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WorksheetsISPFL2 - Midterm Exam
Total questions: 61
Worksheet time: 31mins
What is HCI stands for?
(a)
Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between ______________________.
human and gadgets
user and interface
human and computer
user and interaction
When humans interact with _____________, they bring to the encounter a lifetime of experience.
system
interface
application
computer
HCI comprises three major parts within the framework, ____________, _______________ and _________________.
human, machine, interface
human, computer, interaction
user, machine, interaction
user, computer, interface
_______________ play an important role in achieving the goal of designing HCI.
Capability
Usability
Accessibility
Deliverability
________________ between users and computers occurs at the user interface which includes both software and hardware.
Interface
Interaction
Design
Development
Why do we need to understand humans?
Age/generation, Disability/accessibility, Gender, Consumer group, Occupation and Culture/country.
USER TYPE
PLATFORM / SYSTEM SETUP
VENDORS / ORGANIZATIONS
INTERFACE STYLE / MODALITY/TECHNOLOGY
Mobile/handheld, Desktop, Large display/virtual reality, Embedded, Public installation and Operating system/network.
USER TYPE
PLATFORM / SYSTEM SETUP
VENDORS / ORGANIZATIONS
INTERFACE STYLE / MODALITY/TECHNOLOGY
Private, Public and Design style/identity.
USER TYPE
PLATFORM / SYSTEM SETUP
VENDORS / ORGANIZATIONS
INTERFACE STYLE / MODALITY/TECHNOLOGY
WIMP(Windows, Icons, Menus, Pointers), Non-WIMP 3-D and Multimodal.
USER TYPE
PLATFORM / SYSTEM SETUP
VENDORS / ORGANIZATIONS
INTERFACE STYLE / MODALITY/TECHNOLOGY
Location/place, Time, Noise/lighting and Bodily constraints
TASK/OPERATIONAL CONTEXT
APPLICATIONS
GENERAL HCI DESIGN
Visual Display Layout
Game, Media/information, Electronic commerce , Design/editing and Social network service
TASK/OPERATIONAL CONTEXT
APPLICATIONS
GENERAL HCI DESIGN
Visual Display Layout
Display layout, Information structure/navigation, Soliciting input, Information/output visualization
Design process and practices, User experience and General aesthetics.
TASK/OPERATIONAL CONTEXT
APPLICATIONS
GENERAL HCI DESIGN
Visual Display Layout
The display layout should be such that it is organized according to the information content (e.g.,importance,sequence, functionality), is sized manageably (e.g., divided into proper sections), is attention grabbing, and is visually pleasing (e.g., aligned and with restricted use of colors)
Taking User Input
APPLICATIONS
GENERAL HCI DESIGN
Visual Display Layout
Clever designs for taking user input (e.g., raw information or system commands) can improve the overall performance, in terms of both time and accuracy, for highly interactive systems.
Taking User Input
APPLICATIONS
GENERAL HCI DESIGN
Visual Display Layout
Explains the human’s capability and model of conscious processing of high-level information
Cognitive Science
Ergonomics
Task/Interaction Modeling
Prediction, Assessment, And Evaluation of Interactive Behavior
Elucidates how raw external stimulation signals are accepted by our five senses, are processed up to the pre attentive level, and are later acted upon in the outer world through the motor organs.
Cognitive Science
Ergonomics
Task/Interaction Modeling
Prediction, Assessment, And Evaluation of Interactive Behavior
Formulate the steps for how humans might interact to solve and carry out a given task/problem and derive the interaction model.
Cognitive Science
Ergonomics
Task/Interaction Modeling
Prediction, Assessment, And Evaluation of Interactive Behavior
Understand and predict how humans might react mentally to various information-presentation and input-solicitation methods as a basis for interface selection.
Cognitive Science
Ergonomics
Task/Interaction Modeling
Prediction, Assessment, And Evaluation of Interactive Behavior
Senses external information (e.g., visual, aural, haptic), and Perception, which interprets and extracts basic meanings of the external information.
Sensation
Memory
Decision Maker / Executor
Visual Modality
Interprets and extracts basic meanings of the external information.
Sensation
Perception
Decision Maker / Executor
Visual Modality
Stores momentary and short-term information or long-term knowledge. This knowledge includes information about the external world, procedures, rules, relations, schemas, candidates of actions to apply, the current objective (e.g., accomplishing the interactive task successfully), the plan of action, etc.
