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DITM1313 W4

Total questions: 15

Worksheet time: 9mins

Name
Class
Date
1.

Which of the following is NOT a principle of interaction design?

a)

Visibility

b)

Feedback

c)

Consistency

d)

Complexity

2.

Which of the following is an example of user-centered design?

a)

Creating a product without considering the needs of the users

b)

Conducting user research to understand the needs and goals of the users

c)

Designing a product based on the designer's preferences

d)

Creating a product that looks aesthetically pleasing but is difficult to use

3.

Which of the following best describes the concept of affordance in interaction design?

a)

The visual appeal of an interface

b)

The degree to which an interface can be customized

c)

The potential actions that an interface suggests to users

d)

The ease with which users can navigate an interface

4.

Which of the following is a common challenge when designing for mobile devices in interaction design?

a)

The limited screen space available on mobile devices

b)

The lack of support for multi-tasking on mobile devices

c)

The high processing power required by mobile devices

d)

The lack of touch screen capability on mobile devices

5.

Which of the following is the best definition of affordance in interaction design?

a)

The physical properties of an interface that suggest how it should be used

b)

The ability of an interface to be customized by the user

c)

The emotional response that an interface elicits from users

d)

The degree of ease with which users can navigate an interface

6.

Which of the following is an example of a positive affordance in interaction design?

a)

A button that is difficult to press

b)

A slider that is hard to move

c)

A checkbox that is easy to select

d)

A text box that is hard to type in

7.

Which of the following is NOT an example of a cultural affordance in interaction design?

a)

The use of color to convey meaning

b)

The use of icons to represent concepts

c)

The use of language to communicate information

d)

The use of physical gestures to control a device

8.

Which of the following is an example of perceptual affordance in interaction design?

a)

A button that is brightly colored

b)

A slider that moves smoothly

c)

A checkbox that is surrounded by white space

d)

A text box that changes color when clicked

9.

Which of the following is the best definition of visibility in interaction design?

a)

The ability to customize an interface to the user's preferences

b)

The degree to which an interface is aesthetically pleasing

c)

The ability of an interface to provide feedback to the user

d)

The ability of an interface to make important information easy to find

10.

Which of the following is an example of the design principle of visibility?

a)

Providing feedback to the user when an action is taken

b)

Using a font size that is too small to be easily readable

c)

Using a color scheme that is difficult to distinguish between elements

d)

Placing important information in a location that is hard to find

11.

Which of the following is an example of the design principle of feedback?

a)

Using a color scheme that is difficult to distinguish between elements

b)

Providing a clear message to the user when an error occurs

c)

Placing important information in a location that is hard to find

d)

Using a font size that is too small to be easily readable

12.

Which of the following is an example of the design principle of mapping?

a)

Using a font size that is too small to be easily readable

b)

Providing clear labels for each element on an interface

c)

Placing important information in a location that is hard to find

d)

Using a color scheme that is difficult to distinguish between elements

13.

Which of the following is an example of the design principle of signifiers?

a)

Using a color scheme that is difficult to distinguish between elements

b)

Using an icon that is easily recognizable to represent a function

c)

Placing important information in a location that is hard to find

d)

Using a font size that is too small to be easily readable

14.

The term (a)   refers to the perceived and actual properties of an object that indicate how it can be used.

15.

The principle of (a)   emphasizes the importance of designing products in a way that is consistent with users' expectations and previous experiences.