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CSEL 301 Reviewer PPT1

Total questions: 64

Worksheet time: 34mins

Name
Class
Date
1.

Uses bitmaps to store information

a)

Raster Graphics

b)

Vector Graphics

2.

Images are made up of _____

a)

Pixels

b)

Atoms

c)

Points

d)

Kagayaku Soap

3.

RGB means?

a)

RED, GREEN, BLUE

b)

RED, GRAY, BLACK

c)

RAINBOW, GREEN, BURGANDY

d)

RED, GRAY, BLUE

4.

CAD

(a)  

5.

User interacts and views with a 3D world using “more natural” means

a)

Virtual Reality

b)

Data Visualization

c)

Education and Training

d)

Computer Art

6.

Visualizing millions to billions of data points

a)

Virtual Reality

b)

Data Visualization

c)

Education and Training

d)

Computer Art

7.

Comprehension of complex systems

a)

Virtual Reality

b)

Data Visualization

c)

Education and Training

d)

Computer Art

8.

Aesthetic Computing

a)

Virtual Reality

b)

Data Visualization

c)

Education and Training

d)

Computer Art

9.

Process picture information

a)

Games/Movies

b)

Image Processing

c)

Graphical User Interface (GUI)

10.

WIMP interface

a)

Games/Movies

b)

Image Processing

c)

Graphical User Interface (GUI)

11.

Object description that a computer understands

a)

Model (n)

b)

Vertex (pl. Vertices)

c)

Bitmap

d)

Vector display system

e)

Connectivity

12.

A point 2 or 3 dimensional space.

a)

Model (n)

b)

Vertex (pl. Vertices)

c)

Bitmap

d)

Vector display system

e)

Connectivity

13.

A rectangular array of bits mapped one-to-one with pixels

a)

Model (n)

b)

Vertex (pl. Vertices)

c)

Bitmap

d)

Vector display system

e)

Connectivity

14.

Graphical output system that is based on strokes (as opposed to pixels). Also known as: random, calligraphic, or stroke displays.

a)

Model (n)

b)

Vertex (pl. Vertices)

c)

Bitmap

d)

Vector display system

e)

Connectivity

15.

Information that defines which vertices are connected to which other vertices via edges

a)

Model (n)

b)

Vertex (pl. Vertices)

c)

Bitmap

d)

Vector display system

e)

Connectivity

16.

Uses sequential commands or mathematical statements or programs which place lines or shapes in a 2-D or 3-D environment

a)

Raster Graphics

b)

Vector Graphics

17.

Raster is composed of paths.

Vector is composed of pixels

a)

True

b)

False

18.

Refresh process is independent of the complexity of the image

a)

Raster Graphics

b)

Vector Graphics

19.

Displays flicker when the number of primitives in the images become too large.

a)

Raster Graphics

b)

Vector Graphics

20.

Graphic primitives are specified in terms of end points and must be scan converted into corresponding pixels.

a)

Raster Graphics

b)

Vector Graphics

21.

Scan conversion is not required.

a)

Raster Graphics

b)

Vector Graphics

22.

Can draw mathematical curves, polygons and boundaries of curved primitives only by pixel approximation

a)

Raster Graphics

b)

Vector Graphics

23.

Can draw continuous and smooth lines.

a)

Raster Graphics

b)

Vector Graphics

24.

Raster cost less.

Vector cost more.

a)

True

b)

False

25.

Raster cost less space

Vector cost more space

a)

True

b)

False

26.

A discipline in electrical engineering and in mathematics that deals with analysis and processing of analog and digital signals, and deals with storing, filtering, and other operations on signals

(a)  

27.

First real-time graphics

a)

Whirlwind Computer - MIT, 1950

b)

SAGE air-defense system - middle 1950's

c)

Sketchpad - 1963, Ivan Sutherland

28.

Light pens. Long-lived (1958-1983!)

a)

Whirlwind Computer - MIT, 1950

b)

SAGE air-defense system - middle 1950's

c)

Sketchpad - 1963, Ivan Sutherland

29.

- First interactive graphics system.

- Interaction techniques for choosing, pointing, drawing.

-data structures for replicating components.

a)

Whirlwind Computer - MIT, 1950

b)

SAGE air-defense system - middle 1950's

c)

Sketchpad - 1963, Ivan Sutherland

30.

