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Video Game Design Mid Term Study Guide

Total questions: 25

Worksheet time: 50mins

Name
Class
Date
1.

Unity is a ___________________.

a)

3D Modeling Program

b)

Game Engine

c)

Video Game

d)

Time Management Software

2.

Visual Studio is an IDE. What does IDE stand for?

a)

Integrated Destination Expander

b)

Interesting Development Expedient

c)

Implemented Developer Experiment

d)

Integrated Development Environment

3.

Which of the following is most correct about using Unity?

a)

The differences between Mac and PC are very minor - they are very similar

b)

differences between Mac and PC are massive - they are very different

c)

You should never use a Mac, Unity wont work

d)

You should never use a PC, Unity wont work

4.

Stealing copyrighted work by downloading or copying it in order to keep, sell, or give it away without permission and without paying is a form of

a)

License

b)

Piracy

c)

Plagiarize

d)

Public Domain

5.

Any idea or artistic creation that is recorded in some form, whether it's hard copy or digital.

a)

Intellectual property

b)

Creative Commons

c)

Copyright

d)

Fair Use

6.

This organization's purpose is to assure safe and healthful working conditions for working men and women

a)

NASA

b)

OSHA

c)

FEMA

d)

USAF

7.

The unit of measure for the loudness of sound

a)

Meters

b)

Grams

c)

Degrees

d)

Decibels

8.

Which of the following is the correct way to create a new variable which is an integer called "health" with an initial value of "12"?

a)

int health: 12;

b)

int health = 12

c)

int health = 12;

d)

Int health 12;

9.

A variable can be thought of as a what?

a)

The data that goes inside a box

b)

A shelving unit that holds many components

c)

A table on which we put our meal when we are hungry after a long day of work

d)

A box in which to store data

10.

Who is considered to be the "father of video games"?

a)

Steve Jobs

b)

Ralph Henry Baer

c)

Gabe Newell

d)

Nolan Bushnell

11.

Which of the following involves in-house testing?

a)

Delta Testing

b)

Gamma Testing

c)

Beta Testing

d)

Alpha Testing

12.

Which was the first commercially successful console video game?

a)

Donkey Kong

b)

Space Invaders

c)

Pong

d)

Pacman

13.

What is the definition of "game genre"?

a)

Categories of games based on challenges

b)

Feedback given to those playing the game

c)

Platform on which a game is played

d)

Documents used to design the game

14.

Which of the following involves receiving feedback from selected end users?

a)

Delta Testing

b)

Alpha Testing

c)

Gamma Testing

d)

Beta Testing

15.

When playing a video game, what is the term used to describe the challenges presented to the player and the actions they are permitted to take?

a)

Game Mechanics

b)

Game Graphics

c)

User Interface

d)

Story & Plot

16.

Which of the following results in the successful completion of a game?

a)

Collecting the objects

b)

Achieving the goal(s)

c)

Defeating the enemies

d)

Arriving at the end

17.

Which term refers to the overall blueprint for a game?

a)

Game Players Manual

b)

Players Guide

c)

Flow Chart

d)

Game Design Document

18.

In order for GameObjects to interact with each other, they need to have which component?

a)

Rigidbody

b)

a Collider (box, circle, capsule, etc)

c)

Animator

d)

Sprite Renderer

19.

A template object that can be created and reused in a scene is called a:

a)

GameObject

b)

Script

c)

Prefab

d)

Sprite

20.

The notes you should write for yourself and others in your code are called:

a)

Comments

b)

Diary

c)

Journaling

d)

Don't do this. It's a waste of time

21.

This data type holds the values of true and false.

a)

int

b)

float

c)

Text

d)

Bool

22.

What is the name of the point on a Cartesian coordinate system at (0, 0, 0)?

a)

Home

b)

Origin

c)

Start

d)

Creation

23.

Characters, objects, sounds, and visual elements that can be used in a game

a)

Game Design Document

b)

Animations

c)

Assets

d)

Sprites

24.

Tells the computer what must occur for the certain events to follow, term for the "if" line of

a)

Else

b)

Event

c)

Condition

d)

Then

25.

A two-dimensional (2D) image asset

a)

Sprite

b)

Animation

c)

Box Collider

d)

Model