WorksheetsVEX EXP Spiral Review Test
Total questions: 36
Worksheet time: 2hrs 46mins
Which button on the Brain should be selected to Run the Driver Control program once it is highlighted?
The checkmark button on the Brain
The X button on the Brain
The L button on the Controller
Joystick A on the Controller
Which of the following driver control configurations are being shown in this image?
Tank drive
Left arcade
Right arcade
Split arcade
Which of the following driver control configurations would drive the BaseBot forward, reverse, left, and right all using the right joystick?
Tank drive
Left arcade
Right arcade
Split arcade
Which of the following driver control configurations would drive the left motor of the BaseBot using the left joystick, and the right motor of the BaseBot using the right joystick?
Tank drive
Left arcade
Right arcade
Split arcade
Which of the following is the correct procedure for playing the Drive a Figure Eight challenge?
Choose the controller configuration you are most comfortable with and start that project on your Brain; Place your robot at the starting position; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; add four Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!
Place your robot at the starting position; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!
Place your robot in the center of the Field; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot into the Buckyballs; the slowest driver wins!
Place your robot in the center of the Field; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!
What happens if you touch a Buckyball or wall while playing the Challenge Activity?
You have to start over
You get one point
You can move a Buckyball wherever you want
You win the mini-game
How do you win in the Challenge Activity?
You complete the course in the fastest amount of time
You touch both Buckyballs
You drive in a square around only one Buckyball
You drive into the wall
Which EXP Wheel is made of a hard rubber and would allow the robot to drive forward accurately?
Tube Wheel
Omni Wheel
Travel Tire
Balloon Tire
Jessica said that she wants to choose a tire for her robot that will allow it to move easily from side to side. Which wheel should she choose?
Tube Wheel
Omni Wheel
Travel Tire
Balloon Tire
Which of the EXP Wheels has flexible rubber that would work well as part of an intake design?
Omni Wheel
Travel Tire
Balloon Tire
Tube Wheel
What is the correct procedure for changing the wheels on the BaseBot?
Slide a High Strength Shaft Adapter over the shaft, and slide the wheel over the shaft adapter. Then, use a Rubber Shaft Collar or Click-On Spacer to hold the wheel in place.
Slide the tire on to the shaft and then add a 1x4 Plastic Linkage Beam with a Traction Link.
Slide the tire on to the shaft and then add a 36 Tooth Gear.
Add a High Strength Adapter over the shaft when using the Balloon Tire only, as it is not necessary for the other three tires.
What is the correct procedure for playing the Figure Eight Wheel Challenge?
Choose the wheel combination, and controller configuration that you are most comfortable with and start the project on your Brain.
Choose the wheel combination and controller configuration that you are most comfortable with; place the robot on the Field with the front wheels touching the Buckyball.
Choose the wheel combination and controller configuration that you are most comfortable with; place the robot on the Field with the back wheels touching the wall; start the project on the Brain; if the robot touches the walls or either of the Buckyballs, reset any moved Buckyballs and move your robot back to the starting position
Choose the wheel combination and controller configuration that you are most comfortable with; place the robot on the Field with the back wheels touching the wall; start the project on the Brain; if the robot touches the walls or either of the Buckyballs, do not start over.
What happens if you touch a Buckyball or wall while playing the Figure Eight Wheel Challenge?
You have to put your robot back at the start
You get one point
You can move a Buckyball wherever you want
You win the mini-game
TRUE or FALSE: The timer keeps running if your BaseBot touches a Buckyball or wall.
FALSE
TRUE
Which of the following is a common use of the Bumper Switch?
To sense the distance of an object
To trigger a robot action when pressed or released
To determine the direction your robot is facing
To detect an object's color
Which of these devices can be used to display a color?
Brain screen
Controller
Bumper Switch
Distance Sensor
What happens after you configure a sensor in VEXcode EXP?
Your project is automatically downloaded to the Brain.
The project is named after the sensor.
Blocks related to that sensor appear in the Toolbox.
An alert pops up telling you which port on the Brain your sensor is connected to.
Which of the following explains the steps you would take to configure the Bumper Switch?
Open Devices Window, Select the Distance Sensor Icon, Check and Select the correct Port
Open the Devices Window, select ‘add a Device', select 3-Wire, select Bumper, select a Port, and select Done.
Select the Bumper Switch icon, Download the program to the Brain, Select the Correct Port
Select a Controller Configuration and Select the Bumper Switch Icon
Which of the following is NOT something that can be printed to the Brain screen?
Values
Colors
3D characters
Text
Shapes
The [Print] block can accept
Text; reporter blocks
Shapes; colors
Event blocks; loops
This code snippet would result in which of the following on the Brain Screen?