Can do a lot of fancy work these days. At a minimum, it contains a framebuffer to drive a display.

a)

Graphics Hardware

b)

Graphics Library

31.

Electrons “boil off” the heated cathode and shoot towards the anode. Electrons striking the phosphors create light through:

o    fluorescence (fraction of usec)

o    phosphorescence (10 to 60 usec)

a)

Cathode Ray Tubes (CRTs)

b)

Calligraphic Displays

c)

Raster Displays

d)

Framebuffers

32.

Also called vector displays, stroke displays, or random- scan displays. Used by:

- Sutherland’s Sketchpad

- Asteroids video game

- Oscilloscopes

a)

Cathode Ray Tubes (CRTs)

b)

Calligraphic Displays

c)

Raster Displays

d)

Framebuffers

33.

Electron beam traces over screen in raster scan order.

- Each left-to-right trace is called a scan line.

- Each spot on the screen is a pixel.

- When the beam is turned off to sweep back, that is a retrace, or a blanking interval.

a)

Cathode Ray Tubes (CRTs)

b)

Calligraphic Displays

c)

Raster Displays

d)

Framebuffers

34.

Cathode Ray Tubes consists of:

- electron gun

- electron focusing lens

- deflection plates/coils

- electron beam

- anode with phosphor coating

a)

True

b)

False

35.

Intensity of the raster scan beam is modulated according to the contents of a framebuffer. Each element of the framebuffer is associated with a single pixel on the screen.

a)

Cathode Ray Tubes (CRTs)

b)

Calligraphic Displays

c)

Raster Displays

d)

Framebuffers

36.

Resolution is used here to mean total number of bits in a

display. It should really refer to the resolvable dots per unit length.

a)

Resolution

b)

Aspect Ratio

c)

Color CRT monitors

d)

Color Trinitron CRT’s

37.

Horizontal / vertical size

a)

Frame Aspect Ratio

b)

Pixel Aspect Ratio

38.

pixel width / pixel height

a)

Frame Aspect Ratio

b)

Pixel Aspect Ratio

39.

Many color monitors employ shadow mask technology. The variety

depicted above:

- uses triads of red, green, and blue phosphors at each pixel

- uses three electron guns, one per color

- shadow mask used to make each kind of phosphor only “visible” from

one gun

a)

Resolution

b)

Aspect Ratio

c)

Color CRT monitors

d)

Color Trinitron CRT’s

40.

A competing technology is called Trinitron (by Sony):

- uses vertical stripes of red, green, and blue phosphors at each pixel

- uses three electron guns, one per color

- uses an aperture grille to make each kind of phosphor only

“visible” from one gun

a)

Resolution

b)

Aspect Ratio

c)

Color CRT monitors

d)

Color Trinitron CRT’s

41.

Most modern LCD displays are active matrix displays. They have a transistor at each cell. They use a faster switching crystal and transistors that hold charge and prevent overflow.

(a)  

42.

The description of each color in framebuffer memory is known as a

a)

Full-color System

b)

Channel

c)

Color Tables

d)

True-Color

43.

(video lookup tables) allow more color versatility when you only have a few bits per pixel. You get to select a small palette from a large number of available colors.

a)

Full-color System

b)

Channel

c)

Color Tables

d)

True-Color

44.

The term ____ is sometimes used to refer to systems which the framebuffer directly stores the values of each channel.

a)

Full-color System

b)

Channel

c)

Color Tables

d)

True-Color

45.

Even full-color systems often use color tables. In this case, there is a separate color table for each 8 bit channel.

a)

True

b)

False

46.

Provides a solution when you write to the framebuffer while it is being displayed on the monitor

a)

Double-buffering

b)

OpenGL

c)

True-color

d)

Shadow Mask

47.

For 2D graphics, ___ lets you specify colors of primitives and then draw them to the screen. Typical primitives include:

- Points

- Lines

- Unfilled polygons

- Filled polygons

a)

Double-buffering

b)

OpenGL

c)

True-color

d)

Shadow Mask

48.

According to (a)   , there are 16 Essential Graphic Design Tools for 2021

49.

