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VEX EXP Spiral Review Test

Total questions: 36

Worksheet time: 2hrs 46mins

Name
Class
Date
1.

Which button on the Brain should be selected to Run the Driver Control program once it is highlighted?

a)

The checkmark button on the Brain

b)

The X button on the Brain

c)

The L button on the Controller

d)

Joystick A on the Controller

2.

Which of the following driver control configurations are being shown in this image?

a)

Tank drive

b)

Left arcade

c)

Right arcade

d)

Split arcade

3.

Which of the following driver control configurations would drive the BaseBot forward, reverse, left, and right all using the right joystick?

a)

Tank drive

b)

Left arcade

c)

Right arcade

d)

Split arcade

4.

Which of the following driver control configurations would drive the left motor of the BaseBot using the left joystick, and the right motor of the BaseBot using the right joystick?

a)

Tank drive

b)

Left arcade

c)

Right arcade

d)

Split arcade

5.

Which of the following is the correct procedure for playing the Drive a Figure Eight challenge?

a)

Choose the controller configuration you are most comfortable with and start that project on your Brain; Place your robot at the starting position; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; add four Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!

b)

Place your robot at the starting position; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!

c)

Place your robot in the center of the Field; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot into the Buckyballs; the slowest driver wins!

d)

Place your robot in the center of the Field; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!

6.

What happens if you touch a Buckyball or wall while playing the Challenge Activity?

a)

You have to start over

b)

You get one point

c)

You can move a Buckyball wherever you want

d)

You win the mini-game

7.

How do you win in the Challenge Activity?

a)

You complete the course in the fastest amount of time

b)

You touch both Buckyballs

c)

You drive in a square around only one Buckyball

d)

You drive into the wall

8.

Which EXP Wheel is made of a hard rubber and would allow the robot to drive forward accurately?

a)

Tube Wheel

b)

Omni Wheel

c)

Travel Tire

d)

Balloon Tire

9.

Jessica said that she wants to choose a tire for her robot that will allow it to move easily from side to side. Which wheel should she choose?

a)

Tube Wheel

b)

Omni Wheel

c)

Travel Tire

d)

Balloon Tire

10.

Which of the EXP Wheels has flexible rubber that would work well as part of an intake design?

a)

Omni Wheel

b)

Travel Tire

c)

Balloon Tire

d)

Tube Wheel

11.

What is the correct procedure for changing the wheels on the BaseBot?

a)

Slide a High Strength Shaft Adapter over the shaft, and slide the wheel over the shaft adapter. Then, use a Rubber Shaft Collar or Click-On Spacer to hold the wheel in place.

b)

Slide the tire on to the shaft and then add a 1x4 Plastic Linkage Beam with a Traction Link.

c)

Slide the tire on to the shaft and then add a 36 Tooth Gear.

d)

Add a High Strength Adapter over the shaft when using the Balloon Tire only, as it is not necessary for the other three tires.

12.

What is the correct procedure for playing the Figure Eight Wheel Challenge?

a)

Choose the wheel combination, and controller configuration that you are most comfortable with and start the project on your Brain.

b)

Choose the wheel combination and controller configuration that you are most comfortable with; place the robot on the Field with the front wheels touching the Buckyball.

c)

Choose the wheel combination and controller configuration that you are most comfortable with; place the robot on the Field with the back wheels touching the wall; start the project on the Brain; if the robot touches the walls or either of the Buckyballs, reset any moved Buckyballs and move your robot back to the starting position

d)

Choose the wheel combination and controller configuration that you are most comfortable with; place the robot on the Field with the back wheels touching the wall; start the project on the Brain; if the robot touches the walls or either of the Buckyballs, do not start over.

13.

What happens if you touch a Buckyball or wall while playing the Figure Eight Wheel Challenge?

a)

You have to put your robot back at the start

b)

You get one point

c)

You can move a Buckyball wherever you want

d)

You win the mini-game

14.

TRUE or FALSE: The timer keeps running if your BaseBot touches a Buckyball or wall.

a)

FALSE

b)

TRUE

15.

Which of the following is a common use of the Bumper Switch?

a)

To sense the distance of an object

b)

To trigger a robot action when pressed or released

c)

To determine the direction your robot is facing

d)

To detect an object's color

16.

Which of these devices can be used to display a color?

a)

Brain screen

b)

Controller

c)

Bumper Switch

d)

Distance Sensor

17.

What happens after you configure a sensor in VEXcode EXP?

a)

Your project is automatically downloaded to the Brain.

b)

The project is named after the sensor.

c)

Blocks related to that sensor appear in the Toolbox.

d)

An alert pops up telling you which port on the Brain your sensor is connected to.

18.

Which of the following explains the steps you would take to configure the Bumper Switch?

a)

Open Devices Window, Select the Distance Sensor Icon, Check and Select the correct Port

b)

Open the Devices Window, select ‘add a Device', select 3-Wire, select Bumper, select a Port, and select Done.

c)

Select the Bumper Switch icon, Download the program to the Brain, Select the Correct Port

d)

Select a Controller Configuration and Select the Bumper Switch Icon

19.

Which of the following is NOT something that can be printed to the Brain screen?

a)

Values

b)

Colors

c)

3D characters

d)

Text

e)

Shapes

20.

