Wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

Unity Chapter 1

Total questions: 35

Worksheet time: 12mins

Name
Class
Date
1.

What is a "game engine"?

a)

A special video driver for your computer.


b)

A collection of pre-written code, software programs, and other assets such as graphics and sounds that can be used as a starting point to write video games.


c)

A piece of machinery that is inserted into your computer to enable you to play video games.


d)

A vehicle that can drive you to the video game store.


2.

Which types of game engines are free for anyone to download and use?

a)

Open-source engines

b)

Proprietary engines

c)

Licensed engines

d)

Unlimited engines

3.

Which of the following game engines will we be using in this course?

a)

Unity

b)

XNA Game Studio

c)

C# .NET

d)

HeroEngine

4.

4. What are some things you should consider when choosing a game engine?

a)

Does the engine support my programming language?

b)

Does the engine support my chosen platform?

c)

How much does the engine cost?

d)

All of these are true.

5.

Which of the following is NOT something a game engine will provide for you?

a)

A smartphone for testing your game.

b)

Management of images and animation.

c)

Implementation of game physics.

d)

Support for complex lighting and cameras.

6.

What programming language will we be using to create games in this course?

a)

C#

b)

Visual Basic

c)

Scratch

d)

Fortran

7.

What modern software tool can allow you to write code more easily and quickly?

a)

An Integrated Development Environment

b)

An Interior Design Environment

c)

A game library

d)

A core library

8.

What program will allow you to test your game on many different devices, without owning those devices?

a)

An emulator

b)

A core library

c)

A mod

d)

This is not possible

9.

Which of the following is an example of a game "asset"?

a)

An image

b)

A sound clip

c)

A video

d)

All of these are assets

10.

Which of the following image editors is free and available for both Mac and Windows?

a)

GIMP

b)

Paint

c)

iPhoto

d)

Preview

11.

Unity will create games for what platforms?

a)

Windows and Mac computers

b)

iPhones

c)

Android phones

d)

All of these and more!

12.

The Unity program includes what three components?

a)

The Unity IDE, Visual Studio and the Unity Engine

b)

The Unity Engine, Visual Studio and Assets

c)

MonoDevelop, the Unity Engine and Android

d)

The Unity Editor, XNA and Visual Studio

13.

What is available in the Unity Asset store?

a)

sounds

b)

images

c)

videos

d)

All of these are available

14.

4. When you run a game created with the Unity "Personal Edition", what happens?

a)

The game will display a brief Unity "splash" screen on startup.

b)

The game will not run on all computers.

c)

There is nothing different about the game.

d)

A Unity cube will appear in the upper-left corner of the screen for the duration of the game.

15.

What do you need to do before you can use the free version of Unity?

a)

Complete the registration process.

b)

Just install the software.

c)

There is no free version of Unity.

d)

Pass a certification test for Unity.

16.

What is a game engine?

a)

A collection of pre-written code, programs and other resources that can be used as a starting point to write video games

b)

A piece of software that allows you to drive game programs

c)

The name of the programming language you will use to create games

d)

A special type of video game

17.

Why would you want to use a game engine to create game programs?

a)

Because your game development experience will be quicker and easier

b)

Because game engines are always free and let you make more money

c)

Because game engines will always make your game run faster

d)

Because game engines will handle all of the creative work for you

18.

Which of the following is NOT a common feature of game engines?

a)

Providing pre-written games that you can just sell

b)

Management of images and animation

c)

Support for easy sound effects and music

d)

Support for multi-player discovery and networking

19.

Which type of game engine doesn't usually give access to the original source code?

a)

Community engines

b)

Proprietary engines

c)

Open-source engines

d)

Public domain engines

20.

Which game engine will we be using in this course?

a)

XNA Game Studio

b)

Unity

c)

GameMaker Studio

d)

Volkswagen

21.

What type of game engine is free for anyone to download and use?

a)

Royalty engines

b)

Licensed engines

c)

Proprietary engines

d)

Open-source engines

22.

Which of the following should you consider when choosing a game engine?

a)

Does the engine support the language I want to use?

b)

What support is available for the engine?

c)

How much does the engine cost?

d)

You should ask all of these questions

23.

In most cases, you are not going to be able to create a complex video game without ________________.

a)

writing code.

b)

paying fees.

c)

using fancy explosions.

d)

owning expensive equipment.

24.

What programming language will we be using to create Unity games?

a)

Unicode

b)

C#

c)

Java

d)

HTML

25.

What tool will allow you to write code more easily and quickly?

a)

A Public Library

b)

An Integrated Development Environment

c)

A Robotic Code Generator

d)

A Game Asset

26.

Games that want to support public _____ can include an IDE or level designer just for that game.

a)

crafts

b)

code

c)

mods

d)

keys

27.

How can you test your game program on many different target devices, like smartphones, game consoles and PCs?

a)

You will need to purchase one of each of the target devices.

b)

There is no way to test on different types of devices.

c)

Your game program will always look the same on all devices.

d)

You can use an emulator to simulate these environments on your computer.

28.

Which of the following is NOT an example of an "asset" in a game program?

a)

An image

b)

A video

c)

An input device

d)

A sound

29.

Which image editing program is free and will work on many different platforms, including Mac OS X and Windows?

a)

iPhoto

b)

Paint

c)

Photoshop

d)

GIMP

30.

Which of the following features can be supported by a game library or API?

a)

Collision detection between game objects

b)

All of these, and more!

c)

Handling complex 2D and 3D images and animation

d)

Implementation of game physics

31.

Unity can create games for ___________.

a)

only Mac computers.

b)

all kinds of devices and computers, including Android, iOS, Mac and Windows.

c)

only Windows computers

d)

only iOS devices.

32.

What is the Unity Asset Store?

a)

A program that allows you to draw your own game graphics.

b)

A place where you can purchase the Unity IDE software.

c)

A place where you can buy Unity games.

d)

A convenient place to browse available images, sounds, videos and more that you can purchase to use in your games

33.

Which version of Unity is free to use if you are an individual?

a)

Personal Edition

b)

Plus Edition

c)

Pro Edition

d)

Enterprise Edition

34.

When you install the free version of Unity, you have to __________________

a)

agree to only sell games on the Unity Asset Store.

b)

create and register a Unity account.

c)

pay a small fee.

d)

promise that you will never make money with your games.

35.

When you build a game with the Unity Personal Edition, what will appear when you launch the game?

a)

A brief Unity Splash screen

b)

A Unity logo will appear on all scenes

c)

A copyright notice is shown in the upper-left corner while the game is played

d)

Nothing will appear on the screen