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Coding 2

Total questions: 55

Worksheet time: 28mins

Name
Class
Date
1.

Identify this Operation ==

a)

Equal to

b)

Not equal to

c)

Double equal to

2.

Identify this Operation !=

a)

not equal to

b)

equal to

c)

surprise! equal

3.

Identify this Operation >

a)

Greater than

b)

Less than

c)

look to the right

4.

Identify this Operation <

a)

Less than

b)

Greater than

c)

Look to the left

5.

Identify this Operation <=

a)

Less than or equal to

b)

Greater than or equal to

c)

Moving left really fast

6.

Identify this Operation >=

a)

Greater than or equal to

b)

Less than or equal to

c)

Unhappy emoji

7.

Which of the following is an integer?

a)

8

b)

4.5

c)

print

8.

A Boolean data type can have what two values?

a)

True and False

b)

Yes and No

c)

Yeah and Nah

9.

How a computer can testing something, it will do one thing otherwise it’ll do something else

a)

If Then Else

b)

One Two Three

c)

Eenie Meenie Miney Mo

10.

How would you display the message "Hello world" on the screen?

a)

print("Hello world")

b)

print "Hello world"

c)

print (Hello world)

11.

What will the program print?

number = 10

print(number+10)

a)

20

b)

10

c)

number+10

12.

Is this true or false?


22 == 11 * 2

a)

True

b)

False

13.

Is this true or false?


"winter" == "Winter"

a)

False

b)

True

14.

How would this run:

print ("Hello, World!")

a)

Hello, World!

b)

("Hello, World!")

c)

"Hello, World!"

15.

Does the # affect the program?

a)

No

b)

Yes

16.
What is coding?
a)
Is a secrete language used by spies
b)
Is assigning code to create a program, app or website
c)
Is assigning loops to a device
17.
The language computer speaks is called...
a)
Bipolar Code
b)
Code bilateral
c)
Binary code
18.
What is Binary Code?
a)
Is a language that only the Java script code can use
b)
A mathematical language that uses 1 & O's
c)
Is a computer language that use 1-10 numbers to code
19.
How do we call the code language that uses blocks as commands?
a)
Comandly
b)
Java
c)
Blockly
20.
What are commands?
a)
Repetitions of instructions
b)
Basic instructions 
c)
Order of fuctions
21.
What is a sequence?
a)
Is the correct order of commands
b)
Is the correct order of fuctions
c)
Is the correct order of manipulatives
22.
What is a condition?
a)
A rule that the computer must follow
b)
A sequence of commands that are in good condition
c)
An exception to a rule in coding
23.
Conditions can be...
a)
True or false
b)
Positive or negative
c)
Balance or imbalance
24.
Loops are...
a)
An exception to a rule of commands
b)
A selection of commands
c)
A repetition of a command
25.
What is a Function?
a)
A code that uses blocks
b)
A sequence of commands that can be stored
c)
An activity for a command to do soemthing
26.
What is a Variable?
a)
A container that can store information
b)
A compress command that is inapplicable
c)
A false condition that is use to code
27.

How would you read this sentence?

a)

At the start, the jellyfish will move up.

b)

At the start, let the jellyfish float to the left.

c)

At the start, make the jellyfish move down.

d)

At the start, jellyfish will move out.

28.

What does "Run" mean?

a)

Going jogging

b)

Escaping

c)

A program following its instructions

d)

A robot walking really fast

29.

Fill in the blank:

When clicked, the helicopter (a)   .

30.

What is your "object"?

a)

The direction

b)

The start

c)

The arrow

d)

The plane

31.

When the rocket ____, the rocket will _____.

a)

goes up, stop when you click it

b)

is clicked, move up

c)

is clicked, move down

d)

moves up, face right when clicked

32.

What are "Instructions"?

a)

Things your parents tell you to do.

b)

The directions on your homework.

c)

Doing what someone else is doing.

d)

A list of commands in a computer program.

33.

Which direction will the tractor go when it is clicked?

a)

Up

b)

Down

c)

Left

d)

Right

34.

At the start, the fish will (a)   .

35.

What kind of event is this?

a)

Click Event

b)

Start Event

c)

Point Event

d)

Drag Event

36.

What is an "Action"?

a)

Something that an object does, like move or hide.

b)

Something that an actor does, like a movie.

c)

Something that your body does, like run.

d)

Something that a director yells.

37.

A label for a characteristic of a sprite, such as its location and appearance

a)

Programming

b)

Property

c)

Program

d)

Parameter

38.

A placeholder for a piece of information that can change.

a)

Variable

b)

Function

c)

Parameter

d)

Program

39.

In programming, an expression that evaluates to true or false

a)

Algorithm

b)

Property

c)

Iteration

d)

Boolean

40.

An extra piece of information passed to a function to customize it for a specific need

a)

Property

b)

Boolean

c)

Variable

d)

Parameter

41.

A list of steps used to finish a task

a)

Program

b)

Algorithm

c)

Code

d)

Command

42.

A visual programming language that lets users program by connecting digital blocks, rather than by typing code.

a)

Conditional

b)

Algorithm

c)

Blockly

d)

Command

43.

An error in a program that prevents the program from running as expected

a)

Bug

b)

Debug

c)

Iteration

d)

Event

44.

A piece of code that you can call over and over again.

a)

Variable

b)

Function

c)

Loop

d)

Event

45.

One or more commands or algorithms designed to be carried out by a computer.

a)

Property

b)

Program

c)

Function

d)

Code

46.

An instruction for the computer

a)

Call

b)

Command

c)

Code

d)

Algorithm

47.

Statements that only run under certain conditions or situations

a)

Condition

b)

Conditionals

c)

Event

d)

Parameter

48.

Finding and fixing errors in programs

a)

Iteration

b)

Bug

c)

Debugging

d)

Command

49.

An action that causes something to happen.

a)

Event

b)

Coding

c)

Programming

d)

Variable

50.

A repetitive action or command typically created with programming loops.

a)

Variable

b)

Property

c)

Iteration

d)

Event

51.

The action of doing something over and over again.

a)

Algorithm

b)

Function

c)

Iteration

d)

Loop

52.

An algorithm that has been coded into something that can be run by a machine.

a)

Code

b)

Program

c)

Property

d)

Sprite

53.

The process of writing computer programs.

a)

Coding

b)

Program

c)

Programming

d)

Function

54.

A character on the screen with properties that describe its location, movement, and look.

a)

Sprite

b)

Algorithm

c)

Variable

d)

Draw Loop

55.

To add code inside a function so that the program knows what it is supposed to do when the function is called.

a)

Loop

b)

Define

c)

Program

d)

Code