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WorksheetsLesson 6 - Gamification Design Frameworks
Total questions: 15
Worksheet time: 8mins
(Fill in the blank) The definition of “framework” is “‘a ___ set of concepts, practices and criteria to focus on a particular type of problem that serves as a reference, to confront and solve new problems of a similar nature set’”
Formal
Measurable
Standardized
Heterogeneous
According to the paper “Gamification: a systematic review of design frameworks”, the number of frameworks concerned with learning processes only amounts to…
10%
15%
18%
21%
Since most gamification frameworks are directly inspired in established game design methodologies, they tend to have many common features, some appearing in more than half of them. Except…
Profiling
Storytelling
Technology
Ethics
The study in “Gamification: a systematic review of design frameworks” finds that the predominant motivational theory behind almost all gamification frameworks is…
SDT
Drive
Self-efficacy
Conductism
In the conclusions of the paper “Gamification: a systematic review of design frameworks”, it is remarked that the most widespread aspect in the gamification design process is…
Objective definition
Analytics & data collection
User experience
All of them
The best gamification framework is…
Marczewski
Kappen & Nacke
Mora et al
It depends
During the definition phase, we MUST identify whether gamification is actually the best tool for the job. For this to be true, the issue at hand should be 100%…
Educational
Motivational
Psychological
Social
During the definition phase, it is usual to “define the users”. A tool that could help us do this would be…
4Keys2Fun
Brainhex
Reiss’ 16 basic desires
None of them
At the end of the define stage, we must have a concrete list of target behaviors we want to motivate the users. One must never forget that the main property of such actions, in the context of gamification, is that they MUST be…
Achievable
Time bound
Volitional
Measurable
StackOverflow includes some badges to teach new users the basic functionalities of the platform (e.g. “Autobiographer”). During which stage in the User Journey this would be?
Discovery
Onboarding
Habit-building
Mastery
During the Immerse, or Habit-building, step of the User Journey, we define the “meat” of the system, the rules that will govern everything. Such rules should be especially aligned with the Define sub-step…
Identify the problem
Set objectives
Define the users
Target behaviors
Measuring the actual success of your gamified design should be based on metrics related to…
Fun
Target behaviors
Monetary income
Number of users
Given the sections in the “Gamification Model Canvas” or “Jo Gamifico”, they are obviously a mix between standard business canvas models and a popular game-design approach.
MDA
HEXAD
Social Action Matrix
4Keys2Fun
In Marczewski’s example of use of his canvas for a gamified Q&A site, Investment, Rewards, Social Network or Unlocking, among others, is a list of elements under…
Mechanics
Motivations
Behaviors
Activities
QUALITY ROUND: The Lost Woods are the way to find the master...
Chief
Tree
Sword
Hand
