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UV QUIZ

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.
Which of the following is NOT an effective engagement strategy?
a)
Sit and lecture
b)
Adding choice
c)
Sharing ideas
d)
Allowing movement
2.

Learning of facts, rules, and action sequences is a summary of which teaching strategy?

a)

Indirect teaching

b)

Direct teaching

c)

Cognitive teaching

d)

Social teaching

3.

Weekly quizzes are an example of...

a)

Reaching Mastery

b)

Presenting and Structuring

c)

Review Over Time

d)

Feedback and Correcting Errors

4.

What is not a performance-oriented teaching?

a)

Lecture, practice in laboratory work.

b)

Professional experience training.

c)

Learning from the problems of field trips.

d)

Learning from textbooks and in the classroom only.

5.

What is not a lecture and discussion?

a)

Group lecture.

b)

One lecture.

c)

Subtitle.

d)

all corrects.

6.

Focus on teaching students to learn content From the situation that is created in real time, almost all environments are teaching?

a)

Demonstration of teaching.

b)

Highlight the teaching incident.

c)

Focus on teaching performance.

d)

Teaching simulations.

7.

the student is evaluated in the individual competition and can only move on to other competitions after having mastered the current skill they are learning.

a)

Learning is personalized

b)

Learning happens anytime, anywhere.

c)

Critical Thinking

d)

Learning is competency-based

8.

This approach permits the learners to progress by mastering steps through the curriculum at his/her own rate and independently of the progress of other pupils.

a)

Individualized Instruction using Modules

b)

Drill

c)

Game-Based Learning

d)

Inquiry Teaching

9.

Focus on teaching students to learn content From the situation that is created in real time, almost all environments are teaching?

a)

Demonstration of teaching.

b)

Highlight the teaching incident.

c)

Focus on teaching performance.

d)

Teaching simulations.

10.

An approach to teaching that takes real world concepts, information, and skills and creates a game-like experience designed to meet specified goals and outcomes.

a)

Individualized Instruction using Modules

b)

Drill

c)

Game-Based Learning

d)

Inquiry Teaching