WorksheetsPRELIM TTL1
Total questions: 50
Worksheet time: 25mins
Recent advances in technology and research have made the world more certain and assured.
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FALSE
The term "VUCA world" stands for Volatile, Uncertain, Complex, and Ambiguous world.
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FALSE
The use of technology in education is a recent development.
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FALSE
Traditional teaching methods have remained unaffected by factors like technology, globalization, and societal changes in the rapidly changing landscape of education.
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Traditional teaching methods have remained unaffected by factors like technology, globalization, and societal changes in the rapidly changing landscape of education. According to Welch, if the rate of change outside exceeds the rate of change inside, the end is in sight.
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FALSE
The three practical principles mentioned in the passage, Flexible Learning, the Three Cs of Interactional Learning, and Asynchronous and Synchronous Modularity, have been primarily developed and used by the SALT Institute of the Ateneo de Manila University.
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FALSE
Flexibility in education ensures inclusivity, especially for students without internet access.
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Flexibility in education ensures inclusivity, especially for students without internet access.
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FALSE
Excessive content, teacher presence, or community can enhance the learning experience.
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FALSE
Synchronous learning involves real-time interaction and remote teaching.
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FALSE
Asynchronous learning relies on recorded materials, is student-dependent, and is often associated with distance learning.
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There exists a spectrum between synchronous and asynchronous learning with the possibility of movement between them.
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Learning can only be either purely synchronous or purely asynchronous, with no possibility of a mix.
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FALSE
The selection of the learning mode depends on the subject matter and teaching methods.
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FALSE
The learning process is not connected to the concept of flexibility in the context of flexible learning during the pandemic.
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FALSE
The analogous goal of flexibility in education is to assure optimal user experience.
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Flexibility prioritizes the government's needs over the user or student.
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FALSE
Flexibility in education emphasizes the role of technology in facilitating learning and addressing learner needs.
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FALSE
technologically mediated classes cannot rival traditional face-to-face settings, especially with regular class sizes.
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FALSE
Flexibility in education encompasses a spectrum from fully online to traditional face-to-face classes, with various blended approaches in between.
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FALSE
The course design process involves a collaborative expert team creating a foundational online course structure that is then individualized by faculty.
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FALSE
Flexibility in education considers the uniqueness of each educator's contextual layer within a common framework.
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FALSE
Flexibility in education only caters to learners' needs and does not take into account faculty contexts.
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FALSE
Flexibility in education ensures that all students, regardless of their bandwidth capacities, are included and not left behind.
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FALSE
Online courses should only be prepared in high-bandwidth versions to cater to the majority of students.
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FALSE
Providing a text-only or audio-only version of lectures and classes is an example of catering to learners with irregular or unreliable Internet access.
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FALSE
Educators consider the development of printed learning materials to ensure that students with zero Internet access are not hindered from learning.
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FALSE
Flexibility is linked to the core focus of education, which is learning.
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a well-designed and technologically mediated learning experience can be as effective as in-person learning.
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Schools cannot sustain the rigor of a discipline and its formative aspects in a fully online class.
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Studies suggest that learners are more active in online discussions compared to traditional in-person class recitations where extroverts dominate the discussion.
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FALSE
Interactional Learning involves acquiring knowledge and skills through active engagement, collaboration, and communication with others, fostering a deeper understanding of the subject matter.
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FALSE
Content, in the context of learning, refers to the series of lectures, readings, videos, and materials curated or created for learners to interact with
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FALSE
The adage "Less is more" suggests that in the context of learning design, it's important to carefully evaluate and identify necessary content, focusing on what is least essential for students to learn.
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FALSE
In the context of the three Cs, the term "COACH" refers to classmates who are not just sources of data but act as experts and guide in the learning process, ensuring their presence is felt in all instances, whether synchronous or asynchronous.
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Classmates are the cohort with whom the learner can only discuss and work synchronously, not asynchronously.
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Asynchronous interactions with classmates can take place through activities such as group tasks and discussion boards, where learners respond to questions from instructors and comments from classmates.
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FALSE
Remote teaching primarily or exclusively involves synchronous delivery of online lectures, combining the elements of a coach and content.
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FALSE
Remote teaching primarily or exclusively involves synchronous delivery of online lectures, combining the elements of a coach and content.
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FALSE
Online learning is not ideal for personal interactions in plenary sessions or small groups.
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FALSE
When you want to delay your lessons, online learning becomes ideal.
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One of the drawbacks of synchronous sessions in online learning is that they are typically easy to schedule, especially across time zones.
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FALSE
Synchronous sessions in online learning often provide ample time for reflection before responding to questions.
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Synchronous sessions require less real-time demand on the faculty, as they don't have to stick to a regular schedule.
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n general, asynchronous sessions have a lower chance of engaging learners and promoting deeper reflection and learning.
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In online learning, if at least one learner has issues with access, it is sufficient reason to avoid engaging in synchronous sessions, and asynchronous activities are preferred in such cases.
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The level of learner autonomy should not be considered when designing online learning, as it does not affect the choice between synchronous and asynchronous sessions.
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The choice between synchronous and asynchronous sessions should be based solely on learner autonomy, without considering the specific tasks and goals of the session.
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BONUS: CLICK TRUE.
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BONUS: CLICK TRUE
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