The fastest, cheapest, and easiest way to transfer design ideas from your head to the real world is to use good old ____.

a)

Pen and Paper

b)

Stylus and Graphics Tablet

c)

Smart Phone

d)

Monitor Callibrator

50.

Creatives who have a dominant tech gene in their DNA will likely prefer the digital equivalent of pencil and paper for their sketching and doodling tasks.

a)

Pen and Paper

b)

Stylus and Graphics Tablet

c)

Smart Phone

d)

Monitor Callibrator

51.

This gadget helps us connect with peers, customers, and the world wide web. It also hosts your favorite apps — including really handy on-the-go drawing and image-editing tools.

a)

Pen and Paper

b)

Stylus and Graphics Tablet

c)

Smart Phone

d)

Monitor Callibrator

52.

These devices ensure that the colors you see on your screen will be exactly the same ones that come out in printed outputs such as posters, brochures, and magazines.

a)

Pen and Paper

b)

Stylus and Graphics Tablet

c)

Smart Phone

d)

Monitor Callibrator

53.

For digital creatives, this is the ultimate tool that performs all the heavy lifting in the profession.

a)

Computer

b)

Smart Phone

c)

Color Space Reference

d)

Storage

54.

Never settle for counterfeit colors. For the uninitiated, a shade of color that resembles blue might as well be blue, but for design professionals, color accuracy and rendering precision matter big time.

a)

Computer

b)

Smart Phone

c)

Color Space Reference

d)

Storage

55.

While cloud storage is already available, many graphic designers still opt to have backup physical storage devices close at hand.

a)

Computer

b)

Smart Phone

c)

Color Space Reference

d)

Storage

56.

For creatives who need to take, edit, and manage hyper-precise photos and videos, nothing but a decent DSLR (Digital Single Lens Reflex) will do.

a)

Camera

b)

Graphic design applications

c)

Online graphic design services

d)

Graphics repositories

57.

This is the largest and arguably most important part of a digital artist’s tool stack. Whether installed to run from a desktop computer or offered as a cloud-based service, these software applications enable graphic designers to create, edit, store, and manage their creative output: photos, images, videos, presentations, brochures, and other visual formats.

a)

Camera

b)

Graphic design applications

c)

Online graphic design services

d)

Graphics repositories

58.

With the advance of cloud computing technology, several companies started offering web-based graphic design services that primarily target general consumers (i.e. non-professional/occasional designers).

a)

Camera

b)

Graphic design applications

c)

Online graphic design services

d)

Graphics repositories

59.

Online libraries of images such as Shutterstock and Behance are great places to visit and get design ideas from.

a)

Camera

b)

Graphic design applications

c)

Online graphic design services

d)

Graphics repositories

60.

That's well and good, but you still need a space in the cloud to store, synchronize, and manage your design assets, projects, and output.

a)

Cloud Storage

b)

Portfolio

c)

Training

d)

Resources Sites

e)

Your own workspace/creative nook

61.

Website services such as Wix, SquareSpace, and Adobe Portfolio (Behance) help designers consolidate and curate the creative efforts they are proud of, and communicate their credentials to prospective employers, clients, and peers. Heck, what better thing to do with artwork than to share it with the world.

a)

Cloud Storage

b)

Portfolio

c)

Training

d)

Resources Sites

e)

Your own workspace/creative nook

62.

The field of design is in constant flux as technology, aesthetic standards, and markets shift. This means designers always need to improve their knowledge of the craft and develop new skills that will enable them to produce creative outputs that will remain relevant and meaningful to their intended audiences.

a)

Cloud Storage

b)

Portfolio

c)

Training

d)

Resources Sites

e)

Your own workspace/creative nook

63.

Creatives are arguably the subset of professionals most in need of inspiration. Besides getting that from their immediate environment (hopefully), these professionals can visit design-focused websites that publish advice, tips, and doses of inspirational materials that can help motivate stressed out or low-energy designers.

a)

Cloud Storage

b)

Portfolio

c)

Training

d)

Resources Sites

e)

Your own workspace/creative nook

64.

Designers differ when it comes to how an inspiring workstation should look like. Some prefer extremely minimalist themes while others clutter their spaces with toys, nostalgic memorabilia, and other eye candies.

a)

Cloud Storage

b)

Portfolio

c)

Training

d)

Resources Sites

e)

Your own workspace/creative nook