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Worksheets

IT 209

Total questions: 15

Worksheet time: 9mins

Name
Class
Date
1.

This is used to add pins and creates a mesh over your artwork or bitmap.

(a)  

2.

It is where the Warp Option can be found.

a)

Tool

b)

Object

c)

Frame

d)

Doc

3.

A Bone Tool that is useful in getting smoother bend for underlying mesh while deforming.

(a)  

4.

From what tab can you find the Bone Type?

a)

Tool

b)

Object

c)

Frame

d)

Doc

5.

This functionality does not move when another part of the rig is moved.

(a)  

6.

Higher mesh density provides smoother deformations but results in lower efficiency while working with multiple keyframes.

a)

TRUE

b)

FALSE

7.

Lower mesh density results in better performance at the cost of quality of deformation.

a)

TRUE

b)

FALSE

8.

Animate automatically computes the mesh density for the warped character to get the balance between quality & performance.

a)

TRUE

b)

FALSE

9.

By default, all the bones are hard bones.

a)

TRUE

b)

FALSE

10.

With Asset warp tool hold & dragging the joint can be used to deform the mesh. 

a)

TRUE

b)

FALSE

11.

When the ​ ​ ​ (a)   clicks on the part of the shape or bitmap to add the ​ (b)   . Notice it creates a ​ (c)   mesh & adds a joint to the ​ (d)   where you clicked

Choose from the below words
asset warp tool
first joint
triangulated
location
12.

Ability to create ​ (a)   ​ (b)   using the ​ (c)   .

Choose from the below words
Hard & soft
bones
Asset warp tool
13.

Ability to ​ (a)   the ​ (b)   ​ (c)   to ​ (d)   between the warp quality and ​ (e)  

Choose from the below words
change
mesh
density
balance
performance
14.

Ability to ​ (a)   the ​ (b)   or specify the desired ​ (c)   for the ​ (d)   bone in ​ (e)   panel.

Choose from the below words
rotate
bone
angle
selected
Properties
15.

Ability to ​ (a)   or ​ (b)   the ​ (c)   without ​ (d)   the ​ (e)  

Choose from the below words
Add
remove
pin
breaking
tween