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HCI - Test Revision

Total questions: 25

Worksheet time: 38mins

Name
Class
Date
1.

What does UX stand for?

a)

User Expression

b)

User Experience

c)

User Exchange

d)

User Expert

2.

Choose best answer that describes empathy.

a)

Understand a person’s situation and pity them

b)

Deeper understanding of people’s needs

c)

Experience a person’s situation so you can tell others what it was like

d)

Listen to people's problems and then give them advice

3.

The degree to which specific users can achieve

specific goals within a particular environment

effectively, efficiently, comfortably and in an

acceptable manner

a)

Usability Requirements

b)

Human Centered Design

c)

Design Thinking

d)

Human Computer Interaction

4.

Mental Model is the idea a user has about an artifact

a)

True

b)

False

5.

Which statements are true? (2 statements)

a)

You should always start design thinking with Empathy because it is the core process.

b)

DT determines your direction when you work on

something new

c)

Design thinking should only take place when there is a problem you are passionate to solve.

d)

A company can use DT principles to create something

innovative

6.

Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between ______________________.

a)

human and gadgets

b)

user and interface

c)

human and computer

d)

user and interaction

7.

Which of the following resemble the MEMORABILITY characteristics of usability goals?

a)

It is possible for the user to work

out how to use the product by

exploring the interface and trying

out certain actions?

b)

Does a product provide an

appropriate set of functions

that will enable users to carry

out their tasks in the way they

want to do them?

c)

What

measures are there to permit users to

recover easily from error?

d)

What kinds of interface support

have been provided to help users

remember how to carry out

tasks, especially for products and

operations they use infrequently?

8.

HCI comprises three major parts within the framework, ____________, _______________ and _________________.

a)

human, machine, interface

b)

human, computer, interaction

c)

user, machine, interaction

d)

user, computer, interface

9.

In order to produce computer systems with good usability, developers must attempt to ______________________.

a)

achieve efficient, effective and safe interaction

b)

focus on the design

c)

designed with little regard to usability

d)

capabilities and preferences for conducting various tasks

10.

_______________ play an important role in achieving the goal of designing HCI.

a)

Capability

b)

Usability

c)

Accessibility

d)

Deliverability

11.

Taking something for granted when it needs further investigation

a)

Assumption

b)

Claim

12.

Stating something to be true when it is still open to question.

a)

Assumption

b)

Claim

13.

Having a good understanding

of the problem space can help

conceptualise the design

space

a)

True

b)

False

14.

Which of the following is a benefit of interface metaphors ?

a)

Can be very innovative and enable the realm of computers and their applications to be made more accessible to a greater diversity of users

b)

Break conventional and cultural rules

c)

Can constrain designers in the way they conceptualize a problem space

d)

Forces users to only understand the system in terms of the metaphor

15.

Which of the following is a Problem with interface metaphors?

a)

Can constrain designers in the way they conceptualize a problem space

b)

Makes learning new systems easier

c)

Helps users understand the underlying conceptual model

d)

Can be very innovative and enable the realm of computers and their applications to be made more accessible to a greater diversity of users

16.

What is the major difference between the two websites?

a)

Background colour

b)

The first website provides control over number of results

c)

The second website only contains UI components which are essential

d)

The second website has a better color scheme

17.

Satisfaction, enjoyable, engaging and pleasurable refer to negative user experience.

a)

True

b)

False

18.

Which one of these would NOT be found in a good HCI?

a)

Common short cuts, like CTRL+Z for undo

b)

Icons that can have specific meanings.

c)

A long command line to achieve a function

d)

Sounds that convey meanings

19.

"As the frequency of use increases, so do the user's desires to reduce the number of interactions and to increase the pace of interaction. Abbreviations, function keys, hidden commands, and macro facilities are very helpful to an expert user."


Select the CORRECT Shneiderman's Golder Rules that can solve the above problem.

a)

Strive for consistency.

b)

Offer simple error handling.

c)

Permit easy reversal of actions.

d)

Enable frequent users to use shortcuts.

20.

Choose TWO correct statements

a)

Goal of UX design is to create a seamless and

enjoyable experience for them

b)

UX Design is focused on the visual elements of

a product, such as buttons, icons, and

menus

c)

UX design is concerned with

how it works and how users feel when they

use it

d)

Goal of UX design is to create an

interface that is visually appealing

and easy to use

21.

Involved potential users in

the design process, getting

their feedback on

everything

a)

Designed Primarily

b)

Engineered Primarily

22.

Human Centered Design (HCD) open opportunity for

innovative products and

services to be created

a)

False

b)

True

23.

Design Thinking approach is an approach for developing products or

services with the needs of real people in mind.

a)

False

b)

True

24.

People who do not directly use

the system but provide input or receive

output from it

a)

Primary Stakeholder

b)

Secondary Stakeholder

c)

Tertiary Stakeholder

25.

Conceptual Model is the way a designer represents an artifact, how it

works & how the interface controls affect it. This is what a user will see.

a)

True

b)

False