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WorksheetsDITM1313 W4
Total questions: 15
Worksheet time: 9mins
Which of the following is NOT a principle of interaction design?
Visibility
Feedback
Consistency
Complexity
Which of the following is an example of user-centered design?
Creating a product without considering the needs of the users
Conducting user research to understand the needs and goals of the users
Designing a product based on the designer's preferences
Creating a product that looks aesthetically pleasing but is difficult to use
Which of the following best describes the concept of affordance in interaction design?
The visual appeal of an interface
The degree to which an interface can be customized
The potential actions that an interface suggests to users
The ease with which users can navigate an interface
Which of the following is a common challenge when designing for mobile devices in interaction design?
The limited screen space available on mobile devices
The lack of support for multi-tasking on mobile devices
The high processing power required by mobile devices
The lack of touch screen capability on mobile devices
Which of the following is the best definition of affordance in interaction design?
The physical properties of an interface that suggest how it should be used
The ability of an interface to be customized by the user
The emotional response that an interface elicits from users
The degree of ease with which users can navigate an interface
Which of the following is an example of a positive affordance in interaction design?
A button that is difficult to press
A slider that is hard to move
A checkbox that is easy to select
A text box that is hard to type in
Which of the following is NOT an example of a cultural affordance in interaction design?
The use of color to convey meaning
The use of icons to represent concepts
The use of language to communicate information
The use of physical gestures to control a device
Which of the following is an example of perceptual affordance in interaction design?
A button that is brightly colored
A slider that moves smoothly
A checkbox that is surrounded by white space
A text box that changes color when clicked
Which of the following is the best definition of visibility in interaction design?
The ability to customize an interface to the user's preferences
The degree to which an interface is aesthetically pleasing
The ability of an interface to provide feedback to the user
The ability of an interface to make important information easy to find
Which of the following is an example of the design principle of visibility?
Providing feedback to the user when an action is taken
Using a font size that is too small to be easily readable
Using a color scheme that is difficult to distinguish between elements
Placing important information in a location that is hard to find
Which of the following is an example of the design principle of feedback?
Using a color scheme that is difficult to distinguish between elements
Providing a clear message to the user when an error occurs
Placing important information in a location that is hard to find
Using a font size that is too small to be easily readable
Which of the following is an example of the design principle of mapping?
Using a font size that is too small to be easily readable
Providing clear labels for each element on an interface
Placing important information in a location that is hard to find
Using a color scheme that is difficult to distinguish between elements
Which of the following is an example of the design principle of signifiers?
Using a color scheme that is difficult to distinguish between elements
Using an icon that is easily recognizable to represent a function
Placing important information in a location that is hard to find
Using a font size that is too small to be easily readable
The term (a) refers to the perceived and actual properties of an object that indicate how it can be used.
The principle of (a) emphasizes the importance of designing products in a way that is consistent with users' expectations and previous experiences.