Sensation
Memory
Decision Maker / Executor
Visual Modality
Formulates and revises a “plan,” then decides what to do based on the various knowledge in the memory, and finally acts it out by commanding the motor system
Sensation
Memory
Decision Maker / Executor
Visual Modality
The most important information medium. Over 40% of the human brain is said to be involved with the processing of visual information.
Sensation
Memory
Decision Maker / Executor
Visual Modality
This is the angle subtended by the visible area by the human user in the horizontal or vertical direction.
Field of View
Viewing Distance
Pixel
Visual Acuity
This the perpendicular distance to the surface of the display. Viewing distance may change with user movements.
Field of View
Viewing Distance
Pixel
Visual Acuity
A display system is typically composed of an array of small rectangular areas called pixels.
Field of View
Viewing Distance
Pixel
Visual Acuity
In effect, this is the resolution perceivable by the human eye from a fixed distance.
Field of View
Viewing Distance
Pixel
Visual Acuity
The amount of light energy emitted by the object (or as perceived by the human).
Brightness
Color
Color Contrast
Pre-Attentive Features and High-Level Diagrammatic Semantics
Human response to different wavelengths of light, namely for those corresponding to red, green, blue, and their mixtures.
Brightness
Color
Color Contrast
Pre-Attentive Features and High-Level Diagrammatic Semantics
defined in terms of differences or ratios in the dimensions of hue and saturation.
Brightness
Color
Color Contrast
Pre-Attentive Features and High-Level Diagrammatic Semantics
Detail, color, brightness, and contrast are all very-low-level raw visual properties. Before all these low-level-part features are finally consolidated for conscious recognition (of a larger object) through the visual information processing pipeline, pre-attentive features might be used to attract our attention.
Brightness
Color
Color Contrast
Pre-Attentive Features and High-Level Diagrammatic Semantics
Refers to the amount of sound energy and is synonymous with the more familiar term, volume.
Intensity (Amplitude)
Aural Display Parameters
Haptic
Tactile Resolution
Sound can be viewed as containing or being composed of a number of sinusoidal waves with different frequencies and corresponding amplitudes.
Intensity (Amplitude)
Aural Display Parameters
Haptic
Tactile Resolution
Defined to be the modality that takes advantage of touch by applying forces, vibrations, or motions to the user. Thus
Intensity (Amplitude)
Aural Display Parameters
Haptic
Tactile Resolution
The skin sensitivity to physical objects is different over the human body. The fingertip is one of the most sensitive areas and is frequently used for HCI purpose
Intensity (Amplitude)
Aural Display Parameters
Haptic
Tactile Resolution
Rapid movement such as vibration is mostly sensed by the Pacinian corpuscle, which is known to have a signal-response range of 100–300 Hz.
Vibration Frequency
Pressure Threshold
Haptic Feedback Adds
Redundant
The lightest amount of pressure humans can sense is said to be about 1000 N/m2. For a fingertip, this amounts to about 0.02 N for the fingertip area.
Vibration Frequency
Pressure Threshold
Haptic Feedback Adds
Redundant
A more apparent physical dimension to interaction. Force feedback and movement is felt by the cells and nerves in our muscles and joints.
Vibration Frequency
Pressure Threshold
Haptic Feedback Adds
Redundant
Different modality input methods or feedback can be used to ensure a reliable achievement of the interaction objective. For instance, the ring of a phone call can be simultaneously aural and tactile to strengthen the pick- up probability.
Vibration Frequency
Pressure Threshold
Haptic Feedback Adds
Redundant
When we create a new design we need to choose ...
slice
rectangle
frame
place image
What frame do we need to create a web ...
Tablet
Presentation
Desktop
Paper
When we want to import a picture to our web, we need to use ...
slice
place image
rectangle
move
What is the size of web default in Figma?
1024 x 768
1080 x 720
1440 x 1024
1024 x 1440
Which section do we need to use for creating design of web?
Prototype
Design
Inspector
Figjam
What is prototype in Figma for?
for sharing information
for deleting a page
for navigating
for designing a web
When you need to resize in Figma, what tool do you need?
Resize
Scale
Pen
Transform
One of the drawing tool in Figma is ...
Scale
Frame
Pen
Text
What kind of code-based to create a web?
Vector
Pixel
Java
HTML
To gain color in Figma, we depend on ....
Text & Pen
Fill & Stroke
Spot & Swatches
Pen & Pencil
