatar

c)

By solving problems through critical thinking about strategy and results

d)

By earning digital badges for achieving different game levels

23.

Which of the following best illustrates reciprocal teaching as an instructional technique for developing Internet literacy?  

a)

Students teach each other about the meaning of an online text.

b)

Teachers and students explore the meaning of an online text through dialog and discussion.

c)

Teachers explain the meaning of an online text at the beginning and then again at the end of class.

d)

Teachers use students’ wrong answers on a test to identify misconceptions about an online text.

24.

Which of the following terms most accurately describes teachers and students creating classroom rules together?

a)

Teacher-directed rule making

b)

Active rule making

c)

Collaborative rule making

d)

Digital rule making

25.

According to Sir Ken Robinson, which of the following describes how students’ creativity is expressed in schools?

a)

It is a special talent or ability that only a few students possess.

b)

It can be tested and measured by standardized exams.

c)

It can be encouraged through competitions and awarding prizes.

d)

It emerges often in unexpected ways from hunches and random experiences.