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WorksheetsFall Semester Exam - Video Game Design (Unity)
Total questions: 30
Worksheet time: 2hrs 30mins
Which Unity window contains a list of all the game objects currently in your scene?
Hierarchy
Scene view
Project window
Inspector
True or False: Visual Studio is not a part of Unity. You could use a different code editor to edit your C# scripts if you wanted to.
True
False
What component (in green) was added to the selected object?
Particle
Collider
Mesh
Animator
The Game Controller (Script) would open up in which other program?
Java Studio
Notepad
Basic Editor
Visual Studio
If you want to apply Gravity what component would you want to add to a gameObject?
RigidBody
Image
A Custom Script
Box Collider
What is Unity?
A video game
A game engine
A coding language
3D modeling software
Which window shows the properties and components of a given gameObject?
Hierarchy Window
Scene Window
Project Window
Inspector Window
What two methods are automatically added to our scripts?
OnEnable() & OnDisable
Awake() & Update()
Start() & Update()
Start() & FixedUpdate()
Which mathematical symbol is used for multiplication?
+
^
%
*
To change a gameObject's position or scale in code, what type of data does it need?
float
variables
Vector2
Vector3
What component do we need to add to a Sphere to make it affected by gravity and physics?
Collider
Animation
Rigidbody
A script
To check if the player is pressing the Space key, we would write:
Input.GetKey(KeyCode.Space)
Input.GetAxis("Horizontal")
if(spacePressed){}
bool spacePressed = true;
Unity's Prefab system allows us to save a gameObject as an asset to be reusable
True, all components, properties, and children are saved
True, but it cannot be edited later
False, the prefab system only makes clones
False, the prefab system turns assets into gameObjects
Which symbol is used to denote a comment, that does not affect the game?
//
++
--
#
What is the name of the component that allows you to move GameObjects around?
Mover
Transform
Transmit
Move
What do we use to represent "and" in C#?
&++
and
&&
AND
What type of input will move a player from left to right?
verticalInput
Public Float Speed
horizontalInput
If/Then Statements
What is the following statement used for: // Keep the player inbounds
This is simply a comment and does not affect the code or game play.
This is the code that keeps the player from falling off of the playing area.
Because the text is green, it is the instructions to make the player "Go".
This is a comment that controls what is displayed on the game screen during game play.
What type of coding language (script) are we using with Unity?
C#
C++
Python
JavaScript
What is the name of the game engine we are using?
Unity
Unreal Engine
C# Engine
GameMaker
In the Unity - Unit 2 Project, the player is throwing food at animals. What is another name for the "food" that is being thrown?
projectile
property
player
project
True or False: Coding in Unity (C#) requires the user to pay attention to spelling, capitalization and using correct punctuation marks in order to make the coding valid.
True
False
True or False: It is ok to continue moving to the next step (next lesson) in Unity, even if you are getting errors and your game is not working correctly.
True
False
True or False: Unity is the only game engine available. All video games are coded using Unity software.
True
False
True or False: Prefabs are a special type of component that allows fully configured GameObjects to be saved in the Project for reuse. These assets can then be shared between scenes, or even other projects without having to be configured again.
True
False
When players have special effects like running, falling down, etc. that move parts of the character - these special effects are called:
Animations
Rigid Bodies
Colliders
Scripts
In Unity - Unit 3 - when a player collides with an obstacle there is a mini "explosion", this effect is called a:
Party Effect
Particle Effect
Prefab Effect
Perfect Effect
In the last sections of Unity - Unit 3 - we added some new functionality (effects) that we haven't used before, they were:
Animation & Sound Effects
Player Controller Scripts
Prefab Creation & Scripts
Rigid Body Control Effects
True or False: All video game companies are large and have 100s of people working on different parts of the game at the same time.
True
False