107 0:09 0:02 on Brain 100% 100%
Which of the following best describes why a Drivetrain would be assigned to Controller joysticks in VEXcode EXP?
To code the sensors in a project while also being able to drive the robot with a controller.
To code individual motors to make different actions with a Drivetrain configured.
To make blocks about the Brain screen appear in the Toolbox.
To automatically download the VEXcode EXP project to your Brain.
Which of the following is the correct procedure for preparing to play the one-on-one Freeze Tag match?
Place each robot on the Field with the Bumper Switch against the back wall; download the VEXcode EXP project on the activity sheet to each robot's Brain; place 3-5 Buckyballs on the Field; play Freeze Tag
Create and download the VEXcode project in the activity sheet to each robot's Brain, checking to be sure both robots have the color 'green' on their Brain screen; place each robot in the center of the Field with the Bumper Switches touching; Play Freeze Tag!
Place each robot on the Field with the Bumper Switch facing the middle of the Field, Download the project in the activity sheet to each robot's Brain, Configure your controller.
Create and download the VEXcode project in the activity sheet to each robot's Brain, checking to be sure one robot has the color 'green' and one has the color 'blue' on their robot's Brain screen; choose your controller configuration and download it to the Brain; place each robot on the Field with the Bumper Switch against the back wall; Play Freeze Tag!
What happens if your opponent triggers your Bumper Switch?
You are out of the game
Your opponent gets one point and your controller is disabled for three seconds
You get one point and have to move back to the starting position
Your opponent gets five points
How do you win a one-on-one Freeze Tag match?
You have the most points
You have the fewest points
You push your opponent into the wall
You disable your opponent's Bumper Switch
For this Team Freeze Tag competition, how many robots will be on the field competing at one time?
Four, two on each team
Two, one from each team
Four, each robot is on its own team
Two, they work together on the same team
What should be changed by team's in the VEXcode project?
Only the screen fill color should change depending on the color of the team.
Only the Controller configuration should be changed.
The screen fill color should match the alliance color and the Controller configuration should match the team's preference.
Nothing should be changed by a team.
Which of the following is the correct procedure for preparing to play Team Freeze Tag?
Open a blank VEXcode project on your device, create an autonomous program to have the BaseBot move around the Field, place your robot in the starting location, start the project once the timer is started.
Download the VEXcode project to your Brain, place your robot in the starting location, start driving once the timer is started.
Edit your robot build so that it is larger than 30cm by 30cm, or 12" by 12", place your robot in the starting location.
Start the timer, then edit the VEXcode EXP project to match your preferred Controller configuration and download it to your Brain.
Which of the following is not a rule for Team Freeze Tag?
Each match is 1 minute long and is played by two teams (with two robots each) on a 4' by 6' field.
During the match, your robot must remain in motion unless you are tagged.
A tag is whenever you bump into the Brain of the other robot.
No trapping other robots into a corner. You may only tag another robot twice in rapid succession. "Rapid succession" is multiple tags within 5 seconds.
Which of the following best describes a manipulator?
Two motors that function as if they are one device
A mechanical sensor that reports if it is pressed or not pressed
A mechanism designed to manipulate an object to complete a task
A sensor capable of detecting ‘capacitive’ touch
A ___________ manipulator has ___________ attached to it.
Active; no motors
Passive; no motors
Passive; a motor
Intake; no motor
Which of the following is true of an active manipulator?
It has a power source or motor attached to it
It is not movable
It has no motors attached to it
It is not useful for lifting an object
In the project shown here, what will the intake do when the R1 button is pressed?
The intake will stop spinning
The intake will spin out to push out an object
The intake will spin in to pull in an object
The intake will slow down to 50% velocity
Which of the following best describes a motor group?
It is a type of gripper that is used to pick up and transport objects
It consists of two motors that are going to function as if they are one device
It is a decision made from observable and measurable data
It is a device where each motor must be coded individually
To make a motor group, you must have two motors that are ________________.
Connected to the same port on the Brain
Spinning in opposite directions
Disconnected to each other
Mechanically connected
Which of the following is the correct order of steps to configure a motor group in VEXcode EXP?
Open the Help; select ‘Motion’ blocks; then select the [Spin motor] block
Open the Devices window; select ‘Add a Device’; select ‘Motor Group’; select the ports on the Brain that your motors are connected to; then select ‘Done’
Open the Devices window; select ‘Add a Device’; select ‘Help’; select ‘Bumper’; then select ‘Done’
Open the Devices window; then select ‘Controller’