The [Print] block can accept

a)

Text; reporter blocks

b)

Shapes; colors

c)

Event blocks; loops

21.

This code snippet would result in which of the following on the Brain Screen?

a)

b)

c)

107 0:09 0:02 on Brain 100% 100%

d)

22.

Which of the following best describes why a Drivetrain would be assigned to Controller joysticks in VEXcode EXP?

a)

To code the sensors in a project while also being able to drive the robot with a controller.

b)

To code individual motors to make different actions with a Drivetrain configured.

c)

To make blocks about the Brain screen appear in the Toolbox.

d)

To automatically download the VEXcode EXP project to your Brain.

23.

Which of the following is the correct procedure for preparing to play the one-on-one Freeze Tag match?

a)

Place each robot on the Field with the Bumper Switch against the back wall; download the VEXcode EXP project on the activity sheet to each robot's Brain; place 3-5 Buckyballs on the Field; play Freeze Tag

b)

Create and download the VEXcode project in the activity sheet to each robot's Brain, checking to be sure both robots have the color 'green' on their Brain screen; place each robot in the center of the Field with the Bumper Switches touching; Play Freeze Tag!

c)

Place each robot on the Field with the Bumper Switch facing the middle of the Field, Download the project in the activity sheet to each robot's Brain, Configure your controller.

d)

Create and download the VEXcode project in the activity sheet to each robot's Brain, checking to be sure one robot has the color 'green' and one has the color 'blue' on their robot's Brain screen; choose your controller configuration and download it to the Brain; place each robot on the Field with the Bumper Switch against the back wall; Play Freeze Tag!

24.

What happens if your opponent triggers your Bumper Switch?

a)

You are out of the game

b)

Your opponent gets one point and your controller is disabled for three seconds

c)

You get one point and have to move back to the starting position

d)

Your opponent gets five points

25.

How do you win a one-on-one Freeze Tag match?

a)

You have the most points

b)

You have the fewest points

c)

You push your opponent into the wall

d)

You disable your opponent's Bumper Switch

26.

For this Team Freeze Tag competition, how many robots will be on the field competing at one time?

a)

Four, two on each team

b)

Two, one from each team

c)

Four, each robot is on its own team

d)

Two, they work together on the same team

27.

What should be changed by team's in the VEXcode project?

a)

Only the screen fill color should change depending on the color of the team.

b)

Only the Controller configuration should be changed.

c)

The screen fill color should match the alliance color and the Controller configuration should match the team's preference.

d)

Nothing should be changed by a team.

28.

Which of the following is the correct procedure for preparing to play Team Freeze Tag?

a)

Open a blank VEXcode project on your device, create an autonomous program to have the BaseBot move around the Field, place your robot in the starting location, start the project once the timer is started.

b)

Download the VEXcode project to your Brain, place your robot in the starting location, start driving once the timer is started.

c)

Edit your robot build so that it is larger than 30cm by 30cm, or 12" by 12", place your robot in the starting location.

d)

Start the timer, then edit the VEXcode EXP project to match your preferred Controller configuration and download it to your Brain.

29.

Which of the following is not a rule for Team Freeze Tag?

a)

Each match is 1 minute long and is played by two teams (with two robots each) on a 4' by 6' field.

b)

During the match, your robot must remain in motion unless you are tagged.

c)

A tag is whenever you bump into the Brain of the other robot.

d)

No trapping other robots into a corner. You may only tag another robot twice in rapid succession. "Rapid succession" is multiple tags within 5 seconds.

30.

Which of the following best describes a manipulator?

a)

Two motors that function as if they are one device

b)

A mechanical sensor that reports if it is pressed or not pressed

c)

A mechanism designed to manipulate an object to complete a task

d)

A sensor capable of detecting ‘capacitive’ touch

31.

A ___________ manipulator has ___________ attached to it.

a)

Active; no motors

b)

Passive; no motors

c)

Passive; a motor

d)

Intake; no motor

32.

Which of the following is true of an active manipulator?

a)

It has a power source or motor attached to it

b)

It is not movable

c)

It has no motors attached to it

d)

It is not useful for lifting an object

33.

In the project shown here, what will the intake do when the R1 button is pressed?

a)

The intake will stop spinning

b)

The intake will spin out to push out an object

c)

The intake will spin in to pull in an object

d)

The intake will slow down to 50% velocity

34.
  1. Which of the following best describes a motor group?

a)
  1. It is a type of gripper that is used to pick up and transport objects

b)
  1. It consists of two motors that are going to function as if they are one device

c)
  1. It is a decision made from observable and measurable data

d)
  1. It is a device where each motor must be coded individually

35.
  1. To make a motor group, you must have two motors that are ________________.

a)

Connected to the same port on the Brain

b)

Spinning in opposite directions

c)

Disconnected to each other

d)

Mechanically connected

36.
  1. Which of the following is the correct order of steps to configure a motor group in VEXcode EXP?

a)
  1. Open the Help; select ‘Motion’ blocks; then select the [Spin motor] block

b)
  1. Open the Devices window; select ‘Add a Device’; select ‘Motor Group’; select the ports on the Brain that your motors are connected to; then select ‘Done’

c)
  1. Open the Devices window; select ‘Add a Device’; select ‘Help’; select ‘Bumper’; then select ‘Done’

d)
  1. Open the Devices window; then select ‘Controller’